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  • Boxelware Team
Posted

QoL & Bugfixes

Gameplay (Into The Rift)

  • Acid Fog environmental effect is less severe now
    • Overall damage is slightly reduced; maximum damage has been halved
    • Affected material progression has been shifted towards the center of the galaxy, so that there is more of the next safe material available in nearby sectors
  • Rift Research Data loot is now marked when using an object detector
  • Scannable radiating asteroids change their color back to normal after being used
  • Added a visual indicator when ships are getting damaged from radiating asteroids
  • Quantum Xsotan now stay closer to the fight
  • Activated wormhole generators are now highlighted and shown in Strategy Mode's sector overview

Quality of Life

  • Added preview for new mass and new number of subsystem sockets when scaling ship in Build Mode (in Modify Whole Ship window)

UI

  • Strategy Mode: added message beacons, sector renaming beacons and marker buoys to sector overview
  • Added "delete word" functionality to multiline text boxes (Ctrl+Backspace and Ctrl+Delete)
  • Input dialog windows (e.g. ship renaming) can now be confirmed with "Return"
  • Photo Mode now has HUD buttons to exit Photo Mode and to show/hide the Photo Mode window

Performance

  • Optimized spawning multiple Xsotan at once
    • The game will still have a short performance impact when spawning new ships, but it should be much better now
  • Optimized cleanup of overlapping blocks when importing a craft/template/turret

Scripting API

  • Added new function WaveUtility.createXsotanWaveAsync(namespace, callback, ...) that allows for async generation of predefined groups of Xsotan
    • this function's spawning behavior is exactly like the existing WaveUtility.createXsotanWave()
    • even if you do not want to use the callback parameter, the namespace parameter has to be given in order for the internal callback structure to work
  • Added Sector():dropTorpedo(...) that drops a torpedo as loot at the given position

Bugfixes

  • Fixed an issue in Build Mode where undoing ship scaling would result in lost turrets
  • Fixed an issue where marker buoy messages would not be shared between all permitted players
  • Fixed an issue where rift mission cargo would not be removed after ending the mission
  • Fixed an issue where objects in rifts were not scannable by player drones
    • (using the player drone in a rift sector is not recommended, though)
  • Fixed an issue where Build Mode's subsystem socket icons would not update correctly when changing ship size
  • [UBR] Fixed an issue where ship building progress was no longer visible at the shipyard after saving and reload
  • [UBR] Fixed an issue in Free Play settings (when creating a new galaxy) where the unlimited maximum ship size checkbox was incorrectly disabled
  • Fixed an issue where camera would jump when entering Photo Mode if Cruiser Steering Mode was active
  • Fixed an issue where some HUD buttons were visible in Photo Mode
  • [UBR] Fixed Turret Build Mode requiring Titanium building knowledge to build
  • [UBR] Fixed Turret Build Mode showing additional unavailable block types if player is missing some building knowledge
  • [UBR] Fixed several issues in torpedo tutorial
  • [UBR] Fixed rift teleporter being boardable
  • [UBR] Fixed an issue where the tooltip of dropped loot is showing in a wrong position when using a custom UI scale
  • [UBR] Fixed casino not showing up in the encyclopedia's goods glossary

(UBR = User Bug Report)

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