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Suggestion

Posted

I have a couple users on my server that get stuck with high ping. All the other users are fine but these users are stuck with a high ping until server reboots. Can we get a server setting to auto kick a high ping player and unloads there network data??  

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Posted

Partial Agree - From what I understand (since I've been told so several times without dev intervention or correction), there are several network threads that operate independently from client to server. These packets appear to travel at different speeds through the internet. Encapsulation of all of the network traffic into a single packet instead of X# of separate packets would solve this issue. Even if this increased base latency, you would not have the scenario where your ships are operating in real time killing things that haven't loaded in. Or where you have the other threads trying to catch up in sequence.

I operate on a 1gig fiber and I have this issue with nearly every server I've been on.

Tree Cafe 1

The Cat Toy

Love Shack

Rusty's Universe

Couple others I spent a bit of time on. 

The only one I don't have this issue with is mine, because its 30 feet away on a 10gig lan link. 

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