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Showing content with the highest reputation on 06/18/20 in all areas

  1. I started playing with mines and factories. It's A LOT of work and planification to get even some basic factory to work together in a same sector. My main issue if when I need to transfer goods from mines located in a different sector than my factory. I tried the following: Got a mine in sector 1 Got a factory who need goods from the mine in sector 2 Set a hauler ship to "buy" 500 goods from mine in sector 1 Then jump to sector 2 Then "sell" to sector 2 until 0 Then jump back to sector 1 Loop The problem is if the factory won't "buy" the good from the hauler, the hauler will end up in error: no one to sell good or something like that, and the loop get stuck instead of skipping to the next step. Also, similar to this, setting up a trade route with a hauler: I tried this Factory in sector 1 potential buyers for goods in sectors 2, 3 and 4. Set hauler to "buy" 5000 (or whatever number ) from sector 1 Then jump to sector 2 Then sell goods until 0 Then warp to sector 3 Then sell goods until 0 Then warp to sector 4 Then warp back to sector 1 Loop Same problem here, if sector 1 won't buy the good, the loop get stuck instead of skipping to next step. Last suggestion Once the loop logic is fixed, a SELL ALL command would be awesome... Fill up a freighter with all sort of goods, then have the option to queue up SELL ALL in a bunch of sectors. Right now, haulers requires insane micromanagement thanks!
    1 point
  2. Hello, An interesting and fun idea popped to mind just now: Pilot Seat: In build mode, you would have a button that would allow you to select a block or blocks and designate them as "Pilot Seats" Add a key bind that would take the viewpoint from the games existing external view point when piloting a ship to a first person view point placed at the last used "Pilot Seat" of that ship or if none has been used yet the first designated "Pilot Seat" from the build menu or if there are none just an error message indicating "You have not yet designated a pilot set" Add a key bind that would cycle between pilot seats for that ship if in first person view mode The key bind that takes you to first person would also take you back out Because it would be fun as heck to actually feel like I was inside my fighter or on my command deck! The mechanics of flight and view should all work the same, this just moves the viewpoint to a specific location on a per ship basis For instance I built a Firefly (ish) ship and it would be fun to fly that from the cockpit point of view, even if it was from just forward of the cockpit window block - which the viewpoint would need to be, just straight forward, just past the edge of the designated block so the viewpoint would not actually be in the block - similar to how the lights work If designating any block as "Pilot Seat" would be difficult to code, then possibly adding a block for it (again the light block comes to mind) would work. Update: I just wanted to add: When multiple players pilot the same ship....yeah...each could occupy their chosen pilot seat if there were more than one, port gunner, starboard gunner, aft gunner, etc..... Thanks for all of the wonderful and dedicated work - this is truly an amazing game! Regards, Bear
    1 point
  3. There is no use for them at all. If you want more slots, it's better to add 5*more of either thrusters or armour, as these will give you additional benefits (agility/hp) in addition to increasing computing power. It's probably not even more expensive than computer blocks.
    1 point
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