Jump to content

All Activity

This stream auto-updates

  1. Earlier
  2. Can you try to start the server via Multiplayer --> Dedicated Server and then connect with Multiplayer --> Join Lan?
  3. UI for transfering items between ships: - an option or a button to transfer all items of a certain type to other ship (I don't want to enter numbers) the number in the corresponding entry field shows mostly unrelated numbers compared to the number being in stock - a filter to search for items in the ship/station inventory (similar to the box on the map to find systems) currently searching items in the inventory is cumbersome (you must know the icon or wait for the tool tip) UI for marking items as trash: - more options to trash specific items: - based on DPS - based on item types (all mining turrets, all repair turrets) - combine filters (e.g. all mining turrets, naonite or lower) UI for notes on map: - button to clear the info being generated by exploration (for a single system and for a region being marked with mouse on the map) currently cumbersome: you must open notes and press backspace to delete the text UI strategic map view: - active docking points on stations should be highlighted better ( so you can send your ship close to a docking point) UI for stations: - a button to jump from the trade view of one station to the next station (quick and easy checking if stations are working and are profitable) UI player tab: - a new tab with an overview of the stations regarding their production (if components are missing, if stocks are full, profitability) UI map with trade subsystem: - it's cumbersome to check which commodities can be bought/sold for good profitability - the list of commodities is long and you must scroll throught the list, select one and then the price heat map will be shown I would prefer to mark commodities as "favorite" and a button that cycles through favorite commodities, showing the price heat map Reducing wait times switching sectors: - single player: all sectors that contain ships of the player should be kept in memory, so loading of corresponding sectors is instant - if a ship starts to jump to a new sector, the data for this sector should be loaded in the background, so no extra loading screen is necessary UI for sending ships to procure: - the list of commodities is long and you must scroll throught the list, select one typing the name of commodity would be much easier - remember the last commodities being procured (its very likely that you will repeat the last job)
  4. I don't have VPN installed. I have Windows Defender and I have tried setting `C:\Users\<username>\AppData\Roaming\Avorion` as an exclusion, which didn't help.
  5. Do you have any VPN or Anti Virus installed and running?
  6. Greetings! Iam trying to save server.ini for my singleserver to make alivesectors=100, but once i start the game it resets the parametr t0 default 500. Scenario is 3. How can i save this file ? I need to edit this settings to reduce RAM load. Thank you.
  7. Primary Phenomenon part 1 (which I think are essentially the same problem) Resources do not pop up when I mine an asteroid, I have to wait about 1 minute to collect dropped resources. In building mode, there is also a 1 minute lag when I try to put a block or turret. Sometimes I get kicked out of my ship and I have to wait about 1 minute to return to my ship after I press T. Nothing happens when I pass through a gate, the loading screen appears after abount 1 minute. Pirates just stand there after arriving the sector, being punched like sandbags by local police force. part 2 I didn't experience this lag in singleplayer, which is weird because singleplayer also needs a server. I have a feeling this is a network issue. After I returned to the main menu, the server started to spam "Server TCP: Error occurred in send: (some gibberish)" in the server log, and the server does not respond to /save or /stop command anymore, I have manually kill it. Minor Phenomenon AvorionServer.exe uses less than 5% of CPU (i9-10900k), system RAM usage is lower than 25% (64GB total). Avorion.exe has similar low system resource usage. Restart client & server will temporarily mitigate the issue, but the huge lag returns quickly. /status output 1 players online, in 1 sectors 1 players in memory, 1 registered 6 factions in memory, 22 registered 4 sectors in memory, 29 sectors in total Memory used by scripts: 452.7MB Sectors Updated: 4 avg. server load: 0% avg. update: 0 ms max. update: 0 ms min. update: 0 ms Network & Server Configuration This is a local server, which means client & server run on the same computer. The lag displayed on the top right corner is about 3~4ms, the lag displayed in the LAN lobby is about 0~1ms. The server is started with this command: bin\AvorionServer.exe --galaxy-name galaxy_0 --admin 7656119830450xxxx In which the "7656119830450xxxx" is my steam id. Configuration file is included in the attachment. Size of Save 135MB. A pretty new galaxy created a few hours ago. There is only 1 online player, which is myself, with only 1 ship which has less than 100 blocks. The sector I was in when I was experiencing this lag issue has 10 stations, 16 ships, 745 asteroids and 30 wreckages as it is displayed on the top left corner in the galaxy map. System Info OS: Windows 11 pro CPU: i9-10900k RAM: 64GB GPU: RX6900XT Attachment files in log_and_cfg.zip: server.ini serverlog 2025-03-30 11-13-08.txt server-stats 2025-03-30 11-13-10.csv clientlog 2025-03-30 11-13-23.txt log_and_cfg.zip
  8. The problem is probably a high framerate. A very high framerate seems to affect the turning speed of ships. Try limiting the framerate in the options to something like 60. Please let us know if you notice a difference.
  9. Hello Boxelteam. I builded actually 8 faction pack for avorion. Can we get 2 paints that faction change random for each faction. As example. My singleplayer game got 12 faction and countless pirate sub faction in the galaxy. The primary paint is solar Red and snowwhite. If a second faction use the ship and station. change the primary paint into a other random dark paint, the secondary in a light paint. It could be easier to place more different faction with workshop ships in different shapes.
  10. Can you share the design of the ship with me? The .xml file can be found at "%AppData%\Avorion\ships"
  11. Love Avorion. So much so that I went out and bought a dedicated server for it. The game has become practically unplayable at this point due to lag. We have 3 active players. We tried limited fighters, that helps a bit. It is still extremely slow. I am attaching the profiles I took recently and hope to troubleshoot this. Dual Xeon 5118 w/ Winserver and AMP server-perfstats 2025-03-13 08-08-32.7z
  12. Hello & Olá, we've applied a few finishing touches to our recent updates and they are now live for everyone. In case you didn't have a look at the beta patch notes so far, here are the combined patch notes for 2.5.6 and 2.5.7: Language Added Portuguese (Brazil) General Scenario presets have been added to free play settings Added a free play setting to set the minimum block size value for new galaxies You no longer have to edit server.ini directly We have extended the allowed values for the minimum block size limit Values can now be between 0.00001 and 0.01. This is only a lowest allowed value, it doesn't impact precision or bigger values. E.g. you can still build blocks with size 0.0125. Build Mode Added new highlight modes to show blocks that are smaller than the default and the server's minimum block size limit You can use these to verify your builds before publishing them to the workshop Added an info box in the bottom right corner which shows how many small blocks the current craft has Added a notice to the Saved Design Window and Workshop Upload Window if your craft contains tiny blocks The view settings button now pulsates slightly when there are active settings Bugfixes [UBR] Added map context menu entry to remove death location marker [UBR] Fixed an issue where mission bulletin of Cover Retreat would show the wrong faction name [UBR] Fixed an issue where the mass constraint wasn't updated correctly in mission descriptions [UBR] Fixed an issue where escorting ships did send incorrect warnings when following their leader to another sector [UBR] Fixed an issue where turret group icons behaved like they were clicked while mouse pointer was not active, e.g. while flying and fighting [UBR] Fixed an issue where NPC miners would sit idle in sectors instead of mining [UBR] Fixed a visual bug in "Rescue an Associate" mission [UBR] Improved some texts in the Russian translation Gameplay Ships and Stations that get damaged due to decay now send a more accurate warning Before these crafts would send the general "Craft is under attack" warning
  13. External display disconnected.mp4 I have attached two videos for contrasting; one with external display disconnected and one with it connected. Hope that helps! @Rymaca External display connected.mp4
  14. Could you please clarify what you mean by 'deadzone'? Are you referring to a situation where small mouse movements aren't registered, or does this issue also affect keyboard inputs? Understanding this will help me better diagnose the problem. It would also be very helpful if you could record a short video of this situation, upload it somewhere and share it with me.
  15. Hi Rymaca, Thanks for the reply. All I did was disconnect my laptop from my external display as I needed to use my laptop on a business trip. As for the deadzone, it is almost like my ship refused to move in the immediate control mode; roll and pitch of the ship was limited and the ship could barely adjust its bearing at all. @Rymaca
  16. Can you please give me detailed steps to reproduce this? And could you describe the dead zone in more detail? Which exact input is affected by the dead zone?
  17. serverlog 2025-03-09 21-50-50.txt OS: Windows 11 GPU: GeForce 4090 CPU: Core i9-14900
  18. Hi, My ship controls used to work well when I was using an external display; after switching to the laptop display, it appears that there is a deadzone preventing me from rolling or pitching extensively. Can you please look into it?
  19. Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'. The changes from 2.5.6 need a tiny bit more testing before they can go live on default. In the meantime, here's a new language and a few small fixes: Language Added Portuguese (Brazil) Gameplay Ships and Stations that get damaged due to decay now send a more accurate warning Before these crafts would send the general "Craft is under attack" warning Bugfixes [UBR] Fixed an issue where NPC miners would sit idle in sectors instead of mining [UBR] Fixed a visual bug in "Rescue an Associate" mission [UBR] Improved some texts in the Russian translation Hotfixes (2025-03-11) Added missing translations for texts introduced in previous patch Added Portuguese (Brazil) to available languages in Avorion's Steam properties Fixed startup language detection if language in game settings is set to "Steam"
  20. Hello. What if production stations will be redesigned? For example, player can produce everything he wants on station (in some limit, or without), by placing specific production blocks. I think this is better than just 1 station per resource (perhaps this will reduce the lags, bc players will not be needed to place alot of stations in one sector) With that thing, will be not bad to build ship blocks with components (for example, the ship's armor would be made of steel+{iron/titanium/xanion....}). This will made game less casual, so gameplay will be longer, than just "take one of 6 type of resources, build ship (and upgrade it in future), find turrets and subsystems, and run into center of galaxy", and as it seems to me, game will contain more sandbox gameplay. Yes, idea is needs a lot of time to realize it, but at least i want to hear the dev's opinion about that (likely, i'm not first with that idea)
  21. to avoid further delay, i went ahead and DDU'ed to Adrenalin. I'll put two different states of my machine into the attachment. Meanwhile im going to try to trigger the frametime degradation on a fresh galaxy, which seems to be much harder to reproduce. DDU_Windows-Update_Driver.7z DDU_AMD-Adrenalin.v25-2-1.7z
  22. thanks for your reply. I am intentionally using the Pro driver for its better stability and less invasive game "optimizations". When the issue started appearing, I was on the Adrenalin driver back then. However, if it is required for testing purposes or if the driver version you mentioned contains a bug fix that affects Avorion, i could DDU and swap to the Adrenalin Edition.
  23. Wow, it has been a long while since I have been on here. I'm glad you found my advice helpful. And it has been a while since I last played the game. I still never got around to finishing my Destroyer. Problem is with one of the updates my save file just wouldn't work anymore. So I had to start all over from the beginning. All my ship designs still work so I didn't lose any of those, but I needed to get all the resources and money to build them once again as well as the weapons they would need. But the biggest problem is that after getting to about half way to the center of the galaxy the game gets very laggy and my ships start to rubber band all over the place. Not sure how or why this happens, but it just makes the game unplayable. Maybe the game has just evolved beyond my computer's capabilities.
  24. You are currently using the Pro driver. Try installing the Adrenalin driver. It is possible that this has to be done manually (e.g. you can download the drivers here: https://www.amd.com/de/support/downloads/drivers.html/graphics/radeon-rx/radeon-rx-5000-series/amd-radeon-rx-5700-xt.html ).
  1. Load more activity
×
×
  • Create New...