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  • Boxelware Team
Posted

As the patch was performing nicely on beta - here it is now live on default! Additionally to the below patchnotes we also fixed some flagged issues in the Japanese translation 🙂

ITR Gameplay

  • Rifts prevent Ore purification. Previously this meant that you could not mine asteroids in rifts with Purifying Mining Lasers at all. Now they can break up rift stone like R-Mining Lasers, but not as efficiently.
  • Secondary objective objects are no longer dockable to avoid confusion
  • Object Detectors can now detect and highlight the Time Device
    • Added additional dialog to the Time Device to make it clearer that you need to complete all Into The Rift story missions before you can use it
  • Improved description of Xsotan Core Extraction mission objectives
 

ITR QoL

  • Rift extraction is now always visible in HUD (for Ripcord, Wormhole Generator, Wormhole Device)
  • Rift teleport (both into the rift and out of it via Ripcord) can now be canceled
  • Improved the teleporters "Go-To" dialog option: in addition to being moved to the teleporter, the player ship is now oriented towards it
  • If a ship needs to be restored out of a rift sector after a crash, it is no longer silently moved to players reconstruction site
    • If it's a player ship, it's restored at the last repair dock the player has seen (the same sector the player will respawn at)
    • If it's an alliance ship, it's restored at the reconstruction site of one of the alliance members and all alliance members are informed by mail
  • Xsotan Hunter Captain's chat messages now show the ship's name instead of the ship's class (as class is just "Ship" by default)
 

Bugfixes

  • Fixed a crash when removing entities with pending updates from a sector
  • [UBR] Fixed a crash when there were very high amounts of loot in the sector and optimized handling of glow particles
  • [UBR] Fixed a crash that occurred when player ships were destroyed right at the start of a camera animation
  • [UBR] Fixed a crash when entering a new sector related to loot rendering
  • [UBR] Fixed an issue where non-functional cube ships would be generated for NPCs
  • [UBR] Fixed an issue where repair platforms were unable to restore any blocks that were lost since entering the rift sector if the ship was initially over the rift missions weight limit
  • Fixed an issue where partial secondary objective descriptions were displayed for the currently tracked mission
  • Fixed some descriptions in missions not being translated
  • Fixed an issue where the continue button in the main menu was disabled after version updates
    • (Note: Even if the continue button is disabled, previous galaxies are still accessible through "Singleplayer")

(UBR = User Bug Report)
 

 

  • 1 month later...
Posted

Hey, I've played this game back in 2020, but there's always this issue of lag, because the game runs on a server on my pc, idk the details, but it just caused a lot of lag, like i have super high ping on some online game, but it's single player, have you fixed this issue yet?

  • Boxelware Team
Posted
On 11/2/2025 at 4:55 PM, siali said:

Hey, I've played this game back in 2020, but there's always this issue of lag, because the game runs on a server on my pc, idk the details, but it just caused a lot of lag, like i have super high ping on some online game, but it's single player, have you fixed this issue yet?

Am I right in understanding that you don't always have a high ping in single player in Avorion? How can you tell that you have a high ping in single player? Can you describe this in more detail?

It would also be interesting if you could enable the ‘FPS Counter’ and ‘Frame Time Graphs’ options under Settings -> Video and let me know what information they display in situations where there is lag.

 

Furthermore it is always recommended to send us client and serverlogs of related play sessions because they give us valuable information that can help identifying the problem.

  • The server logs are located at %appdata%/Avorion/galaxies/*YourGalaxyName*/…
  • The client logs are located at %appdata%/Avorion/…

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