Boxelware Team Hans Posted December 2 Boxelware Team Posted December 2 QoL & Bugfixes Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'. Gameplay (Into The Rift) Acid Fog environmental effect is less severe now Overall damage is slightly reduced; maximum damage has been halved Affected material progression has been shifted towards the center of the galaxy, so that there is more of the next safe material available in nearby sectors Rift Research Data loot is now marked when using an object detector Scannable radiating asteroids change their color back to normal after being used Added a visual indicator when ships are getting damaged from radiating asteroids Quantum Xsotan now stay closer to the fight Activated wormhole generators are now highlighted and shown in Strategy Mode's sector overview Quality of Life Added preview for new mass and new number of subsystem sockets when scaling ship in Build Mode (in Modify Whole Ship window) UI Strategy Mode: added message beacons, sector renaming beacons and marker buoys to sector overview Added "delete word" functionality to multiline text boxes (Ctrl+Backspace and Ctrl+Delete) Input dialog windows (e.g. ship renaming) can now be confirmed with "Return" Photo Mode now has HUD buttons to exit Photo Mode and to show/hide the Photo Mode window Performance Optimized spawning multiple Xsotan at once The game will still have a short performance impact when spawning new ships, but it should be much better now Optimized cleanup of overlapping blocks when importing a craft/template/turret Scripting API Added new function WaveUtility.createXsotanWaveAsync(namespace, callback, ...) that allows for async generation of predefined groups of Xsotan this function's spawning behavior is exactly like the existing WaveUtility.createXsotanWave() even if you do not want to use the callback parameter, the namespace parameter has to be given in order for the internal callback structure to work Added Sector():dropTorpedo(...) that drops a torpedo as loot at the given position Bugfixes Fixed an issue in Build Mode where undoing ship scaling would result in lost turrets Fixed an issue where marker buoy messages would not be shared between all permitted players Fixed an issue where rift mission cargo would not be removed after ending the mission Fixed an issue where objects in rifts were not scannable by player drones (using the player drone in a rift sector is not recommended, though) Fixed an issue where Build Mode's subsystem socket icons would not update correctly when changing ship size [UBR] Fixed an issue where ship building progress was no longer visible at the shipyard after saving and reload [UBR] Fixed an issue in Free Play settings (when creating a new galaxy) where the unlimited maximum ship size checkbox was incorrectly disabled Fixed an issue where camera would jump when entering Photo Mode if Cruiser Steering Mode was active Fixed an issue where some HUD buttons were visible in Photo Mode [UBR] Fixed Turret Build Mode requiring Titanium building knowledge to build [UBR] Fixed Turret Build Mode showing additional unavailable block types if player is missing some building knowledge [UBR] Fixed several issues in torpedo tutorial [UBR] Fixed rift teleporter being boardable [UBR] Fixed an issue where the tooltip of dropped loot is showing in a wrong position when using a custom UI scale [UBR] Fixed casino not showing up in the encyclopedia's goods glossary (UBR = User Bug Report)
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