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Showing content with the highest reputation on 11/06/20 in all areas

  1. I have no idea what might cause your issue; all I can say is turrets are working here with the DLC installed just he way they did before. However, I haven't tested with a galaxy that was created before version 1.3, so maybe that's something to look into. I do have a few mods installed, too, but maybe one of yours is incompatible with the Black Market DLC? Maybe try a clean install first...
    1 point
  2. Hi folks, in "normal" mode, we can already adjust our camera to the right/left and up/down. How about also allowing us to move the camera forwards/backwards? No, this is not the same as zoom. Because even when zooming super close, you still are "behind" your ship an see its engines. I am talking about moving the camera in a way so you actually might not even see parts of your ship anymore. And yes, this is kind of a "bridge block in disguise" suggestion. But hear me out: I've watched your Gamescom stream, I get why there's plenty of issues with an actualy bridge block. However, the system to adjust the camera is already in place. Correct me if I'm wrong, but that implies, that it might not be a lot of work to add the third movement axis. My idea is, that this would be the absolute MVP implementation of "kind of a bridge" and after it's in, just watch if and how the players use the feature. This would provide some insights in to how potentially there's a feasable way to actually implement a bridge block , at least proofs that it wouldn't work at all or maybe players are even content with the ability to adjust the camera axis.
    1 point
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