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  14. # Player Empire Conquest System ## Concept Introduce a system that allows players to form and manage their own empires based on alliances. Each empire becomes a persistent strategic entity that can expand, wage war, and control territory across the galaxy. --- ## Core Features - Create empires from alliances - Define a capital sector - Claim and manage territories - Maintain economy and upkeep - Gain levels and progression bonuses - Interact through diplomacy and warfare --- ## Sector Conquest ### Requirements A sector can be captured only if: - It is adjacent to an owned sector or connected to the capital - No active defending stations are present - No active defending ships are present ### Capture Phases 1. Assault — attack initiated 2. Contest — holding the sector 3. Capture — ownership transfer 4. Consolidate — stabilization period --- ## Economy and Stability Each empire has: - Treasury and upkeep costs - Stability per sector and globally - Influence based on owned sectors - Penalties for: - disconnected territory - unpaid upkeep - unstable regions --- ## Galaxy Map Integration ### Empire Conquest Mode - Territory coloring on the galaxy map - Visual indicators for: - capital sectors - contested sectors - sectors under attack ### Sector Tooltip Sector: X:Y Empire: MyEmpire Type: Capital Level: 2 Territories: 5 Stability: 82% Linked to Capital: Yes Capture: Phase: Contest Progress: 47% Remaining: 05:12 --- ## Diplomacy Empire-to-empire relations: - War - Hostile - Neutral - Allied Affects: - Capture permissions - Interaction rules between players --- ## Gameplay Impact - Adds a structured endgame layer - Enhances PvP and large-scale conflict - Makes the galaxy feel dynamic and reactive - Provides long-term strategic goals --- ## Risks - Increased server load due to periodic updates - Potential for abuse or griefing without safeguards - Balance considerations between NPC factions and players --- ## Possible Extensions - Dynamic NPC empires - Sector events (rebellions, invasions) - Empire fleets and command systems - Tax and resource management systems - Deeper integration with sector economy --- ## Summary This system introduces a persistent strategic layer that transforms Avorion into a large-scale territorial sandbox with emergent gameplay. Translated via ChatGPT I made some of these features into my own mod, but I think many people would like to see it in the game as part of the game itself.
  15. switched to the beta branch on steam, it has the same issue (I just realized beta branch is the same as main rn 🤦‍♀️) clientlog 2026-03-23 14-07-06.txt
  16. yes, unfortunately. Latest client log, I just opened the game and waited about half a minute until it stops responding (didn't even click anything). Maybe an issue with graphics settings? I attached the latest log + my current client.ini and settings.ini clientlog 2026-03-23 14-02-08.txt client.ini settings.ini
  17. In your steam library list, right click Avorion, click Properties, then "Game Versions & Betas".
  18. Does the problem still occur with version 2.5.13?
  19. I agree with this, personally. I'd love to go back and see old Avorion versions, especially considering I started the game at around 2.1.1. I wanna see what it was like!
  20. Check your cargo bays. Did you just come out of a fight which destroyed some of it? Is your bay full? Then check your transporter software. Does it allow fighters to pick up ores and stuff? If all else fails, make a new ship and test it on that if you can. It could be a ship thing
  21. I've never seen the Xsotan Invasion before. What is it exactly? Like i know an invasion but why is it annoying? I have 185 hours playtime
  22. I found a pirate occupied sector and I want to raid it. How do I... y'know, cut it off from the rest of civilization before leaving it in ruins?
  23. I first played Avorion back when ZiggyD did his videos on the game. YouTube says that was 8 years ago. I loved that version. Steam says I played about 400 hours. I would like to play it again, but the oldest "beta" available right now via Steam is at least a year newer, and has already drifted away from the tight, FPS-in-space feel of the older version. I would be happy to pay for an "Avorion Classic" from that earlier period. I've long felt that the game should have split off and gone for an Avorion 2, with its X3/X4 feel of space station ownership, fleet management, etc. In any case: access to the pure, unadulterated early version would be greatly appreciated.
  24. I'm on Windows 10, AMD Ryzen 9 7900, RX 9070XT Trying to run the game on the RX 9070XT it runs flawlessly about a little less than 1 Minute, then stops using gpu (in taskmanager) at all (freezing) and stops responding (still hear the music and it doesn't close on its own, just stops responding) I've been successfully running it on integrated graphics, but sometimes the graphics drivers have a little hiccup and refresh the screens (go black and return) and this immediately causes the same hangup as waiting one minute using the TX9070XT the latest log (22-22-35) is when running on dedicated graphics, the (22-09-15) log is from when i ran on integrated and got that graphics driver hiccup clientlog 2026-03-12 22-22-35.txt clientlog 2026-03-12 22-09-15.txt
  25. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'. Rendering [UBR] Added a workaround for a rendering freeze that could occur primarily during Rift missions with AMD cards on Windows A visual distortion effect is now disabled for some AMD cards If you had render freezes or crashes in Rift missions before, please test this beta and report your results in our Discord (channel #beta-feedback) Bugfixes [UBR] Fixed a crash when entering build mode after externally modifying the folder structure for saved templates (when templates were placed in the quick bar)
  26. Hey everyone, If you own an Avorion server, you can add or claim your listing and start building out your page with things like: Server banners Custom descriptions Player votes Community reviews Server ranking visibility A better way to help players find your server Our goal with ServerRanks is to make it easier for players to discover active, quality communities, while giving server owners a free way to promote what they’ve built. If you run a Avorion server, now is a good time to get listed and start growing your visibility. Why list your server? Help more players find your community Build trust through reviews and votes Show off your server with a clean custom listing Stand out from other servers Why use ServerRanks? Free to use Built to help both players and server owners Great for visibility, community growth, and server promotion You can check it out here: ServerRanks.com If you already run a Avorion server, feel free to add it and start building your page. We’d also love feedback from the community on what features you’d like to see added over time. Thanks.
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