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Showing content with the highest reputation on 09/18/20 in all areas

  1. In my experience, I have also run into this problem of advancing from startup quadrant where you start with excellent reputation into areas of the 3rd and 4th quadrant towards core and realizing I need captains and running into Reputation issue. Now, I always remember to purchase a couple before leaving the friendly Rep area where I start. That will solve that issue. But you will need to plan ahead and decide where you will be going and need to raise your rep with a new faction. I think the Reputation aspect of the game is a very important core feature - you could not have a functional universe without it - to decide who is at war and who is friendly and gets access to the best turrets etc.. And if you do not already know, the "Free Slaves" mission randomly given by stations in their bulletin will allow you to basically purchase 15000 rep for around 200,000+ credits by paying off the pirates for the slaves. Doing that a couple times gives a big boost to Rep. Selling ores/ items to a faction also gives a big boost. Hope that helps.
    2 points
  2. as the title. the ability to manually set the root block when building, so it isnt necessary to- select all, deselcet the current root block, copy selection, save selection to folder then paste.
    1 point
  3. Yeah - I have a number of strange performance problems running a 1 person server on localhost in Windows on a Ryzen 1600. It's confusing and quite awful. Glad you narrowed yours down. Seems like the fix is to create buckets of time when spawning stuff in a small area, and total up everything to be spawned into those buckets. Then one big ores/scrap can be spawned instead of hundreds of tiny ones.
    1 point
  4. Currently, the only blocks with Edge counterparts offer little functionality beyond health, mass and volume, this means that designs with large edge or corner blocks suffer from significant "deadweight" blocks. Normally this is countered by removing the large edge pieces for smaller ones with internal blocks inside, such as thrusters to move the additional mass, however this leads to high block counts and lower performance. Edge blocks of things such as Crew Quarters, Cargo Bays, Assemblys etc, would allow for a high-performance block count design that retains functionality in these blocks. Secondly, Edge blocks of additional block types will make outer appearances better, expanding build possibilities. As this image of one of my ships shows, There is an abrupt halt in the "windowed effect" on the side of the vessels bow, thanks to the lack of a crew quarters edge, this is also true on other parts of the vessel with corners present. The above issue also results in that part of the vessel consisting of over 25% the total blockcount, while less then 20% of the mass. I don't personally believe that aesthetic design choices like this would result in an imbalance, especially compared to the "block stacked cube" build, and would allow for better creativity through better enabling non-cuboid shaped designs.
    1 point
  5. Hello! There is news on Steam and in the Discord server which hasn't been posted here yet. Read and watch a video about the upcoming DLC and update from here: https://steamcommunity.com/games/445220/announcements/detail/2845666883511849473 This was talked about in the recent streams on Twitch, as far as I'm aware.
    1 point
  6. Okay, I think I might have found a breakthrough. I tried to do crazy things to try and prevent reproduction of this bug. Removing armor, technical blocks, even *all* my upgrade modules --- The latter which I did. I jumped into a nearby mass sector to test my naked ship setup to see if this might keep the ship from stuttering the game. Then I noticed something: The Object Sensor upgrade notification! And I didn't even have the upgrade on! I remember putting that on my ship just to get the benefit of spotting all hidden collectibles in the entire sector. After that, I would swap between it with my Tractor Beam so it would collect all scrap metal lying around. But when I removed all my upgrades and tested in a nearby mass sector, well bingo. Here we are. So, the cause IS the Object Sensor itself --- exotic type! Even after removing it, the benefits seem to still linger on the ship after removal. In turn, keeps giving me the notification which is causing the stuttering bug. Unfortunately, unless this stuck (and extra) upgrade is fixed, I can't be sure if the exotic Object Sensor and its notification is truly the cause of the stuttering. But the devs could try two birds with one stone in the process. I'm going to make a new bug report post concerning this, since this thread is already going everywhere. Hopefully this is the *last* major discovery that won't turn out to be another false hope.
    1 point
  7. I've had this issue as well. Perhaps the devs could just change the build menu repair to only replace broken blocks but not do anything with the HP of the ship. The only way to repair the Hull HP would then be from repair turrets/fighters and repair docks. That would make repair docks at least somewhat more utilized than currently aside from reconstruction tokens for those playing on those difficulties.
    1 point
  8. I played 250 hours of Avorion almost 2 years ago, and just started playing again after getting a couple friends to buy it. Unfortunately, they're probably going to refund it and I can't blame them. You've made so many good changes but reputation requirements are ruining your game! You have all these great different ways to play Avorion, but now you can't do lots of them because of reputation. Like you give a tutorial on how to control multiple ships but then you can't because you need a captain, you finally find one to hire and you can't because you don't have reputation. You fight off a couple waves of pirates to up your rep, and its not even a drop in the bucket.. Same for certain systems and turrets. The RNG of equipment has always been a little frustrating in this game and now that you have more strict reputation requirements it feels REALLY bad. Especially considering that you haven't setup a great system for gaining reputation. I'm just confused on why this was added, and who thinks it's good for the game. If you want to add it to late game sectors and high level items, fine, but it is making the early game experience sooo bad, especially for new players.
    0 points
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