Its pretty strange that non-xsotan people built massive jump gates that required xsotan artifacts to function.
I've tried to mod it, but I can't. It just keeps going back to inactive.
Ancient Gates are underutilized in the game because you have to waste a slot on the key.
Alternatively, make it so that once a gate has been activated with a key, it remains active permanently.
Second, give XSTN-I an alternative function, like radar/deepscan/scan, and/or object detection or reduced risk of getting attacked by xsotan while equipped or something.
###edit###
I answered my own request:
Look up "Always Active Ancient Gates" mod # 3131761086
Suggestion
AvorionCraft
Its pretty strange that non-xsotan people built massive jump gates that required xsotan artifacts to function.
I've tried to mod it, but I can't. It just keeps going back to inactive.
Ancient Gates are underutilized in the game because you have to waste a slot on the key.
Alternatively, make it so that once a gate has been activated with a key, it remains active permanently.
Second, give XSTN-I an alternative function, like radar/deepscan/scan, and/or object detection or reduced risk of getting attacked by xsotan while equipped or something.
###edit###
I answered my own request:
Look up "Always Active Ancient Gates" mod # 3131761086
This should be basegame. js.
Edited by AvorionCraft1 answer to this suggestion
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