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  • Boxelware Team
Posted

Gameplay

  • Passing ships can now use gates

Gameplay (Into The Rift)

  • Ancient gates in rifts now have a higher durability to prevent them from getting destroyed accidentally
  • Several objects in rifts now slow down after collisions and being shot: battery stashes and batteries, wormhole generator, weapon chamber and its switches, marker and path buoys

Bugfixes

  • [UBR] Fixed an issue where the scaling sliders for non-uniform ship scaling would be set to zero percent upon opening the menu
  • Fixed an issue in strategy mode where fast clicking on entries in the ship list while holding CTRL would stop the sector from being rendered
  • [UBR] Fixed an issue where log files would only print hexadecimal numbers after a certain point
    • To mitigate similar issues, a workaround to reset the number format regularly has been added as well
  • [UBR] Reduced issues that would lead to multiple log lines getting heavily mixed together
  • [UBR] Fixed an issue where the client would calculate incorrect values for its ping time (including negative ones)
  • [UBR] Fixed an issue where the server would not track ping times
    • Clients should now see ping values for all other players when pressing F1

Bugfixes (Into The Rift)

  • [UBR] Fixed an issue where not enough batteries would spawn in rift missions with battery stashes and ancient gates as extraction
  • [UBR] Fixed an issue where Ancient Defense Platforms would shoot into nothingness instead of nearby enemies
  • [UBR] Fixed small objects like batteries, stashes and containers becoming undockable after collisions
  • Fixed an issue where the Adventurer could spawn in rifts
  • Fixed an issue where Yavana would continuously shoot at enemies that are out-of-range during story missions
  • Fixed group leader icon's tooltip not being translated (Rift Research Center)


(UBR = User Bug Report)

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