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<rss version="2.0"><channel><title>Bugs Latest Topics</title><link>https://community.boxelware.com/index.php?/forum/9-bugs/</link><description>Bugs Latest Topics</description><language>en</language><item><title>Rift: Client freezes while running a rift...8 out of 9 times</title><link>https://community.boxelware.com/index.php?/topic/41908-rift-client-freezes-while-running-a-rift8-out-of-9-times/</link><description><![CDATA[<p>
	(repost: <a href="https://steamcommunity.com/app/445220/discussions/1/594032343582426624/" rel="external nofollow">https://steamcommunity.com/app/445220/discussions/1/594032343582426624/</a> )
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<p>
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">The client freezes when running rifts. I guess this one got reported a lot, but is still not fixed.</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">I was able to play 1 rift till completion, the following 8 not...so can reproduce it really good.</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">Step-by-step instructions on how to reproduce the bug.</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">Start a rift wait for 5-60 minutes, then the client freezes. At least for me.</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">Your system specs:</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">Operating System win 11</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">CPU AMD Ryzen 9 3900X with 64GB RAM</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">GPU AMD Radeon RX 6900 XT driver 25.8.1</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">exit log:</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-34-58| Thread [HangDetector] with id 32 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-34-58| Thread [HangDetector] with id 32 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-34-58| Exited client main loop.</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-34-59| Starting thread [Server Shutdown]...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-34-59| Started thread [Server Shutdown] with id 48</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-34-59| Error sending message of type: 58: can't send a when not connected</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-34-59| Starting thread [UDP Connection Receive]...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-34-59| Started thread [UDP Connection Receive] with id 49</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-34-59| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-02| Thread [Steam Networking Receive] with id 45 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-02| Thread [Steam Networking Receive] with id 45 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-02| Thread [UDP Connection Receive] with id 44 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-02| Thread [UDP Connection Receive] with id 44 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-02| UDP closed</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-02| Client UDP: Connection closed</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-02| Thread [UDP Connection Receive] with id 43 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-02| Thread [UDP Connection Receive] with id 43 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-02| UDP closed</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-02| Client UDP: Connection closed</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-02| Stopping local server ...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-02| Client UDP: Error receiving from 127.0.0.1, error: No connection could be made because the target machine actively refused it, received bytes: 0</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-02| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Server shutdown successful.</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [UDP Connection Receive] with id 49 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [UDP Connection Receive] with id 49 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| UDP closed</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Client UDP: Connection closed</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Server Shutdown] with id 48 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Server Shutdown] with id 48 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 0] with id 2 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 0] with id 2 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 1] with id 3 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 1] with id 3 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 2] with id 4 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 2] with id 4 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 3] with id 5 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 3] with id 5 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 4] with id 6 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 4] with id 6 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 5] with id 7 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 5] with id 7 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 6] with id 8 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 6] with id 8 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 7] with id 9 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 7] with id 9 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 8] with id 10 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 8] with id 10 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 9] with id 11 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 9] with id 11 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 10] with id 12 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 10] with id 12 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 11] with id 13 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 11] with id 13 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 12] with id 14 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 12] with id 14 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 13] with id 15 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 13] with id 15 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 14] with id 16 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 14] with id 16 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 15] with id 17 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 15] with id 17 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 16] with id 18 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 16] with id 18 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 17] with id 19 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 17] with id 19 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 18] with id 20 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 18] with id 20 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 19] with id 21 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 19] with id 21 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 20] with id 22 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 20] with id 22 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 21] with id 23 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 21] with id 23 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 22] with id 24 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 22] with id 24 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 23] with id 25 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Game WorkerPool Thread 23] with id 25 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Analytics WorkerPool Thread 0] with id 30 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Analytics WorkerPool Thread 0] with id 30 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Analytics WorkerPool Thread 1] with id 31 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Analytics WorkerPool Thread 1] with id 31 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [AmbientOcclusion WorkerPool Thread 0] with id 41 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [AmbientOcclusion WorkerPool Thread 0] with id 41 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [AmbientOcclusion WorkerPool Thread 1] with id 42 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [AmbientOcclusion WorkerPool Thread 1] with id 42 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Lua WorkerPool Thread 0] with id 33 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Lua WorkerPool Thread 0] with id 33 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Lua WorkerPool Thread 1] with id 34 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Lua WorkerPool Thread 1] with id 34 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Lua WorkerPool Thread 2] with id 35 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Lua WorkerPool Thread 2] with id 35 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Lua WorkerPool Thread 3] with id 36 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [Lua WorkerPool Thread 3] with id 36 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [UI WorkerPool Thread 0] with id 26 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [UI WorkerPool Thread 0] with id 26 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [UI WorkerPool Thread 1] with id 27 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [UI WorkerPool Thread 1] with id 27 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [UI WorkerPool Thread 2] with id 28 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [UI WorkerPool Thread 2] with id 28 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [UI WorkerPool Thread 3] with id 29 exiting...</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| Thread [UI WorkerPool Thread 3] with id 29 exited</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| glGetError returned error code twice. Please check that the current thread owns the OpenGL context.</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| glGetError returned error code twice. Please check that the current thread owns the OpenGL context.</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| glGetError returned error code twice. Please check that the current thread owns the OpenGL context.</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| glGetError returned error code twice. Please check that the current thread owns the OpenGL context.</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| glGetError returned error code twice. Please check that the current thread owns the OpenGL context.</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">2025-08-26 16-35-03| glGetError returned error code twice. Please check that the current thread owns the OpenGL context.</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">in full: (last 2 freezes)</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">clientlogs</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<a rel="" style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">https://pastebin.com/tgGSqwTJ</a><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<a rel="" style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">https://pastebin.com/0ybGGMcv</a><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">serverlogs</span><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<a rel="" style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">https://pastebin.com/Nz9HuFPi</a><br style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;" />
	<a rel="" style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">https://pastebin.com/MrpCy5wV</a>
</p>

<p>
	 
</p>

<p>
	adding one from today:
</p>

<p>
	client <a href="https://pastebin.com/YdMJRnpL" rel="external nofollow">https://pastebin.com/YdMJRnpL</a>
</p>

<p>
	server <a href="https://pastebin.com/rT93S9rW" rel="external nofollow">https://pastebin.com/rT93S9rW</a>
</p>
]]></description><guid isPermaLink="false">41908</guid><pubDate>Thu, 04 Sep 2025 11:10:22 +0000</pubDate></item><item><title>Torpedo tutorial still bugged</title><link>https://community.boxelware.com/index.php?/topic/41924-torpedo-tutorial-still-bugged/</link><description><![CDATA[<p>
	I fire it from any range, in tube 1, by pressing G, nuclear type, other types tried too.  Adventurer just says dang, and gives me another torpedo.  Can't complete.
</p>

<p>
	Most annoyingly, it resets you to targeting the adventurer, so if you're not carefully watching, your next torpedo target is him.
</p>

<p>
	This has been an issue for years.  This tutorial, imo, should be removed or overhauled, since it has been a nuisance for a long time.  I just want it off my mission list, personally.
</p>
]]></description><guid isPermaLink="false">41924</guid><pubDate>Sun, 16 Nov 2025 03:13:27 +0000</pubDate></item><item><title>Operation Exodus problem</title><link>https://community.boxelware.com/index.php?/topic/41922-operation-exodus-problem/</link><description><![CDATA[<p>
	<span style="background-color:#212f43;color:#dbdbdb;font-size:14px;text-align:left;">i have both code fragments for Operation Exodus but when i enter them it says access denied any thoughts?</span>
</p>
]]></description><guid isPermaLink="false">41922</guid><pubDate>Thu, 06 Nov 2025 11:51:55 +0000</pubDate></item><item><title>Client crash in Rifts (Into the Rift)</title><link>https://community.boxelware.com/index.php?/topic/41766-client-crash-in-rifts-into-the-rift/</link><description><![CDATA[<p>
	Wenever I enter a rift (wIth the Rift reserach teleporter) and start doing the rift mission. After about 3-10 minutes the game client will freeze for a few minutes and then crash.
</p>

<p>
	It happens on a singleplayer world and on my own dedicated server.
</p>

<p>
	 
</p>

<p>
	System Specs:
</p>

<p>
	Pc:<br />
	CPU: AMD Ryzen 7 3800X<br />
	GPU: AMD Radeon RX 6800<br />
	RAM: 32Gb<br />
	OS: WIn 10 Pro 22H2<br />
	<br />
	Server:<br />
	CPU: Intel Xeon CPU W3520<br />
	RAM: 32Gb<br />
	OS: Debian 10 Buster 64bit
</p>
<p>
<a class="ipsAttachLink" href="https://community.boxelware.com/applications/core/interface/file/attachment.php?id=3840&amp;key=425e596d7c8e13f6fb8b548f6aa05eb4" data-fileExt='txt' data-fileid='3840' data-filekey='425e596d7c8e13f6fb8b548f6aa05eb4'>clientlog 2024-08-10 13-44-45.txt</a> 
<a class="ipsAttachLink" href="https://community.boxelware.com/applications/core/interface/file/attachment.php?id=3841&amp;key=388ee4a71247568e747d44939c8355ab" data-fileExt='txt' data-fileid='3841' data-filekey='388ee4a71247568e747d44939c8355ab'>serverlog 2024-07-18 13-53-19.txt</a> 
<a class="ipsAttachLink" href="https://community.boxelware.com/applications/core/interface/file/attachment.php?id=3842&amp;key=6b7b40477dd276249386b2e9fef71367" data-fileExt='txt' data-fileid='3842' data-filekey='6b7b40477dd276249386b2e9fef71367'>serverlog 2024-07-18 13-53-19_a.txt</a></p>]]></description><guid isPermaLink="false">41766</guid><pubDate>Sat, 10 Aug 2024 18:34:52 +0000</pubDate></item><item><title>Miners when automated attack Stations</title><link>https://community.boxelware.com/index.php?/topic/41902-miners-when-automated-attack-stations/</link><description><![CDATA[<p>
	As seen in the video below when put into automation mode my miners attack stations and other ships to "mine" the ressource asteroid behind said ship or station 
</p>

<video controls class="ipsEmbeddedVideo" data-fileid="3958" data-video-embed>
	<source data-video-src="https://community.boxelware.com/uploads/monthly_2025_08/Aufzeichnung2025-08-04123615.mp4.66597acd94b8cbd5c3809e1da6038992.mp4" type="video/mp4">
	<a class="ipsAttachLink" href="//community.boxelware.com/applications/core/interface/file/attachment.php?id=3958&amp;key=866845c730bc8dd3a43f64600876f9cd">Aufzeichnung 2025-08-04 123615.mp4</a>
</video>]]></description><guid isPermaLink="false">41902</guid><pubDate>Mon, 04 Aug 2025 10:41:34 +0000</pubDate></item><item><title>Sudden roleback of my ship</title><link>https://community.boxelware.com/index.php?/topic/41897-sudden-roleback-of-my-ship/</link><description><![CDATA[<p>
	I have this mining ship. Originally it was just a freighter. Over time I've reworked it again and again ... new mining lasers, different defence weapons, different captain etc.
</p>

<p>
	I fly the ship to a new sector to mine fresh asteroids. In between, I hop into another ship to fight.
</p>

<p>
	When I hop back into my mining ship, everything is gone. The ship is as it was on the first day. Even though the save of the current configuration is still there. But the weapons and everything are not in my inventory.
</p>

<p>
	That must be a database error, right? <span class="ipsEmoji">🤨</span>
</p>

<p>
	We play on a dedicated server.
</p>

<p>
	 
</p>
<p>
<a class="ipsAttachLink" href="https://community.boxelware.com/applications/core/interface/file/attachment.php?id=3957&amp;key=093c8b9011fffe2476cfbbcc09e25ce6" data-fileExt='txt' data-fileid='3957' data-filekey='093c8b9011fffe2476cfbbcc09e25ce6'>clientlog 2025-07-04 17-07-11.txt</a></p>]]></description><guid isPermaLink="false">41897</guid><pubDate>Fri, 04 Jul 2025 18:13:01 +0000</pubDate></item><item><title>Your ship is too big!</title><link>https://community.boxelware.com/index.php?/topic/6810-your-ship-is-too-big/</link><description><![CDATA[
<p>
	Server Log:  <a href="https://pastebin.com/ZxsyGg6c" rel="external nofollow">https://pastebin.com/ZxsyGg6c</a>
</p>

<p>
	System Specs:  Ryzen 7 3700X, Nvidia RTX2070, 2x 16GB DDR4-3200 stick of RAM. 
</p>

<p>
	OS:  Ubuntu 20.04.1
</p>

<p>
	Disk space:  More than I will ever use.
</p>

<p>
	 
</p>

<p>
	Game set up:  I have two computer systems that are use nearly identical hardware.  One Ryzen 3700X is my desktop and the other is a server.  It doesn't server much, just some basic NAS functionality.  SO I decided to run Avorion on it instead of on my Desktop with an eye on opening up the server to the public if we go into Lockdown 2.0 where I live.  Here is the server.ini that I am using:  <a href="https://pastebin.com/9LW6s9DF" rel="external nofollow">https://pastebin.com/9LW6s9DF</a>
</p>

<p>
	 
</p>

<p>
	I was using one my standard ships for days with no problem.  I had tweaked a little here and there as needed by nothing major.  Yesterday I started to get an error when trying to fly through gates:  "Your ship is too big!" in the chat box.  So I decided to reduce it's size by 50% and try again.  No good.  I build a new ship at a ship yard, and that one worked fine.  I sent my main ship to an equipment down and slowly flew there in my new, much crappier ship.  Once there I switched back to my old ship and removed all installed components, weapons, and moved all crew over to new new.  Then I entered build mode, turned off safe mode, and deleted the ship.  Then I decided I deserved an upgrade to a Xanion ship, so I gave myself a pile of Xanion and proceeded to create a new ship.  I applied my design that I had uploaded to the workshop months ago, reinstalled system upgrades, and transferred my crew back over from the ship that I built at the shipyard.  I then tried to fly through a gate.  I got I loading screen and then to my suprose I ended back up in the sector I had just tried to leave.  I then exited the game, exited the client, and restarted the Avorion server.  After logging back in I again tried to flay through a get and I get the message "Your ship is too big!"
</p>

<p>
	 
</p>

<p>
	Here are the ships I have experienced this with:
</p>

<p>
	<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2027978296" rel="external nofollow">https://steamcommunity.com/sharedfiles/filedetails/?id=2027978296</a>
</p>

<p>
	<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2027978296" rel="external nofollow">https://steamcommunity.com/sharedfiles/filedetails/?id=2027978296</a>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	Because I can use both of them in single player just fine I must conclude that something is wrong with the server and the save games are being corrupted some how.  Please let know me what else I can do help.
</p>

<p>
	 
</p>

<p>
	EDIT:  On a whim I decided to save my bugged ship and build it in a single player creative game and it is bugged there too!  I have uploaded it to the Workshop here:
</p>

<p>
	 
</p>

<p>
	<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2283289603" rel="external nofollow">https://steamcommunity.com/sharedfiles/filedetails/?id=2283289603</a>
</p>

<p>
	 
</p>

<p>
	Let me know if you need anything else.
</p>
]]></description><guid isPermaLink="false">6810</guid><pubDate>Tue, 10 Nov 2020 20:46:37 +0000</pubDate></item><item><title>Single Player Disconnects/Crashes</title><link>https://community.boxelware.com/index.php?/topic/7342-single-player-disconnectscrashes/</link><description><![CDATA[
<p>
	<span style="font-size:16px;">Hey there, </span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;">   I've been dealing with frequent crashes/disconnects in Single player which is getting beyond frustrating. Personal opinion on using server for single player aside, I can't seem to get detailed enough logs to troubleshoot this on my own.  I assume it's due to 14-16 ships being incorrectly complied or bugged, but it doesn't say which ones. I enabled profiling, but it doesn't tell me much more. I placed the server and Avorion exe with admin rights in case it was a permission issue.  I visited all the sectors where my ships/stations are in and couldn't find any that were obviously bugged out. According to the logs,  It saves 2 ships just fine then goes haywire, lags out then crashes/disconnects. I really would love to get this fixed since  I spend a whooping 120 hours on this save. I uploaded my entire galaxy here - </span><a href="https://drive.google.com/file/d/1ZRn9Lb4nj_VZTytg5o0CavhgkHVjv9ld/view?usp=sharing" rel="external nofollow">https://drive.google.com/file/d/1ZRn9Lb4nj_VZTytg5o0CavhgkHVjv9ld/view?usp=sharing</a><span style="font-size:16px;"> (View only, you need to download. It's Zipped) and can use an FTP if needed.  DxDiag and server log attached. </span>
</p>

<p>
	 
</p>

<p>
	2021-07-28 11-54-25| Saving to DB of Durandal took 000:00:00:03.232:<br />
	2021-07-28 11-54-28| Saving to DB of Heracles took 000:00:00:02.927:<br />
	2021-07-28 11-54-30| 16 failed to acquire void ShipDatabase::updateShipCargo(const string&amp;, const cp::CargoBay&amp;): 249, accessMutex [locked at void ShipDatabase::toDatabase(DataBase&amp;) const: 904, accessMutex (7)<br />
	2021-07-28 11-54-30| ] after 10.001 seconds<br />
	2021-07-28 11-54-30| === STACKTRACE =====================================<br />
	2021-07-28 11-54-30| #1: ?? [0xc909c2]<br />
	2021-07-28 11-54-30| #2: ?? [0xd76292]<br />
	2021-07-28 11-54-30| #3: ?? [0xd767dc]<br />
	2021-07-28 11-54-30| #4: ?? [0xa82a15]<br />
	2021-07-28 11-54-30| #5: ?? [0x6138af]<br />
	2021-07-28 11-54-30| #6: ?? [0x690256]<br />
	2021-07-28 11-54-30| #7: ?? [0x690e6c]<br />
	2021-07-28 11-54-30| #8: ?? [0x690f7a]<br />
	2021-07-28 11-54-30| #9: ?? [0x84ef87]<br />
	2021-07-28 11-54-30| #10: ?? [0xe1f9fa]<br />
	2021-07-28 11-54-30| #11: ?? [0x1001e88]<br />
	2021-07-28 11-54-30| #12: ?? [0xca36fa]<br />
	2021-07-28 11-54-30| #13: ?? [0x111e94f]<br />
	2021-07-28 11-54-30| #14: ?? [0xcf22e4]<br />
	2021-07-28 11-54-30| #15: [ext] ?? [0x7ffeb367af5a]<br />
	2021-07-28 11-54-30| #16: [ext] ?? [0x14998d90]<br />
	2021-07-28 11-54-30| ===================================================21 failed to acquire void ShipDatabase::updateShipCargo(const string&amp;, const cp::CargoBay&amp;): 249, accessMutex [locked at void ShipDatabase::toDatabase(DataBase&amp;) const: 904, accessMutex (7)<br />
	2021-07-28 11-54-30| ] after 10.001 seconds<br />
	2021-07-28 11-54-30| === STACKTRACE =====================================<br />
	2021-07-28 11-54-30| #1: ?? [0xc909c2]<br />
	2021-07-28 11-54-30| #2: [ext] ?? [0x16b8f450]<br />
	2021-07-28 11-54-30| #3: [ext] ?? [0x16b8eeb0]<br />
	2021-07-28 11-54-30| ===================================================8 failed to acquire void ShipDatabase::updateShipCrew(const string&amp;, const cp::Crew&amp;): 233, accessMutex [locked at void ShipDatabase::toDatabase(DataBase&amp;) const: 904, accessMutex (7)<br />
	2021-07-28 11-54-30| ] after 10.001 seconds<br />
	2021-07-28 11-54-30| === STACKTRACE =====================================<br />
	2021-07-28 11-54-30| #1: ?? [0xc909c2]<br />
	2021-07-28 11-54-30| #2: ?? [0xd76292]<br />
	2021-07-28 11-54-30| #3: ?? [0xd767dc]<br />
	2021-07-28 11-54-30| #4: ?? [0xa82755]<br />
	2021-07-28 11-54-30| #5: ?? [0x614f83]<br />
	2021-07-28 11-54-30| #6: ?? [0x6aa836]<br />
	2021-07-28 11-54-30| #7: ?? [0x60d157]<br />
	2021-07-28 11-54-30| #8: ?? [0x84efd0]<br />
	2021-07-28 11-54-30| #9: ?? [0xe1f9fa]<br />
	2021-07-28 11-54-30| #10: ?? [0x1001e88]<br />
	2021-07-28 11-54-30| #11: ?? [0xca36fa]<br />
	2021-07-28 11-54-30| #12: ?? [0x111e94f]<br />
	2021-07-28 11-54-30| #13: ?? [0xcf22e4]<br />
	2021-07-28 11-54-30| #14: [ext] beginthreadex [0x7ffeb367af5a]<br />
	2021-07-28 11-54-30| #15: [ext] endthreadex [0x7ffeb367b02c]<br />
	2021-07-28 11-54-30| #16: [ext] BaseThreadInitThunk [0x7ffeb4187034]<br />
	2021-07-28 11-54-30| #17: [ext] RtlUserThreadStart [0x7ffeb4c22651]<br />
	2021-07-28 11-54-30| ===================================================<br />
	2021-07-28 11-54-30| <br />
	2021-07-28 11-54-30| <br />
	2021-07-28 11-54-30| 20 failed to acquire std::vector&lt;std::__cxx11::basic_string&lt;char&gt; &gt; ShipDatabase::getShipNames() const: 807, accessMutex [locked at void ShipDatabase::toDatabase(DataBase&amp;) const: 904, accessMutex (7)<br />
	2021-07-28 11-54-30| ] after 10.003 seconds<br />
	2021-07-28 11-54-30| === STACKTRACE =====================================<br />
	2021-07-28 11-54-30| #1: ?? [0xc909c2]<br />
	2021-07-28 11-54-30| #2: ?? [0xd76292]<br />
	2021-07-28 11-54-30| #3: ?? [0xd767dc]<br />
	2021-07-28 11-54-30| #4: ?? [0xa7f9e2]<br />
	2021-07-28 11-54-30| #5: ?? [0x827af4]<br />
	2021-07-28 11-54-30| #6: ?? [0x566dc2]<br />
	2021-07-28 11-54-30| #7: ?? [0x567349]<br />
	2021-07-28 11-54-30| #8: ?? [0xc1d227]<br />
	2021-07-28 11-54-30| #9: ?? [0x56e825]<br />
	2021-07-28 11-54-30| #10: ?? [0x5c4986]<br />
	2021-07-28 11-54-30| #11: ?? [0xe1f9fa]<br />
	2021-07-28 11-54-30| #12: ?? [0x1001e88]<br />
	2021-07-28 11-54-30| #13: ?? [0xca36fa]<br />
	2021-07-28 11-54-30| #14: ?? [0x111e94f]<br />
	2021-07-28 11-54-301| #115 :f a??i [l0xedc f2t2oe 4]a<br />
	#16: [ext] beginthreadex [0x2021-07-28 11-54-307ff| ecb3q6u7iarfe5a ]f<br />
	#17: [ext]2021-07-28 11-54-30 | elndotahtre aSdheixp [D0atabase::getShipPaymentTime(const string&amp;) const: 660, accessMutex [locxked7 fafte bv3o6i7db 0S2hci]p<br />
	#18: 2021-07-28 11-54-30[| exDta]t aBbasaeTsher:e:atdoIDnaittaThbuanske (D[a0txa7Bfafseeb&amp;4)1 8c7o0n3s4t]:<br />
	#19: [ex2021-07-28 11-54-30t]|  R t9l0U4s,e raTchcreesasdMSuttaerxt  ([70)x2021-07-28 11-54-30| 7ffeb4c22<br />
	6]5 1]a<br />
	========2021-07-28 11-54-30==| =f=t=e=r= =1=0=.=0=0=2= =s=e=c=o=n=d=s=<br />
	=== STA2021-07-28 11-54-30C| K=T=R=A=C=E= ====================================================<br />
	2021-07-28 11-54-30| #1: ?? [0xc909c2]<br />
	2021-07-28 11-54-30| #2: ?? [0xd76292]<br />
	2021-07-28 11-54-30| #3: ?? [0xd767dc]<br />
	2021-07-28 11-54-30| #4: ?? [0xa7d682]<br />
	2021-07-28 11-54-30| #5: ?? [0x6b07d7]<br />
	2021-07-28 11-54-30| #6: ?? [0x6b0b7c]<br />
	2021-07-28 11-54-30| #7: ?? [0x850ab5]<br />
	2021-07-28 11-54-30| #8: ?? [0xe1f9fa]1<br />
	2021-07-28 11-54-30#9| : 2? ? f[a0xi1l0e0d1 e8t8o] <br />
	#10: ?2021-07-28 11-54-30?|  [a0cxqcuai3r6efa ]f<br />
	#11: ??2021-07-28 11-54-30 | [l0xo1a11te 9S4hfi]p<br />
	#12: ??2021-07-28 11-54-30 [| 0Dxcaft2a2bea4s]e<br />
	#13: [2021-07-28 11-54-30e| xt:]: g?e?t S[h0ixp7fPfaeybm3e6n7taTfi5mae](<br />
	#14: [2021-07-28 11-54-30e| xtc]o n?s?t  [s0txr1i4n9g98&amp;1)f 0c]o<br />
	======2021-07-28 11-54-30=| =n=s=t=:= =6=6=0=,= =a=c=c=e=s=s=M=u=t=e=x= =[=l=o=c=k=e=d= =a=t== =v=o=i=d= =S=h=i=p=Database::toDatabase(DataBase&amp;) const: 904, accessMutex (7)<br />
	2021-07-28 11-54-30| ] after 10.001 seconds<br />
	2021-07-28 11-54-30| === STACKTRACE =====================================<br />
	2021-07-28 11-54-30| #1: ?? [0xc909c2]<br />
	2021-07-28 11-54-30| #2: ?? [0xd76292]<br />
	2021-07-28 11-54-30| #3: ?? [0xd767dc]<br />
	2021-07-28 11-54-30| #4: ?? [0xa7d682]<br />
	2021-07-28 11-54-30| #5: ?? [0x6b07d7]<br />
	2021-07-28 11-54-30| #6: ?? [0x6b0b7c]<br />
	2021-07-28 11-54-30| #7: ?? [0x850ab5]<br />
	2021-07-28 11-54-30| #8: ?? [0xe1f9fa]<br />
	2021-07-28 11-54-30| #9: ?? [0x1001e88]<br />
	2021-07-28 11-54-30| #10: ?? [0xca36fa]<br />
	2021-07-28 11-54-30| #11: ?? [0x111e94f]<br />
	2021-07-28 11-54-30| #12: ?? [0xcf22e4]<br />
	2021-07-28 11-54-30| #13: [ext] ?? [0x7ffeb367af5a]<br />
	2021-07-28 11-54-30| #14: [ext] ?? [0x14997e10]<br />
	2021-07-28 11-54-30| ===================================================15 failed to acquire float ShipDatabase::getShipPaymentTime(const string&amp;) const: 660, accessMutex [locked at void ShipDatabase::toDatabase(DataBase&amp;) const: 904, accessMutex (7)<br />
	2021-07-28 11-54-30| ] after 10.001 seconds<br />
	2021-07-28 11-54-30| === STACKTRACE =====================================<br />
	2021-07-28 11-54-30| #1: ?? [0xc909c2]<br />
	2021-07-28 11-54-30| #2: ?? [0xd76292]<br />
	2021-07-28 11-54-30| #3: ?? [0xd767dc]<br />
	2021-07-28 11-54-30| #4: ?? [0xa7d682]<br />
	2021-07-28 11-54-30| #5: ?? [0x6b07d7]<br />
	2021-07-28 11-54-30| #6: ?? [0x6b0b7c]<br />
	2021-07-28 11-54-30| #7: ?? [0x850ab5]<br />
	2021-07-28 11-54-30| #8: ?? [0xe1f9fa]<br />
	2021-07-28 11-54-30| #9: ?? [0x1001e88]<br />
	2021-07-28 11-54-30| #10: ?? [0xca36fa]<br />
	2021-07-28 11-54-30| #11: ?? [0x111e94f]<br />
	2021-07-28 11-54-30| #12: ?? [0xcf22e4]<br />
	2021-07-28 11-54-30| #13: [ext] ?? [0x7ffeb367af5a]<br />
	2021-07-28 11-54-30| #14: [ext] ?? [0x14996ab0]<br />
	2021-07-28 11-54-30| =1=9== ==f==a=i=l==e=d= ==to== =a=c==q=u=i==r=e= =f=l=o=a=t= =S==h=i=p=D=a=t==a=b=a=s=e=:=:=getShipPaymentTime(const string&amp;) const: 660, accessMutex [locked at void ShipDatabase::toDatabase(DataBase&amp;) const: 904, accessMutex (7)<br />
	2021-07-28 11-54-30| ] after 10.001 seconds<br />
	2021-07-28 11-54-30| === STACKTRACE =====================================<br />
	2021-07-28 11-54-30| #1: ?? [0xc909c2]<br />
	2021-07-28 11-54-30| #2: ?? [0xd76292]<br />
	2021-07-28 11-54-30| #3: ?? [0xd767dc]<br />
	2021-07-28 11-54-30| #4: ?? [0xa7d682]<br />
	2021-07-28 11-54-30| #5: ?? [0x6b07d7]<br />
	2021-07-28 11-54-30| #6: ?? [0x6b0b7c]<br />
	2021-07-28 11-54-30| #7: ?? [0x850ab5]<br />
	2021-07-28 11-54-30| #8: ?? [0xe1f9fa]<br />
	2021-07-28 11-54-30| #9: ?? [0x1001e88]<br />
	2021-07-28 11-54-30| #10: ?? [0xca36fa]<br />
	2021-07-28 11-54-30| #11: ?? [0x111e94f]<br />
	2021-07-28 11-54-30| #12: ?? [0x1cf722 e4f]a<br />
	#13: [ext] ?? [0x7ffeb367af2021-07-28 11-54-305a| ]i<br />
	#14: [ext]2021-07-28 11-54-30 | ?l? e[d0x 1t4o99 8a0c0q0u]i<br />
	=========2021-07-28 11-54-30=| ==r=e= =v=o=i=d= =S=h=i=p=D=a=t=a=b=a=s=e=:=:=u=p==d=a=t=e=S=h=i=p=S=t=a=t=u=s=(const string&amp;, const ut::Localization::NamedFormat&amp;): 432, accessMutex [locked at void ShipDatabase::toDatabase(DataBase&amp;) const: 904, accessMutex (7)
</p>

<p>
	 
</p>

<p>
	------------------<br />
	System Information<br />
	------------------<br />
	      Time of this report: 7/28/2021, 12:19:12<br />
	         Operating System: Windows 10 Pro 64-bit (10.0, Build 19042) (19041.vb_release.191206-1406)<br />
	                 Language: English (Regional Setting: English)<br />
	      System Manufacturer: Micro-Star International Co., Ltd.<br />
	             System Model: MS-7C37<br />
	                     BIOS: A.40 (type: UEFI)<br />
	                Processor: AMD Ryzen 7 3800X 8-Core Processor              (16 CPUs), ~3.9GHz<br />
	                   Memory: 65536MB RAM<br />
	      Available OS Memory: 65486MB RAM<br />
	                Page File: 20816MB used, 54396MB available<br />
	              Windows Dir: C:\WINDOWS<br />
	          DirectX Version: DirectX 12<br />
	      DX Setup Parameters: Not found<br />
	         User DPI Setting: 96 DPI (100 percent)<br />
	       System DPI Setting: 96 DPI (100 percent)<br />
	          DWM DPI Scaling: Disabled<br />
	                 Miracast: Available, no HDCP<br />
	Microsoft Graphics Hybrid: Not Supported<br />
	 DirectX Database Version: 1.0.8<br />
	           DxDiag Version: 10.00.19041.0928 64bit Unicode<br />
	 
</p>

<p>
	---------------<br />
	Display Devices<br />
	---------------<br />
	           Card name: NVIDIA GeForce RTX 2070 SUPER<br />
	        Manufacturer: NVIDIA<br />
	           Chip type: NVIDIA GeForce RTX 2070 SUPER<br />
	            DAC type: Integrated RAMDAC<br />
	         Device Type: Full Device (POST)<br />
	          Device Key: Enum\PCI\VEN_10DE&amp;DEV_1E84&amp;SUBSYS_373E1462&amp;REV_A1<br />
	       Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] <br />
	 Device Problem Code: No Problem<br />
	 Driver Problem Code: Unknown<br />
	      Display Memory: 40753 MB<br />
	    Dedicated Memory: 8011 MB<br />
	       Shared Memory: 32742 MB
</p>

<p>
	 Thank you. 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink" data-fileext="txt" data-fileid="1386" href="https://community.boxelware.com/applications/core/interface/file/attachment.php?id=1386&amp;key=57aa2712503dc77117eb69a0d630e447" rel="">DxDiag728.txt</a>
</p>

<p>
	<a class="ipsAttachLink" data-fileext="txt" data-fileid="1387" href="https://community.boxelware.com/applications/core/interface/file/attachment.php?id=1387&amp;key=b823cae33977d8ed1549b2758796c69f" rel="">serverlog 2021-07-28 11-32-34.txt</a>
</p>
]]></description><guid isPermaLink="false">7342</guid><pubDate>Wed, 28 Jul 2021 18:20:31 +0000</pubDate></item><item><title>Game close without any errors</title><link>https://community.boxelware.com/index.php?/topic/41816-game-close-without-any-errors/</link><description><![CDATA[<p>
	Hello, im trying to connect to my friend's dedicated server and game just closing. Server listed in servers list, LG Server. No any dialog or message, no description in logfile, no any info.
</p>
<p>
<a class="ipsAttachLink" href="https://community.boxelware.com/applications/core/interface/file/attachment.php?id=3878&amp;key=46cecb92be4f127fd66781abd4605415" data-fileExt='txt' data-fileid='3878' data-filekey='46cecb92be4f127fd66781abd4605415'>clientlog 2024-11-03 20-32-25.txt</a></p>]]></description><guid isPermaLink="false">41816</guid><pubDate>Sun, 03 Nov 2024 10:38:49 +0000</pubDate></item><item><title>Unable to change player name. "Playername" field in the game settings is greyed out</title><link>https://community.boxelware.com/index.php?/topic/41807-unable-to-change-player-name-playername-field-in-the-game-settings-is-greyed-out/</link><description><![CDATA[<p>
	Hey there. <br />
	<br />
	As you can see my steam account name is Dog and for roleplay purposes I really want to change it in game to something more appropriate. In the space of federations, republics and other named factions, a bunch of sectors owned by "Dog" faction does hit hard on immersion. <br />
	<br />
	Although it is not a game breaking issue (at least in my case), it seems weird that the feature exists in settings, but is for some reason unavailable. Is there something I can do? <br />
	<br />
	Cheers<br />
	__________________<br />
	Tried my best to google the solution. The best I got was the settings.ini file that reverts everything back to the steam name. 
</p>

<p><a href="https://community.boxelware.com/uploads/monthly_2024_10/Dog.png.60ac9257210b6d06e58dc04d291c6755.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="3871" src="https://community.boxelware.com/applications/core/interface/js/spacer.png" data-src="https://community.boxelware.com/uploads/monthly_2024_10/Dog.png.60ac9257210b6d06e58dc04d291c6755.png" data-ratio="32.89" width="748" class="ipsImage ipsImage_thumbnailed" alt="Dog.png"></a></p>]]></description><guid isPermaLink="false">41807</guid><pubDate>Sat, 05 Oct 2024 09:37:22 +0000</pubDate></item><item><title>avorion factory settings faults are grey out</title><link>https://community.boxelware.com/index.php?/topic/41761-avorion-factory-settings-faults-are-grey-out/</link><description><![CDATA[<p>
	Has anyone comeacross this ,i cant get acess to station ,not running mods ,tryed one last year,thats about it?
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://community.boxelware.com/uploads/monthly_2024_07/Screenshot2024-07-29174607.png.890eea374e4ca69d1718ed33a3052c99.png" rel=""><img alt="Screenshot 2024-07-29 174607.png" class="ipsImage ipsImage_thumbnailed" data-fileid="3838" data-ratio="44.4" style="height:auto;" width="1000" data-src="https://community.boxelware.com/uploads/monthly_2024_07/Screenshot2024-07-29174607.thumb.png.bb18eb3f4b035613c804eec619661445.png" src="https://community.boxelware.com/applications/core/interface/js/spacer.png" /></a>
</p>
]]></description><guid isPermaLink="false">41761</guid><pubDate>Mon, 29 Jul 2024 16:53:51 +0000</pubDate></item><item><title>[Modded Server] - Servers don't properly check for steam workshop mod changes</title><link>https://community.boxelware.com/index.php?/topic/18470-modded-server-servers-dont-properly-check-for-steam-workshop-mod-changes/</link><description><![CDATA[
<p>
	Hello,<br /><br />
	I did some extensive troubleshooting on the matter and these are my findings.<br /><br />
	on a debian VM, running systemd service based avorion.<br /><br />
	Game files: /home/steam/avorion<br />
	Galaxy location: /home/steam/avorion_galaxy/galaxy<br />
	Steam workshop location: /home/steam/avorion_galaxy/galaxy/worskshop/appworkshop_445220.acf<br /><br />
	On server restart no mods are checked when the following conditions are met:<br />
	1. Any mod present in the workshop folder, if version number is manipulated<br />
	2. Any timeupdated, size, manifest key/value pair within appworkshop_4455220.acf is manipulated<br /><br />
	On server restart, what leads to a faulty start:<br />
	1. Removing the folder from the workshop folder but leave the mod_id entry in appworkshop_4455220.acf<br /><br />
	What does trigger redownload / version check:<br />
	1. Removing the appworkshop_4455220.acf file, if there is no manifest to check against every folder is redownloaded<br />
	2. Removing the modid from the .acf file AND removing the corresponding folder with the same id within the workshop/content folder<br />
	3. Removing everything within the workshop folder.<br /><br />
	-<br /><br />
	Ultimately there seems to be a lack of version check vs folder presence during the server start routing which results in need of manual steps to properly checking for updated mod versions and/or having the server owner run cleanup / removal commands prior to server start to trigger version checks properly.
</p>
]]></description><guid isPermaLink="false">18470</guid><pubDate>Sat, 05 Aug 2023 09:45:29 +0000</pubDate></item><item><title>Avorion's official discord link doesn't work on website?</title><link>https://community.boxelware.com/index.php?/topic/41754-avorions-official-discord-link-doesnt-work-on-website/</link><description><![CDATA[<p>
	When you open <a href="https://www.avorion.net/" rel="external nofollow">https://www.avorion.net/</a> , path to official Avorion discord server seems to be broken:<a class="ipsAttachLink ipsAttachLink_image" href="https://community.boxelware.com/uploads/monthly_2024_07/image.png.7874e2bf0691e6daabadc9685f739996.png" data-fileid="3835" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="3835" data-ratio="38.50" width="1000" alt="image.thumb.png.7cf8d67d9062e2f23f8cddf429f6b8c2.png" data-src="https://community.boxelware.com/uploads/monthly_2024_07/image.thumb.png.7cf8d67d9062e2f23f8cddf429f6b8c2.png" src="https://community.boxelware.com/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	It seems to have an additional slash at the end that breaks the link, and instead of being a server invite it just leads you to discord sign up page.
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="3836" data-ratio="19.12" width="204" alt="image.png.a93e870b12bb512e55fc72988a61fe97.png" data-src="https://community.boxelware.com/uploads/monthly_2024_07/image.png.a93e870b12bb512e55fc72988a61fe97.png" src="https://community.boxelware.com/applications/core/interface/js/spacer.png" />
</p>

<p>
	It should be www.discord.gg/avorion, otherwise it simply leads to discord.com.
</p>

<p>
	P.s. I didn't really know where I needed to post about this so I went into Bugs thread since it seemed to be the closest, apologies for any possible inconveniences
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">41754</guid><pubDate>Sat, 20 Jul 2024 11:14:57 +0000</pubDate></item><item><title>Reproducible crash creating defaultgalaxy</title><link>https://community.boxelware.com/index.php?/topic/41736-reproducible-crash-creating-defaultgalaxy/</link><description><![CDATA[<p>
	This is avoidable but still.
</p>

<p>
	Delete the defaultgalaxy, Then go to recreate it, it'll be lit up red and tell you the galaxy already exists. Add a space at the end, the warnings go away. Delete the added space before continuing, everything's fine. Forget to delete the added space, the game crashes.
</p>

<p>
	The add-a-space-at-the-end trick works great for reusing crew-hire counts btw.
</p>
]]></description><guid isPermaLink="false">41736</guid><pubDate>Fri, 17 May 2024 18:29:36 +0000</pubDate></item><item><title>Error after moving Servers: No Stations are shown, Map seems empty</title><link>https://community.boxelware.com/index.php?/topic/41710-error-after-moving-servers-no-stations-are-shown-map-seems-empty/</link><description><![CDATA[<p>
	Hello,
</p>

<p>
	I just went to change the save state of my server A (Linux) from provider A to a new server B from provider B. My Procedure was as followed:
</p>

<ol>
	<li>
		Type /save on Server A
	</li>
	<li>
		Type /stop on Server A
	</li>
	<li>
		Copy all files in Folder galaxies/XXXXX to my PC (Windows)
	</li>
	<li>
		Open FTP Connection zu Server B
	</li>
	<li>
		Upload all Files to the new Folder
	</li>
	<li>
		Change the Ports to match the config of Provider B
	</li>
	<li>
		Start Server B
	</li>
</ol>

<p>
	But after logging into Serve B I no longer see any of the stations and the following errors appear in the log:
</p>

<p>
	2024-03-03 00-00-54| Starting thread [Input Commands]...<br />
	2024-03-03 00-00-54| Started thread [Input Commands] with id XXXXX<br />
	<strong>2024-03-03 00-00-54| "galaxies/</strong>XXXXX<strong>/server.dat": All instances have the same timestamp. This can lead to issues when loading.</strong><br />
	2024-03-03 00-00-54| Server has been running for XXXXX seconds in total, and XXXXX without pauses.<br />
	2024-03-03 00-00-54| Starting thread [UDP Connection Receive]...<br />
	2024-03-03 00-00-54| Started thread [UDP Connection Receive] with id XXXXX<br />
	2024-03-03 00-00-54| Server startup complete.<br />
	2024-03-03 00-00-54| Starting thread [HangDetector]...<br />
	2024-03-03 00-00-54| Started thread [HangDetector] with id XXXXX<br />
	2024-03-03 00-00-54| Starting thread [Steam Networking Receive]...<br />
	2024-03-03 00-00-54| Started thread [Steam Networking Receive] with id XXXXX<br />
	2024-03-03 00-01-05| OnP2PSessionRequest from XXXXX<br />
	2024-03-03 00-01-12| Steam authentication confirmed for XXXXX<br />
	2024-03-03 00-01-12| Authentication successful for XXXXX<br />
	2024-03-03 00-01-12| Connection to client established<br />
	2024-03-03 00-01-12| Connection accepted from XXXXX<br />
	2024-03-03 00-01-16| 'XXXXX' (1) (XXXXX) owns BlackMarket DLC: no, client reports: no, Steam reports: 0<br />
	2024-03-03 00-01-16| 'XXXXX' (1) (XXXXX) owns IntoTheRift DLC: no, client reports: no, Steam reports: 0<br />
	2024-03-03 00-01-16| 'XXXXX' (1) (XXXXX) owns Behemoth DLC: no, client reports: no, Steam reports: 0<br />
	2024-03-03 00-01-16| SectorDatabase: Loading Sector (-182:117)<br />
	2024-03-03 00-01-16| Player logged in: XXXXX, index: 1<br />
	2024-03-03 00-01-16| &lt;Server&gt; Player XXXXX joined the galaxy<br />
	<strong>2024-03-03 00-01-16| FileSecurer error: Reading of file "galaxies/DieZocker/sectors/-182_117" failed, moving on to the next instance. Error: Unexpected end of file<br />
	2024-03-03 00-01-16| FileSecurer error: Reading of all instances of galaxies/DieZocker/sectors/-182_117 failed.<br />
	2024-03-03 00-01-16| Data of a loaded sector is at version 0.0, which is behind server database version 0.4. Converting.</strong><br />
	2024-03-03 00-01-16| SectorDatabase: Loading Sector (-279:191)<br />
	2024-03-03 00-01-16| SectorDatabase: Loading Sector (-271:195)<br />
	<strong>2024-03-03 00-01-16| FileSecurer error: Reading of file "galaxies/DieZocker/sectors/-271_195" failed, moving on to the next instance. Error: Unexpected end of file<br />
	2024-03-03 00-01-16| FileSecurer error: Reading of all instances of galaxies/DieZocker/sectors/-271_195 failed.<br />
	2024-03-03 00-01-16| Data of a loaded sector is at version 0.0, which is behind server database version 0.4. Converting.<br />
	2024-03-03 00-01-17| FileSecurer error: Reading of file "galaxies/DieZocker/sectors/-279_191" failed, moving on to the next instance. Error: Unexpected end of file<br />
	2024-03-03 00-01-17| FileSecurer error: Reading of all instances of galaxies/DieZocker/sectors/-279_191 failed.<br />
	2024-03-03 00-01-17| Data of a loaded sector is at version 0.0, which is behind server database version 0.4. Converting.</strong><br />
	2024-03-03 00-01-17| SectorDatabase: Loading Sector (-179:116)
</p>

<p>
	 
</p>

<p>
	If i move the Folder to my local savefolder on my PC, the Savefile works as intended.
</p>

<p>
	 
</p>

<p>
	I would appreciate any help because the savefile contains 20+ Hours of work from 3 people
</p>
]]></description><guid isPermaLink="false">41710</guid><pubDate>Sat, 02 Mar 2024 23:17:13 +0000</pubDate></item><item><title>Lumps in the Shields</title><link>https://community.boxelware.com/index.php?/topic/41708-lumps-in-the-shields/</link><description><![CDATA[<p>
	I've notice that some of my ships have oddly shaped and oversized shield hitboxes that is making the shield bubble asymmetric and increasing my profile of getting hit.
</p>

<p>
	I always build my ships with the symmetric building tool on so I don't know why the shields are not doing the same. Recreating this bug feels a hit or miss depending on how you make your ships, but I have my ship files here if that helps.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://community.boxelware.com/uploads/monthly_2024_03/137857197_Screenshot2024-03-01120803.png.d0ea2edc229e7d02e78d5c424bb3ca6f.png" data-fileid="3789" data-fileext="png" rel=""><img alt="Screenshot 2024-03-01 120803.png" class="ipsImage ipsImage_thumbnailed" data-fileid="3789" data-ratio="83.88" style="height:auto;" width="800" data-src="https://community.boxelware.com/uploads/monthly_2024_03/137857197_Screenshot2024-03-01120803.png.d0ea2edc229e7d02e78d5c424bb3ca6f.png" src="https://community.boxelware.com/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://community.boxelware.com/uploads/monthly_2024_03/237100903_Screenshot2024-02-27154410.png.64111b7db369533564da0cdac60b1439.png" data-fileid="3790" data-fileext="png" rel=""><img alt="Screenshot 2024-02-27 154410.png" class="ipsImage ipsImage_thumbnailed" data-fileid="3790" data-ratio="51.6" style="height:auto;" width="1000" data-src="https://community.boxelware.com/uploads/monthly_2024_03/221901284_Screenshot2024-02-27154410.thumb.png.ee308f2437e778f282ba5145754bfae6.png" src="https://community.boxelware.com/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	<a class="ipsAttachLink" data-fileext="xml" data-fileid="3791" href="https://community.boxelware.com/applications/core/interface/file/attachment.php?id=3791&amp;key=927d9ce907b51aaa2a658742df722c61" rel="">Assault Carrier (Front).xml</a>
</p>
<p>
<a class="ipsAttachLink" href="https://community.boxelware.com/applications/core/interface/file/attachment.php?id=3793&amp;key=80f7e3815cd9b9c964e9a6099c0c1fbc" data-fileExt='xml' data-fileid='3793' data-filekey='80f7e3815cd9b9c964e9a6099c0c1fbc'>Cargo Hauler (Top Rear).xml</a></p>]]></description><guid isPermaLink="false">41708</guid><pubDate>Fri, 01 Mar 2024 17:38:04 +0000</pubDate></item><item><title>In-sector autopilot can jump out of sector</title><link>https://community.boxelware.com/index.php?/topic/41346-in-sector-autopilot-can-jump-out-of-sector/</link><description><![CDATA[
<p>
	In-sector autopilot (e.g. select own ship, autopilot, Salvage Sector) will attempt to hyperspace jump out of the sector if facing towards the hyperspace target
</p>

<p>
	Can be reproduced by setting a hyperspace destination, putting a wreck between your own ship and the hyperspace direction, and turning on salvage sector. The player ship will attempt to engine towards the wreck, which is close enough to the angle of the hyperspace exit and will start charging the hyperspace engine instead.
</p>

<p>
	In-sector autopilots should not attempt to leave the sector.
</p>

<p><a href="https://community.boxelware.com/uploads/monthly_2023_11/20231101173152_1.jpg.a7804a101386f299fd671bbf15963f57.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="3746" src="https://forum.avorion.net/applications/core/interface/js/spacer.png" data-src="https://community.boxelware.com/uploads/monthly_2023_11/20231101173152_1.thumb.jpg.f6ef6530d9fe186a20dbe998b095cf12.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="20231101173152_1.jpg"></a></p>]]></description><guid isPermaLink="false">41346</guid><pubDate>Wed, 01 Nov 2023 22:51:28 +0000</pubDate></item><item><title>2.0 Station losing cargo space</title><link>https://community.boxelware.com/index.php?/topic/7751-20-station-losing-cargo-space/</link><description><![CDATA[
<p>
	My station are running out of cargo space despite having cargo space. For example, i'll build a station with a maximum of 30k cargo, and over time it will slowly decrease over a few hours despite it still saying 30k max cargo. Eventually the stations stop functioning because it thinks there isnt any cargo space left even if the station is completely empty.<br /><br />
	If i replace the cargo holds, or reinstall cargo hold modules, it will temporarily fix the issue.<br /><br />
	Does anyone know whats causing this issue and if i can fix it? I'd rather not reset *all* of my stations hold every 2 hours.
</p>
]]></description><guid isPermaLink="false">7751</guid><pubDate>Mon, 13 Sep 2021 09:50:18 +0000</pubDate></item><item><title>Turrets not doing damage properly (Big ship)</title><link>https://community.boxelware.com/index.php?/topic/18491-turrets-not-doing-damage-properly-big-ship/</link><description><![CDATA[
<div style="color:#ffffff;font-size:30px;text-align:left;">
	Turrets not doing damage properly (Big ship)
</div>

<div style="color:#dbdbdb;font-size:14px;text-align:left;">
	This also happened pre 2.0.<br /><br />
	So the first problem is that EVERYTHING worked fine until I made a bigger ship.<br /><br />
	The actual problems I have are:<br />
	-Bigger cannons not doing damage AT ALL. They shoot, i see the projectile, they hit the ship, the projectile explodes, the enemy ship rotates from recoil, but it still remains at 100% HP and Shield.<br />
	-Some bigger railguns and modded weapons will "shoot", but not actually shoot. They will heat up, and i can see that they're heating up, but they're not actually shooting.<br />
	-Other times, the bigger railguns will work without issue, it seems random, i don't know.<br />
	-Most of the smaller railguns (vanilla and modded) will shoot a lot, i have like 15 of them, and only 2 of them are registered, even though all of them are actually shooting.<br /><br />
	And some of the weapons are working without issue.<br /><br />
	And just to clarify again, the weapons worked perfectly until i made a bigger ship. I even tested this by placing the same weapons on a 2x1 block ship, and they work fine, however placing the same weapons on a bigger ship makes the weapons not work again.<br /><br />
	What i did:<br />
	-Had a relatively small ship, with big weapons on it, worked fine.<br />
	-Made a big ship, particularly this one:<br /><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=1482384829&amp;searchtext=" rel="external nofollow">https://steamcommunity.com/sharedfiles/filedetails/?id=1482384829&amp;searchtext=</a><br />
	and basically doubled it's size.<br />
	-Placed the same weapons again, some of them work, most of them don't.<br />
	-Restarting the game, re-placing the weapons or changing weapon location/skins on the ship doesn't fix the issue.<br />
	-Placing the weapons on a smaller ship fixes the issue, they work on a smaller ship and not on a bigger ship.<br /><br />
	Reminder that all of the weapons worked without issue until i made a bigger ship.<br />
	It doesn't have anything to do with mods, it happens with vanilla weapons as well.<br /><br />
	Some of my thoughts on why this happens:<br />
	Either the damage is too high for some weapons, or the weapons do a lot of continuous damage for CPU not to be able to calculate fast enough so it fails to do so at all? This would explain why it happened when i made a bigger ship, and inside the inner sectors where usually a lot more detailed and bigger ships reside.<br />
	De-sync issue could be to blame, although i'm playing on singleplayer, and it's kinda unusual to have de-sync issues on singleplayer, but oh well.
</div>
]]></description><guid isPermaLink="false">18491</guid><pubDate>Mon, 11 Sep 2023 16:19:43 +0000</pubDate></item><item><title>Turret Thrust Bug</title><link>https://community.boxelware.com/index.php?/topic/18490-turret-thrust-bug/</link><description><![CDATA[
<p>
	Hello Awesome Person
</p>

<p>
	I would like to point out this bug for the lens flare/particle effects of turrets with custom color shots.
</p>

<p>
	When firing wile boosting the lighting effects doesn't move with the ship/turret.
</p>

<p>
	I hope its an easy fix and also, do you like my little mining ship? <span>:3</span>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="2280" href="https://community.boxelware.com/uploads/monthly_2023_09/Bug.jpg.e6624f6383b29669185b2cc5e74dd668.jpg" rel=""><img alt="Bug.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="2280" data-ratio="59.5" style="height:auto;" width="1000" data-src="https://community.boxelware.com/uploads/monthly_2023_09/Bug.thumb.jpg.59d2149e5e31106b3bf672d9ba336507.jpg" src="https://community.boxelware.com/applications/core/interface/js/spacer.png" /></a>
</p>

<p>
	</p>
<video class="ipsEmbeddedVideo" controls="" data-video-embed=""><source type="video/mp4" data-video-src="https://community.boxelware.com/uploads/monthly_2023_09/973155491_LensFlareisnotmovingwithShip.mp4.609119e021393380eca7b282def3eef3.mp4"><a class="ipsAttachLink" data-fileext="mp4" data-fileid="2281" href="https://community.boxelware.com/applications/core/interface/file/attachment.php?id=2281&amp;key=7116183ddc93df2d3bc4236f03ed6435" rel="">973155491_LensFlareisnotmovingwithShip.mp4</a>
	</source></video>]]></description><guid isPermaLink="false">18490</guid><pubDate>Sat, 09 Sep 2023 23:53:28 +0000</pubDate></item><item><title>Shelving the game indefinately - STILL unable to dock at any station (new game)</title><link>https://community.boxelware.com/index.php?/topic/8726-shelving-the-game-indefinately-still-unable-to-dock-at-any-station-new-game/</link><description><![CDATA[
<p>
	100% fresh install of Avorion.
</p>

<p>
	NO mods of any kind.
</p>

<p>
	This is for version 2.0
</p>

<p>
	Every new game I make, I cannot "dock" with any station. It shows I am docked, but when I try to buy / transfer crew to my ship, it tells me I have to be docked. Still no fix in site and this was reported months ago. Seems there is just more and more bugs with 2.0 and working through error logs is a mess. 
</p>

<p>
	NO, I will not go to another sector to see if I can somehow make it work that way, I shouldn't have to and expect the game to work as intended on something as simple as this.
</p>

<p>
	Perhaps 2.0 is not for me. 
</p>
]]></description><guid isPermaLink="false">8726</guid><pubDate>Thu, 10 Mar 2022 23:42:13 +0000</pubDate></item><item><title>Workshop ships / items / mods not shown</title><link>https://community.boxelware.com/index.php?/topic/18467-workshop-ships-items-mods-not-shown/</link><description><![CDATA[
<p style="background-color:#0b1416;color:#b8c5c9;font-size:14px;">
	Is there a fix , beside of hoping for the files to reload ?
</p>

<p style="background-color:#0b1416;color:#b8c5c9;font-size:14px;">
	Like the title said ... i have subscribed to a few ships on the workshop but they dont seem to get added to the game ... any one have a idea ?
</p>

<p style="background-color:#0b1416;color:#b8c5c9;font-size:14px;">
	on discord there were no answers or on steam. 
</p>
]]></description><guid isPermaLink="false">18467</guid><pubDate>Sat, 29 Jul 2023 16:14:49 +0000</pubDate></item><item><title>Picture:fadeTo() - image is flipped upside down as soon as its finished fading in</title><link>https://community.boxelware.com/index.php?/topic/18465-picturefadeto-image-is-flipped-upside-down-as-soon-as-its-finished-fading-in/</link><description><![CDATA[
<p>
	Picture:fadeTo() - image is flipped upside down as soon as its finished fading in
</p>
]]></description><guid isPermaLink="false">18465</guid><pubDate>Sat, 22 Jul 2023 18:37:17 +0000</pubDate></item><item><title>InteractionText() never working?</title><link>https://community.boxelware.com/index.php?/topic/18458-interactiontext-never-working/</link><description><![CDATA[
<p>
	Setting InteractionText() never seems to work.
</p>

<p>
	Even the vanilla smuggler's hideouts are using the default interaction text, not their custom one defined e.g. by
</p>

<blockquote class="ipsQuote" data-ipsquote="">
	<div class="ipsQuote_citation">
		Quote
	</div>

	<div class="ipsQuote_contents">
		<p>
			InteractionText().text = SmugglersMarket.generateInteractionText()
		</p>
	</div>
</blockquote>

<p>
	 
</p>
]]></description><guid isPermaLink="false">18458</guid><pubDate>Fri, 07 Jul 2023 23:55:59 +0000</pubDate></item><item><title>wreckagecleanup.lua never runs</title><link>https://community.boxelware.com/index.php?/topic/18457-wreckagecleanuplua-never-runs/</link><description><![CDATA[
<p>
	am I crazy or is wreckagecleanup.lua (added in Patch 2.2.1) never attached to any sector because it's missing from scripts/sector/init.lua ?
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">18457</guid><pubDate>Thu, 06 Jul 2023 23:48:25 +0000</pubDate></item></channel></rss>
