<?xml version="1.0"?>
<rss version="2.0"><channel><title>All Activity</title><link>https://community.boxelware.com/index.php?/discover/</link><description>Boxelware Community - All Activity</description><language>en</language><item><title>Beta Patch 2.5.13 now live!</title><link><![CDATA[https://community.boxelware.com/index.php?/topic/41943-beta-patch-2513-now-live/&do=findComment&comment=71797]]></link><description><![CDATA[Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
 


	This is how you get access to the beta branch (USE AT YOUR OWN RISK): 
	Right-Click on Avorion in your Steam list, Properties -&gt; Betas -&gt; Select branch 'Beta Branch - Newest Changes &amp; Experimental Features'.
 


	Rendering
 


	
		[UBR] Added a workaround for a rendering freeze that could occur primarily during Rift missions with AMD cards on Windows
		
			
				A visual distortion effect is now disabled for some AMD cards
			
		
	



	If you had render freezes or crashes in Rift missions before, please test this beta and report your results in our Discord (channel #beta-feedback)
 


	Bugfixes
 


	
		[UBR] Fixed a crash when entering build mode after externally modifying the folder structure for saved templates (when templates were placed in the quick bar)]]></description><pubDate>Wed, 11 Mar 2026 13:11:53 +0000</pubDate></item><item><title>Avorion Communities - ServerRanks.com</title><link><![CDATA[https://community.boxelware.com/index.php?/topic/41942-avorion-communities-serverrankscom/&do=findComment&comment=71796]]></link><description>Hey everyone,



	If you own an Avorion server, you can add or claim your listing and start building out your page with things like:
 


	
		
			Server banners
		 
	
	
		
			Custom descriptions
		 
	
	
		
			Player votes
		 
	
	
		
			Community reviews
		 
	
	
		
			Server ranking visibility
		 
	
	
		
			A better way to help players find your server
		 
	



	Our goal with ServerRanks is to make it easier for players to discover active, quality communities, while giving server owners a free way to promote what they&#x2019;ve built.
 


	If you run a Avorion server, now is a good time to get listed and start growing your visibility.
 


	Why list your server?
 


	
		
			Help more players find your community
		 
	
	
		
			Build trust through reviews and votes
		 
	
	
		
			Show off your server with a clean custom listing
		 
	
	
		
			Stand out from other servers
		 
	



	Why use ServerRanks?
 


	
		
			Free to use
		 
	
	
		
			Built to help both players and server owners
		 
	
	
		
			Great for visibility, community growth, and server promotion
		 
	



	You can check it out here: 
	ServerRanks.com
 


	If you already run a Avorion server, feel free to add it and start building your page.
 


	We&#x2019;d also love feedback from the community on what features you&#x2019;d like to see added over time.
 


	Thanks.</description><pubDate>Mon, 02 Mar 2026 16:13:39 +0000</pubDate></item><item><title>Beta Patch 2.5.12 now live!</title><link><![CDATA[https://community.boxelware.com/index.php?/topic/41939-beta-patch-2512-now-live/&do=findComment&comment=71788]]></link><description><![CDATA[Lag Fix &amp; Rotation Speed Fix
 


	 
 


	Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
 


	This is how you get access to the beta branch (USE AT YOUR OWN RISK): 
	Right-Click on Avorion in your Steam list, Properties -&gt; Betas -&gt; Select branch 'Beta Branch - Newest Changes &amp; Experimental Features'.
 


	Networking
 


	
		[UBR] Fixed an issue that could cause lag / rubberbanding in certain situations, especially:
		
			
				Singleplayer with Steam offline mode
			
			
				LAN Multiplayer
			
			
				In rift sectors and sectors with many enemies
			
		
	



	Gameplay
 


	
		A station's fighters can now perform harvest command sector-wide
	



	UI
 


	
		Subsystems can now be removed from disabled slots in the Ship Menu (e.g. after scaling the ship to a smaller size)
		
			
				Removal depends on the same rules as removing from activated slots: Permanent upgrades will be destroyed unless you're close to an equipment dock
			
		
	



	Bugfixes
 


	
		[UBR] Fixed an issue where ship rotation speed was reduced when having high FPS
	
	
		Fixed an issue where dismissing crew could break the tutorial
	
	
		Fixed an issue where Black Market Trader Missions would not behave as intended in territories owned by factions the player is at war with
	
	
		[UBR] Fixed an issue where the window of an active supply factory command could show outdated information or information from another ship
	
	
		[UBR] Fixed an issue where fighter subsystems' bonuses would not be displayed correctly in build menu stats
	
	
		[UBR] Fixed camera animation shown when entering rift moving through big player ships
	
	
		Fixed an issue where changing slider values in shipyard's build ship menu with the mouse wheel would not work correctly
	
	
		Fixed an issue where shield buffs would not be reset after successfully boarding a buffed pirate ship
	
	
		Fixed encyclopedia search not being able to match "co-op" entries
	
	
		[UBR] Fixed an issue where commands would be issued through open windows in strategy mode
	
	
		[UBR] Mod uploader no longer uploads files or folders starting with a dot (e.g. ".git")
	
	
		Dedicated Server Runner: Fixed an issue where the freeplay settings window and the troubleshooting window would only be partially visible
	



	(UBR = User Bug Report)]]></description><pubDate>Thu, 12 Feb 2026 10:33:02 +0000</pubDate></item><item><title>Generated Names Mod Support</title><link><![CDATA[https://community.boxelware.com/index.php?/topic/41934-generated-names-mod-support/&do=findComment&comment=71783]]></link><description>I'm looking for any support to override the generated names that are complete gibberish. Is there any way to override the code that generates names and create your own name lists in the same way you would Stellaris and similar games?</description><pubDate>Fri, 26 Dec 2025 20:15:11 +0000</pubDate></item><item><title>Patch 2.5.11 now live on default!</title><link><![CDATA[https://community.boxelware.com/index.php?/topic/41932-patch-2511-now-live-on-default/&do=findComment&comment=71780]]></link><description><![CDATA[QoL &amp; Bugfixes
 


	Gameplay (Into The Rift)
 


	
		Acid Fog environmental effect is less severe now
		
			
				Overall damage is slightly reduced; maximum damage has been halved
			
			
				Affected material progression has been shifted towards the center of the galaxy, so that there is more of the next safe material available in nearby sectors
			
		
	
	
		Rift Research Data loot is now marked when using an object detector
	
	
		Scannable radiating asteroids change their color back to normal after being used
	
	
		Added a visual indicator when ships are getting damaged from radiating asteroids
	
	
		Quantum Xsotan now stay closer to the fight
	
	
		Activated wormhole generators are now highlighted and shown in Strategy Mode's sector overview
	



	Quality of Life
 


	
		Added preview for new mass and new number of subsystem sockets when scaling ship in Build Mode (in Modify Whole Ship window)
	



	UI
 


	
		Strategy Mode: added message beacons, sector renaming beacons and marker buoys to sector overview
	
	
		Added "delete word" functionality to multiline text boxes (Ctrl+Backspace and Ctrl+Delete)
	
	
		Input dialog windows (e.g. ship renaming) can now be confirmed with "Return"
	
	
		Photo Mode now has HUD buttons to exit Photo Mode and to show/hide the Photo Mode window
	



	Performance
 


	
		Optimized spawning multiple Xsotan at once
		
			
				The game will still have a short performance impact when spawning new ships, but it should be much better now
			
		
	
	
		Optimized cleanup of overlapping blocks when importing a craft/template/turret
	



	Scripting API
 


	
		Added new function WaveUtility.createXsotanWaveAsync(namespace, callback, ...) that allows for async generation of predefined groups of Xsotan
		
			
				this function's spawning behavior is exactly like the existing WaveUtility.createXsotanWave()
			
			
				even if you do not want to use the callback parameter, the namespace parameter has to be given in order for the internal callback structure to work
			
		
	
	
		Added Sector():dropTorpedo(...) that drops a torpedo as loot at the given position
	



	Bugfixes
 


	
		Fixed an issue in Build Mode where undoing ship scaling would result in lost turrets
	
	
		Fixed an issue where marker buoy messages would not be shared between all permitted players
	
	
		Fixed an issue where rift mission cargo would not be removed after ending the mission
	
	
		Fixed an issue where objects in rifts were not scannable by player drones
		
			
				(using the player drone in a rift sector is not recommended, though)
			
		
	
	
		Fixed an issue where Build Mode's subsystem socket icons would not update correctly when changing ship size
	
	
		[UBR] Fixed an issue where ship building progress was no longer visible at the shipyard after saving and reload
	
	
		[UBR] Fixed an issue in Free Play settings (when creating a new galaxy) where the unlimited maximum ship size checkbox was incorrectly disabled
	
	
		Fixed an issue where camera would jump when entering Photo Mode if Cruiser Steering Mode was active
	
	
		Fixed an issue where some HUD buttons were visible in Photo Mode
	
	
		[UBR] Fixed Turret Build Mode requiring Titanium building knowledge to build
	
	
		[UBR] Fixed Turret Build Mode showing additional unavailable block types if player is missing some building knowledge
	
	
		[UBR] Fixed several issues in torpedo tutorial
	
	
		[UBR] Fixed rift teleporter being boardable
	
	
		[UBR] Fixed an issue where the tooltip of dropped loot is showing in a wrong position when using a custom UI scale
	
	
		[UBR] Fixed casino not showing up in the encyclopedia's goods glossary
	



	(UBR = User Bug Report)]]></description><pubDate>Mon, 15 Dec 2025 09:45:41 +0000</pubDate></item><item><title>Rift: Client freezes while running a rift...8 out of 9 times</title><link><![CDATA[https://community.boxelware.com/index.php?/topic/41908-rift-client-freezes-while-running-a-rift8-out-of-9-times/&do=findComment&comment=71778]]></link><description>Can you test 2.5.11 (beta)?
 


	Does the problem occur with 2.5.11 as well? If it does, less often or about the same as with 2.5.10?</description><pubDate>Tue, 09 Dec 2025 10:01:08 +0000</pubDate></item><item><title>More clearer background texture, starry sky, and more planets.</title><link><![CDATA[https://community.boxelware.com/index.php?/topic/41929-more-clearer-background-texture-starry-sky-and-more-planets/&do=findComment&comment=71775]]></link><description>More clearer background texture, starry sky, and more interesting planets. The ship can make a long time, but the longer playing time is monotonous and the limited repetitive environment is the most dirty person ...</description><pubDate>Fri, 05 Dec 2025 22:16:33 +0000</pubDate></item><item><title>Possible to make it easier for partial/incomplete fighter groups.</title><link><![CDATA[https://community.boxelware.com/index.php?/topic/41927-possible-to-make-it-easier-for-partialincomplete-fighter-groups/&do=findComment&comment=71773]]></link><description>sometimes i like to have a specific amount of fighters on my ships, i would like to see a simple limiter for the number of fighters that the ship will produce per flight.</description><pubDate>Wed, 03 Dec 2025 03:30:40 +0000</pubDate></item><item><title>Beta Patch 2.5.11 now live!</title><link><![CDATA[https://community.boxelware.com/index.php?/topic/41926-beta-patch-2511-now-live/&do=findComment&comment=71772]]></link><description><![CDATA[QoL &amp; Bugfixes
 


	 
	Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
 


	This is how you get access to the beta branch (USE AT YOUR OWN RISK): 
	Right-Click on Avorion in your Steam list, Properties -&gt; Betas -&gt; Select branch 'Beta Branch - Newest Changes &amp; Experimental Features'.
 


	Gameplay (Into The Rift)
 


	
		Acid Fog environmental effect is less severe now
		
			
				Overall damage is slightly reduced; maximum damage has been halved
			
			
				Affected material progression has been shifted towards the center of the galaxy, so that there is more of the next safe material available in nearby sectors
			
		
	
	
		Rift Research Data loot is now marked when using an object detector
	
	
		Scannable radiating asteroids change their color back to normal after being used
	
	
		Added a visual indicator when ships are getting damaged from radiating asteroids
	
	
		Quantum Xsotan now stay closer to the fight
	
	
		Activated wormhole generators are now highlighted and shown in Strategy Mode's sector overview
	



	Quality of Life
 


	
		Added preview for new mass and new number of subsystem sockets when scaling ship in Build Mode (in Modify Whole Ship window)
	



	UI
 


	
		Strategy Mode: added message beacons, sector renaming beacons and marker buoys to sector overview
	
	
		Added "delete word" functionality to multiline text boxes (Ctrl+Backspace and Ctrl+Delete)
	
	
		Input dialog windows (e.g. ship renaming) can now be confirmed with "Return"
	
	
		Photo Mode now has HUD buttons to exit Photo Mode and to show/hide the Photo Mode window
	



	Performance
 


	
		Optimized spawning multiple Xsotan at once
		
			
				The game will still have a short performance impact when spawning new ships, but it should be much better now
			
		
	
	
		Optimized cleanup of overlapping blocks when importing a craft/template/turret
	



	Scripting API
 


	
		Added new function WaveUtility.createXsotanWaveAsync(namespace, callback, ...) that allows for async generation of predefined groups of Xsotan
		
			
				this function's spawning behavior is exactly like the existing WaveUtility.createXsotanWave()
			
			
				even if you do not want to use the callback parameter, the namespace parameter has to be given in order for the internal callback structure to work
			
		
	
	
		Added Sector():dropTorpedo(...) that drops a torpedo as loot at the given position
	



	Bugfixes
 


	
		Fixed an issue in Build Mode where undoing ship scaling would result in lost turrets
	
	
		Fixed an issue where marker buoy messages would not be shared between all permitted players
	
	
		Fixed an issue where rift mission cargo would not be removed after ending the mission
	
	
		Fixed an issue where objects in rifts were not scannable by player drones
		
			
				(using the player drone in a rift sector is not recommended, though)
			
		
	
	
		Fixed an issue where Build Mode's subsystem socket icons would not update correctly when changing ship size
	
	
		[UBR] Fixed an issue where ship building progress was no longer visible at the shipyard after saving and reload
	
	
		[UBR] Fixed an issue in Free Play settings (when creating a new galaxy) where the unlimited maximum ship size checkbox was incorrectly disabled
	
	
		Fixed an issue where camera would jump when entering Photo Mode if Cruiser Steering Mode was active
	
	
		Fixed an issue where some HUD buttons were visible in Photo Mode
	
	
		[UBR] Fixed Turret Build Mode requiring Titanium building knowledge to build
	
	
		[UBR] Fixed Turret Build Mode showing additional unavailable block types if player is missing some building knowledge
	
	
		[UBR] Fixed several issues in torpedo tutorial
	
	
		[UBR] Fixed rift teleporter being boardable
	
	
		[UBR] Fixed an issue where the tooltip of dropped loot is showing in a wrong position when using a custom UI scale
	
	
		[UBR] Fixed casino not showing up in the encyclopedia's goods glossary
	



	(UBR = User Bug Report)]]></description><pubDate>Tue, 02 Dec 2025 13:25:24 +0000</pubDate></item><item><title>The game closes at startup</title><link><![CDATA[https://community.boxelware.com/index.php?/topic/41925-the-game-closes-at-startup/&do=findComment&comment=71771]]></link><description>Problem solved! Updating the drivers for my external audio interface (Minifuse 2) fixed the crash. The game now launches and runs perfectly. Thank you for the accurate diagnosis about the audio issue!</description><pubDate>Wed, 26 Nov 2025 09:13:26 +0000</pubDate></item><item><title>The game closes at startup</title><link><![CDATA[https://community.boxelware.com/index.php?/topic/41925-the-game-closes-at-startup/&do=findComment&comment=71770]]></link><description>On first glance the stack trace looks like an issue with audio. Can you try to reinstall audio drivers? If you are using your mainboards onboard audio, try using the newest audio drivers from the mainboard manufacturer website.
 


	You can also try to change the default audio device (for example if you have onboard audio and another audio device for sound over HDMI) before starting Avorion.
 


	Please report back what you try and if one of those steps fixes it.
 


	If the problem persists, tell us more about your audio device(s).</description><pubDate>Tue, 25 Nov 2025 09:45:55 +0000</pubDate></item><item><title>The game closes at startup</title><link><![CDATA[https://community.boxelware.com/index.php?/topic/41925-the-game-closes-at-startup/&do=findComment&comment=71769]]></link><description>Subject: Game crashes on startup with EXCEPTION_ACCESS_VIOLATION during script loading
 


	Game Version: actual steam 
	OS: Windows 10 
	GPU: NVIDIA GeForce RTX 4060 
	GPU Driver: 581.81 
	CPU: AMD Ryzen 7 5700X 
	RAM: 16GB
 


	Problem Description: 
	The game consistently crashes during startup with an EXCEPTION_ACCESS_VIOLATION error. The crash occurs during the script initialization phase, after basic graphics and system initialization are completed successfully.
 


	What I've already tried:
 


	
		
			Installed latest NVIDIA Game Ready drivers (clean installation with DDU)
		 
	
	
		
			Installed/updated Microsoft Visual C++ Redistributables and .NET Framework
		 
	
	
		
			Verified game files integrity through Steam multiple times
		 
	
	
		
			Completely uninstalled and reinstalled the game
		 
	
	
		
			Tried various launch parameters (-windowed, -safe, -nosound, -disablepreload, -force-opengl)
		 
	
	
		
			Reset all configuration files (deleted settings.ini)
		 
	
	
		
			Ran the game in Windows compatibility modes
		 
	
	
		
			Disabled fullscreen optimizations
		 
	
	
		
			Performed clean boot to eliminate software conflicts
		 
	
	
		
			Reinstalled OpenAL manually
		 
	



	Error Pattern: 
	The game initializes successfully until the script loading phase, then crashes with:
 


	
		
			
				
					text
				
			
		
	

	Thread 1 Error: EXCEPTION_ACCESS_VIOLATION
Thread Name [28]: Lua WorkerPool Thread 3



	The crash occurs consistently at the same point in the initialization process, regardless of graphics settings or launch parameters.
 


	Additional Observations:
 


	
		
			Graphics subsystem initializes correctly (OpenGL 4.0 context created)
		 
	
	
		
			Window creation successful
		 
	
	
		
			OpenAL context creation shows error, but crash happens later during script loading
		 
	
	
		
			Game doesn't respond to -nosound parameter (still crashes)
		 
	
	
		
			Standard troubleshooting steps haven't resolved the issue
		 
	



	Complete log files attached.
 


	Question: 
	Has anyone encountered similar startup crashes in version 2.5.10? Are there any known issues with script initialization or Lua worker threads in the current version?
 


	Any guidance would be greatly appreciated. Thank you!
 

 
clientlog 2025-11-24 19-51-49.txt</description><enclosure url="https://community.boxelware.com/uploads/monthly_2025_11/F2BD5597-8E40-4B00-AB7E-DE26BAEC45F0.png.22895e51bd107f22bdb073638d4d438c.png" length="37009" type="image/png"/><pubDate>Mon, 24 Nov 2025 16:55:22 +0000</pubDate></item><item><title>Torpedo tutorial still bugged</title><link><![CDATA[https://community.boxelware.com/index.php?/topic/41924-torpedo-tutorial-still-bugged/&do=findComment&comment=71768]]></link><description>I fire it from any range, in tube 1, by pressing G, nuclear type, other types tried too.  Adventurer just says dang, and gives me another torpedo.  Can't complete.
 


	Most annoyingly, it resets you to targeting the adventurer, so if you're not carefully watching, your next torpedo target is him.
 


	This has been an issue for years.  This tutorial, imo, should be removed or overhauled, since it has been a nuisance for a long time.  I just want it off my mission list, personally.</description><pubDate>Sun, 16 Nov 2025 03:13:27 +0000</pubDate></item><item><title>Add "Range" as a sort option</title><link><![CDATA[https://community.boxelware.com/index.php?/topic/41923-add-range-as-a-sort-option/&do=findComment&comment=71767]]></link><description>In the Turret and Inventory screens there are options for Rarity, Material, DPS DPS/slot, but there is no option to sort by range. This will be helpful if you are building a short medium or long range attack vessel so you can scale the range of your equipped weapons. For example, If I want a missile boat with some long range shooting capability I want to make sure that I dont have to fly too much closer before I can reach, or if I have a vessel that has high damage close range weapons I will want to look for similar weapons for that style of combat.</description><enclosure url="https://community.boxelware.com/uploads/monthly_2025_11/21.PNG.1902885ef7b31d56f5b2467346276744.PNG" length="192388" type="image/png"/><pubDate>Wed, 12 Nov 2025 00:59:03 +0000</pubDate></item><item><title>Operation Exodus problem</title><link><![CDATA[https://community.boxelware.com/index.php?/topic/41922-operation-exodus-problem/&do=findComment&comment=71766]]></link><description>i have both code fragments for Operation Exodus but when i enter them it says access denied any thoughts?</description><pubDate>Thu, 06 Nov 2025 11:51:55 +0000</pubDate></item><item><title>Patch 2.5.10 now live on default!</title><link><![CDATA[https://community.boxelware.com/index.php?/topic/41916-patch-2510-now-live-on-default/&do=findComment&comment=71765]]></link><description><![CDATA[Am I right in understanding that you don't always have a high ping in single player in Avorion? How can you tell that you have a high ping in single player? Can you describe this in more detail?
 


	It would also be interesting if you could enable the ‘FPS Counter’ and ‘Frame Time Graphs’ options under Settings -&gt; Video and let me know what information they display in situations where there is lag.
 


	 
 


	Furthermore it is always recommended to send us client and serverlogs of related play sessions because they give us valuable information that can help identifying the problem.
 


	
		The server logs are located at %appdata%/Avorion/galaxies/*YourGalaxyName*/…
	
	
		The client logs are located at %appdata%/Avorion/…]]></description><pubDate>Thu, 06 Nov 2025 07:48:21 +0000</pubDate></item><item><title>Patch 2.5.10 now live on default!</title><link><![CDATA[https://community.boxelware.com/index.php?/topic/41916-patch-2510-now-live-on-default/&do=findComment&comment=71764]]></link><description>Hey, I've played this game back in 2020, but there's always this issue of lag, because the game runs on a server on my pc, idk the details, but it just caused a lot of lag, like i have super high ping on some online game, but it's single player, have you fixed this issue yet?</description><pubDate>Sun, 02 Nov 2025 15:55:50 +0000</pubDate></item><item><title>Suggestions Review</title><link><![CDATA[https://community.boxelware.com/index.php?/topic/6734-suggestions-review/&do=findComment&comment=71763]]></link><description>Long time no play.  I'd like to make a suggestion:  AVORION 2!!!  Now an MMORPG with NPC factions controlling the center of the universe. Its 1000 years in the future and more advanced materials technologies have appeared allowing for unique alloy compositions and smelting! The Alien threat has long been eliminated... or has it?  The rifts remained after the reconquering of the core systems of the universe.  After being reconnected with the core systems the empires in the center of the universe have flourished with the new introduction of avorion. The Alien menace then invaded from the rifts that were neglected.  The core systems held strong but small pockets remain outside the core systems barely holding on.  It is up to the players to fight back and reclaim the old empires that once fought against the Aliens over 1000 years ago!  The further from the center you get the stronger the alien menace becomes... And they are equipped with unique materials from the rifts in which they incubated. 
 


	General overview of changes to the sequel:
 


	- Optimized (or new) engine for multiplayer and large-scale battles.
 


	- Materials alloying (combining 2-3 materials when smelting giving blocks with unique parameters that is inefficient but useful for making stronger ships)
 


	- Ultra rare rift materials that can only be found in rifts during raids or from mini-bosses/bosses emerging from the rifts.
 


	- Core systems are governed by strong police forces providing a "safe zone" for players to build up to venture outside of the core and do missions. 
 


	- Player diplomacy with other corporations and NPC corporations
 


	- System sovereignty and defense automation
 


	- Make it harder to solo build an empire economy wise (leaning more into the MMO aspect)
 


	- Corporation ship and turret designs and doctrines (includes modular ship building functionality
 


	- Combat overhaul with balancing against PVP and PVE in mind (new turrets, defense mechanics, cloaking, mines, capital class weapons, ect).
 


	- Balancing of "brick ships" (may require sacrificing how much of a block can overlap with another)
 


	- Overhaul of materials refining, goods production/automation
 


	- Warp animation, Fleet formations, Fighter/gunship overhaul, ect from other worthwhile suggestions for a great experience &#x1F642;</description><pubDate>Fri, 24 Oct 2025 18:48:23 +0000</pubDate></item><item><title>Brake subsystem</title><link><![CDATA[https://community.boxelware.com/index.php?/topic/41917-brake-subsystem/&do=findComment&comment=71758]]></link><description>Hello everyone, I'm trying to create a subsystem mod that would increase the braking force (inertia damping), but I can't figure out what characteristics the subsystem should change. I also tried to find information to simply change the efficiency of the inertial damper block, but to no avail. I would appreciate any help.</description><pubDate>Thu, 09 Oct 2025 14:37:29 +0000</pubDate></item><item><title>Patch 2.5.10 now live on default!</title><link><![CDATA[https://community.boxelware.com/index.php?/topic/41916-patch-2510-now-live-on-default/&do=findComment&comment=71754]]></link><description>As the patch was performing nicely on beta - here it is now live on default! Additionally to the below patchnotes we also fixed some flagged issues in the Japanese translation &#x1F642;
	 

	
		ITR Gameplay
	

	
		
			Rifts prevent Ore purification. Previously this meant that you could not mine asteroids in rifts with Purifying Mining Lasers at all. Now they can break up rift stone like R-Mining Lasers, but not as efficiently.
		
		
			Secondary objective objects are no longer dockable to avoid confusion
		
		
			Object Detectors can now detect and highlight the Time Device
			
				
					Added additional dialog to the Time Device to make it clearer that you need to complete all Into The Rift story missions before you can use it
				
			
		
		
			Improved description of Xsotan Core Extraction mission objectives
		
	
	 

	
		ITR QoL
	

	
		
			Rift extraction is now always visible in HUD (for Ripcord, Wormhole Generator, Wormhole Device)
		
		
			Rift teleport (both into the rift and out of it via Ripcord) can now be canceled
		
		
			Improved the teleporters "Go-To" dialog option: in addition to being moved to the teleporter, the player ship is now oriented towards it
		
		
			If a ship needs to be restored out of a rift sector after a crash, it is no longer silently moved to players reconstruction site
			
				
					If it's a player ship, it's restored at the last repair dock the player has seen (the same sector the player will respawn at)
				
				
					If it's an alliance ship, it's restored at the reconstruction site of one of the alliance members and all alliance members are informed by mail
				
			
		
		
			Xsotan Hunter Captain's chat messages now show the ship's name instead of the ship's class (as class is just "Ship" by default)
		
	
	 

	
		Bugfixes
	

	
		
			Fixed a crash when removing entities with pending updates from a sector
		
		
			[UBR] Fixed a crash when there were very high amounts of loot in the sector and optimized handling of glow particles
		
		
			[UBR] Fixed a crash that occurred when player ships were destroyed right at the start of a camera animation
		
		
			[UBR] Fixed a crash when entering a new sector related to loot rendering
		
		
			[UBR] Fixed an issue where non-functional cube ships would be generated for NPCs
		
		
			[UBR] Fixed an issue where repair platforms were unable to restore any blocks that were lost since entering the rift sector if the ship was initially over the rift missions weight limit
		
		
			Fixed an issue where partial secondary objective descriptions were displayed for the currently tracked mission
		
		
			Fixed some descriptions in missions not being translated
		
		
			Fixed an issue where the continue button in the main menu was disabled after version updates
			
				
					(Note: Even if the continue button is disabled, previous galaxies are still accessible through "Singleplayer")
				
			
		
	
	
	(UBR = User Bug Report)</description><pubDate>Mon, 22 Sep 2025 10:00:22 +0000</pubDate></item><item><title>Xavorion server issues</title><link><![CDATA[https://community.boxelware.com/index.php?/topic/41913-xavorion-server-issues/&do=findComment&comment=71751]]></link><description>While we can not provide official support for containers, one line of this log stands out to me:
 


	"Error finding home directory"
 


	Make sure the linux user inside the container has a home directory and has an entry in /etc/passwd. I'm curious if this helps, so please report back.</description><pubDate>Mon, 15 Sep 2025 15:37:31 +0000</pubDate></item><item><title>Xavorion server issues</title><link><![CDATA[https://community.boxelware.com/index.php?/topic/41913-xavorion-server-issues/&do=findComment&comment=71750]]></link><description>I&#x2019;m having issues with faction packs in xavorion I am also using the faction pack sub mod, maybe someone could shed some light on this log.</description><enclosure url="https://community.boxelware.com/uploads/monthly_2025_09/Screenshot2025-09-15at4_27_45pm.jpeg.2a89f26f8592d3b9c799fd0ecab1a391.jpeg" length="213731" type="image/jpeg"/><pubDate>Mon, 15 Sep 2025 15:15:38 +0000</pubDate></item><item><title>Beta Patch 2.5.10 out now</title><link><![CDATA[https://community.boxelware.com/index.php?/topic/41912-beta-patch-2510-out-now/&do=findComment&comment=71749]]></link><description><![CDATA[Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.
		
		This is how you get access to the beta branch (USE AT YOUR OWN RISK):
		Right-Click on Avorion in your Steam list, Properties -&gt; Betas -&gt; Select branch 'Beta Branch - Newest Changes &amp; Experimental Features'.
	 

	
		ITR Gameplay
	

	
		
			Rifts prevent Ore purification. Previously this meant that you could not mine asteroids in rifts with Purifying Mining Lasers at all. Now they can break up rift stone like R-Mining Lasers, but not as efficiently.
		
		
			Secondary objective objects are no longer dockable to avoid confusion
		
		
			Object Detectors can now detect and highlight the Time Device
			
				
					Added additional dialog to the Time Device to make it clearer that you need to complete all Into The Rift story missions before you can use it
				
			
		
		
			Improved description of Xsotan Core Extraction mission objectives
		
	
	 

	
		ITR QoL
	

	
		
			Rift extraction is now always visible in HUD (for Ripcord, Wormhole Generator, Wormhole Device)
		
		
			Rift teleport (both into the rift and out of it via Ripcord) can now be canceled
		
		
			Improved the teleporters "Go-To" dialog option: in addition to being moved to the teleporter, the player ship is now oriented towards it
		
		
			If a ship needs to be restored out of a rift sector after a crash, it is no longer silently moved to players reconstruction site
			
				
					If it's a player ship, it's restored at the last repair dock the player has seen (the same sector the player will respawn at)
				
				
					If it's an alliance ship, it's restored at the reconstruction site of one of the alliance members and all alliance members are informed by mail
				
			
		
		
			Xsotan Hunter Captain's chat messages now show the ship's name instead of the ship's class (as class is just "Ship" by default)
		
	
	 

	
		Bugfixes
	

	
		
			Fixed a crash when removing entities with pending updates from a sector
		
		
			[UBR] Fixed a crash when there were very high amounts of loot in the sector and optimized handling of glow particles
		
		
			[UBR] Fixed a crash that occurred when player ships were destroyed right at the start of a camera animation
		
		
			[UBR] Fixed a crash when entering a new sector related to loot rendering
		
		
			[UBR] Fixed an issue where non-functional cube ships would be generated for NPCs
		
		
			[UBR] Fixed an issue where repair platforms were unable to restore any blocks that were lost since entering the rift sector if the ship was initially over the rift missions weight limit
		
		
			Fixed an issue where partial secondary objective descriptions were displayed for the currently tracked mission
		
		
			Fixed some descriptions in missions not being translated
		
		
			Fixed an issue where the continue button in the main menu was disabled after version updates
			
				
					(Note: Even if the continue button is disabled, previous galaxies are still accessible through "Singleplayer")
				
			
		
	
	
	(UBR = User Bug Report)]]></description><pubDate>Mon, 15 Sep 2025 15:11:01 +0000</pubDate></item><item><title>Rift: Client freezes while running a rift...8 out of 9 times</title><link><![CDATA[https://community.boxelware.com/index.php?/topic/41908-rift-client-freezes-while-running-a-rift8-out-of-9-times/&do=findComment&comment=71743]]></link><description>(repost: https://steamcommunity.com/app/445220/discussions/1/594032343582426624/ )
 


	 
 


	The client freezes when running rifts. I guess this one got reported a lot, but is still not fixed.
	I was able to play 1 rift till completion, the following 8 not...so can reproduce it really good.
	
	Step-by-step instructions on how to reproduce the bug.
	Start a rift wait for 5-60 minutes, then the client freezes. At least for me.
	
	Your system specs:
	Operating System win 11
	CPU AMD Ryzen 9 3900X with 64GB RAM
	GPU AMD Radeon RX 6900 XT driver 25.8.1
	
	exit log:
	2025-08-26 16-34-58| Thread [HangDetector] with id 32 exiting...
	2025-08-26 16-34-58| Thread [HangDetector] with id 32 exited
	2025-08-26 16-34-58| Exited client main loop.
	2025-08-26 16-34-59| Starting thread [Server Shutdown]...
	2025-08-26 16-34-59| Started thread [Server Shutdown] with id 48
	2025-08-26 16-34-59| Error sending message of type: 58: can't send a when not connected
	2025-08-26 16-34-59| Starting thread [UDP Connection Receive]...
	2025-08-26 16-34-59| Started thread [UDP Connection Receive] with id 49
	2025-08-26 16-34-59| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0
	2025-08-26 16-35-02| Thread [Steam Networking Receive] with id 45 exiting...
	2025-08-26 16-35-02| Thread [Steam Networking Receive] with id 45 exited
	2025-08-26 16-35-02| Thread [UDP Connection Receive] with id 44 exiting...
	2025-08-26 16-35-02| Thread [UDP Connection Receive] with id 44 exited
	2025-08-26 16-35-02| UDP closed
	2025-08-26 16-35-02| Client UDP: Connection closed
	2025-08-26 16-35-02| Thread [UDP Connection Receive] with id 43 exiting...
	2025-08-26 16-35-02| Thread [UDP Connection Receive] with id 43 exited
	2025-08-26 16-35-02| UDP closed
	2025-08-26 16-35-02| Client UDP: Connection closed
	2025-08-26 16-35-02| Stopping local server ...
	2025-08-26 16-35-02| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0
	2025-08-26 16-35-02| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0
	2025-08-26 16-35-03| Server shutdown successful.
	2025-08-26 16-35-03| Thread [UDP Connection Receive] with id 49 exiting...
	2025-08-26 16-35-03| Thread [UDP Connection Receive] with id 49 exited
	2025-08-26 16-35-03| UDP closed
	2025-08-26 16-35-03| Client UDP: Connection closed
	2025-08-26 16-35-03| Thread [Server Shutdown] with id 48 exiting...
	2025-08-26 16-35-03| Thread [Server Shutdown] with id 48 exited
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 0] with id 2 exiting...
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 0] with id 2 exited
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 1] with id 3 exiting...
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 1] with id 3 exited
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 2] with id 4 exiting...
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 2] with id 4 exited
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 3] with id 5 exiting...
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 3] with id 5 exited
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 4] with id 6 exiting...
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 4] with id 6 exited
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 5] with id 7 exiting...
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 5] with id 7 exited
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 6] with id 8 exiting...
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 6] with id 8 exited
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 7] with id 9 exiting...
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 7] with id 9 exited
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 8] with id 10 exiting...
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 8] with id 10 exited
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 9] with id 11 exiting...
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 9] with id 11 exited
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 10] with id 12 exiting...
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 10] with id 12 exited
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 11] with id 13 exiting...
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 11] with id 13 exited
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 12] with id 14 exiting...
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 12] with id 14 exited
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 13] with id 15 exiting...
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 13] with id 15 exited
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 14] with id 16 exiting...
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 14] with id 16 exited
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 15] with id 17 exiting...
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 15] with id 17 exited
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 16] with id 18 exiting...
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 16] with id 18 exited
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 17] with id 19 exiting...
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 17] with id 19 exited
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 18] with id 20 exiting...
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 18] with id 20 exited
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 19] with id 21 exiting...
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 19] with id 21 exited
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 20] with id 22 exiting...
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 20] with id 22 exited
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 21] with id 23 exiting...
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 21] with id 23 exited
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 22] with id 24 exiting...
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 22] with id 24 exited
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 23] with id 25 exiting...
	2025-08-26 16-35-03| Thread [Game WorkerPool Thread 23] with id 25 exited
	2025-08-26 16-35-03| Thread [Analytics WorkerPool Thread 0] with id 30 exiting...
	2025-08-26 16-35-03| Thread [Analytics WorkerPool Thread 0] with id 30 exited
	2025-08-26 16-35-03| Thread [Analytics WorkerPool Thread 1] with id 31 exiting...
	2025-08-26 16-35-03| Thread [Analytics WorkerPool Thread 1] with id 31 exited
	2025-08-26 16-35-03| Thread [AmbientOcclusion WorkerPool Thread 0] with id 41 exiting...
	2025-08-26 16-35-03| Thread [AmbientOcclusion WorkerPool Thread 0] with id 41 exited
	2025-08-26 16-35-03| Thread [AmbientOcclusion WorkerPool Thread 1] with id 42 exiting...
	2025-08-26 16-35-03| Thread [AmbientOcclusion WorkerPool Thread 1] with id 42 exited
	2025-08-26 16-35-03| Thread [Lua WorkerPool Thread 0] with id 33 exiting...
	2025-08-26 16-35-03| Thread [Lua WorkerPool Thread 0] with id 33 exited
	2025-08-26 16-35-03| Thread [Lua WorkerPool Thread 1] with id 34 exiting...
	2025-08-26 16-35-03| Thread [Lua WorkerPool Thread 1] with id 34 exited
	2025-08-26 16-35-03| Thread [Lua WorkerPool Thread 2] with id 35 exiting...
	2025-08-26 16-35-03| Thread [Lua WorkerPool Thread 2] with id 35 exited
	2025-08-26 16-35-03| Thread [Lua WorkerPool Thread 3] with id 36 exiting...
	2025-08-26 16-35-03| Thread [Lua WorkerPool Thread 3] with id 36 exited
	2025-08-26 16-35-03| Thread [UI WorkerPool Thread 0] with id 26 exiting...
	2025-08-26 16-35-03| Thread [UI WorkerPool Thread 0] with id 26 exited
	2025-08-26 16-35-03| Thread [UI WorkerPool Thread 1] with id 27 exiting...
	2025-08-26 16-35-03| Thread [UI WorkerPool Thread 1] with id 27 exited
	2025-08-26 16-35-03| Thread [UI WorkerPool Thread 2] with id 28 exiting...
	2025-08-26 16-35-03| Thread [UI WorkerPool Thread 2] with id 28 exited
	2025-08-26 16-35-03| Thread [UI WorkerPool Thread 3] with id 29 exiting...
	2025-08-26 16-35-03| Thread [UI WorkerPool Thread 3] with id 29 exited
	2025-08-26 16-35-03| glGetError returned error code twice. Please check that the current thread owns the OpenGL context.
	2025-08-26 16-35-03| glGetError returned error code twice. Please check that the current thread owns the OpenGL context.
	2025-08-26 16-35-03| glGetError returned error code twice. Please check that the current thread owns the OpenGL context.
	2025-08-26 16-35-03| glGetError returned error code twice. Please check that the current thread owns the OpenGL context.
	2025-08-26 16-35-03| glGetError returned error code twice. Please check that the current thread owns the OpenGL context.
	2025-08-26 16-35-03| glGetError returned error code twice. Please check that the current thread owns the OpenGL context.
	
	in full: (last 2 freezes)
	clientlogs
	https://pastebin.com/tgGSqwTJ
	https://pastebin.com/0ybGGMcv
	serverlogs
	https://pastebin.com/Nz9HuFPi
	https://pastebin.com/MrpCy5wV
 


	 
 


	adding one from today:
 


	client https://pastebin.com/YdMJRnpL
 


	server https://pastebin.com/rT93S9rW</description><pubDate>Thu, 04 Sep 2025 11:10:22 +0000</pubDate></item><item><title>Ukrainian localization (&#x423;&#x43A;&#x440;&#x430;&#x457;&#x43D;&#x441;&#x44C;&#x43A;&#x430; &#x43B;&#x43E;&#x43A;&#x430;&#x43B;&#x456;&#x437;&#x430;&#x446;&#x456;&#x44F;)</title><link><![CDATA[https://community.boxelware.com/index.php?/topic/41642-ukrainian-localization-%D1%83%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0-%D0%BB%D0%BE%D0%BA%D0%B0%D0%BB%D1%96%D0%B7%D0%B0%D1%86%D1%96%D1%8F/&do=findComment&comment=71737]]></link><description>Updated Ukrainian localization:
 


	https://drive.google.com/file/d/10Fijk7boqEEpITxylAg5EFrdnKnmuIZw/view?usp=sharing</description><pubDate>Wed, 20 Aug 2025 14:57:46 +0000</pubDate></item></channel></rss>
