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Showing content with the highest reputation on 11/05/20 in all areas

  1. Maybe a ledger or something. It would be nice to be able to track how much money you spent / made in a single game over a course of a few hours or something. This would be especially good with alliances. When I was doing an alliance-only playthrough with a friend we'd frequently lose a bunch of money and have no idea why we lost it.
    1 point
  2. Missile turret overhaul such that the projectiles launched are: - fast, with some significant acceleration, potentially constant acceleration until their max range - long(est) range - can be intercepted like torpedoes via PDCs or direct fire - smaller than torpedoes - intended for long range damage application and for overwhelming PDCs - ships should not be able to indefinitely outrun them, but carefully executed dodging near seeker missile terminal runs could cause a miss. The missiles would continue to seek as long as they had range to do so.
    1 point
  3. I really wish I could give orders to my own ship. I want to tell my ship to jump 3 places and then go into management mode and tell my other ships and properties to do things. Simply make it so a specific input (maybe forward/backwards?) cancels any commands issued to your own ship. also: sorry about creating another thread for this. The problem with the suggestions/idea voting here is that people put in many suggestions into one thread and then because they ask for so much stuff the suggestions aren't broken out meaningfully. There are many, many different suggestions here that incorporate this one idea, but I didn't see one that just has this idea.
    1 point
  4. In the "view" menu when building, add a toggle that changes it from "show only specific blocks" to "show all BUT specific blocks." With this toggled, if you select "armor" blocks then all the armor blocks get hidden but everything else remains, or if you select "xanion" then only xanion blocks get hidden and every other material remains. It would make this menu a lot more flexible and useful, and should be a lot easier to code than the previously suggested "check boxes" system.
    1 point
  5. Make selling greys easier by allowing the user to filter the inventory and then have a button to favorite or mark as thrash all items that show up with the current filter.
    1 point
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