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Suggestion

Posted (edited)

The way fighters can fail to path to hangars even with large, easily accessible hangar bays located on the outside of the ship really kills the desire to bother with carriers. I don't like having to spend sometimes two entire minutes just wiggling the ship around trying to get the fighters to find a path that doesn't take them through the ship's hull... in which case they collide with it then orbit the ship aimlessly instead of continuing to try and return if you don't move.

I'm going to throw out two ideas to fix this that have sounded best in my head, not sure how difficult they would be to implement:

  • Have the fighters path to the edge of the hangar access zone (the white box that needs to be unobstructed) before trying to path to the hangar itself, so they don't attempt to path to the hangar through the ship
  • Have the fighters dock when they're at a close enough range to the ship in general, even if they aren't at the hangar, and just play an animation of them going into the hangars instead of trying to make them physically path to it

Edit: Having them slow while they're flying around the ship may make it easier for them to get a good path as well, when they're orbiting it feels like they're going too fast to turn properly towards the hangar zones.

Edited by Karurumon

1 answer to this suggestion

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Posted

The idea of

-them trying to find a "not use, this is where the hangar goes" zone,

routing the fighter to there, then approach the ship until they are halfway through the zone

then just forze them inside

would work well and does not draw many more resources. I think it would help a lot, even if I don't usually carr too much for full carrier ships

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