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Showing content with the highest reputation on 10/30/20 in all areas

  1. Problem, Salvaging and mining fighters are now acting like they are fighting the salvage or asteroid. (Haven't use repair fighter yet, assumed the same problem). They seems to make a bomb run fly towards the target with boost on, and when within X KM, retreact. dea: In the fighter factory when building fighter, have an additional option of attack pattern. A 'Worker" pattern where the fighter stay stationary a few KM away from the target. A ""Gunship" pattern where the fighter strafe sideways around the target. rgds ^ผลบอลเมื่อคืน^
    1 point
  2. Gameplay Factories that are docked to each other can now directly transfer goods between them While attacking, ships try to roll in a way that their strongest turret side faces the enemy Stashes now drop their items instead of just giving them to players Balancing Adjusted damages of some new turrets Client & UI Build Mode: Hold R to set the orientation when using the transform tool Added a basic mission marker instead of no icon in mission list Economy messages by the alliance are now marked as such Players can now choose if they want to receive economy notifications from their alliance Added activity logs for alliances Bugfixes [UBR] Fixed an issue where blocks weren't correctly mirrored when using the transform tool [UBR] Fixed an issue where anchors of permanently installed upgrades were visible through UI [UBR] Fixed an issue in rendering in build mode when green arrows are disabled [UBR] Fixed an issue where transfer vessel couldn't be completed if the vessel was to be delivered to a ship instead of a station [UBR] Fixed an issue where pirates from pirate shipyard sectors didn't count as pirates for pirate problem mission [UBR] Fixed an issue where ships lost upgrades when destroyed while not in the same sector as the player [UBR] Fixed an exploit where operation exodus dropped too many artifacts [UBR] Bad cargo warning is no longer shown when only a few unimportant ships of another faction are present in the sector [UBR] Fixed an issue where camera wasn't resetting behind the ship correctly when exiting building mode [UBR] Fixed several issues with chat commands not finding the right players Fixed several crashes and other issues in scripts Fixed & adjusted several textss Fixed a few crashes in scrapyard due to new variables and people using old saves
    1 point
  3. A tiny little bit off topic, but the appearance of the thrusters could also could use some improvement. Currently they have a bunch of black holes for where the plume comes out, and are smudged around it. Like soot on an exhaust. Ugly. Short request to the dev team: Clean those thrusters up, and if you decide to do the OP's suggestion, apply it to thrusters as well.
    1 point
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