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Showing content with the highest reputation on 06/18/21 in all areas

  1. So i want to suggest this regarding playing with mods: So currently the game disables being able to get steam achievements while u play modded. I'd like to see that restriction removed and want to be able to get achievements again when playing with mods. The reasoning behind this is so there is less ways to "cheat" achievements and i can understand it but this is not a competitive game at all. If it where a MMO game then I'd fully understand it. Some players (like me included) Would like to be able to still gain steam achievements when playing with mods the legit way. Personally I'd like to track my game progression with the achievements even while playing modded.
    1 point
  2. Hello there, i would love to expand on the given informations regarding System-wide resource distribution....perhaps a Probe that allows us to determine the concentration of certain Ores.... Imagine; You start the probe, after a short duration you get detailed information about the Asteroids in system. Especially Ore distribution (Something like : "Detected 544 Ore-veins , 40% contain Iron, 10% Avorion, 22% Trinium ") . This would enable you to mine more specific (especially together with the upcomming captain improvements) and determine if a system is worth the effort in the first place or if you should keep looking for something better fitting you needs.
    1 point
  3. Nice idea. May be a grey or white rarity thing (contrasting with the trading beacons) that doesn't cost much and it'd be perfect 🙂
    1 point
  4. @Nooop Yeah, that seems like the best route! Make a small ship that's mostly engine and avoids baddies. Tell it to scout, and it goes to that sector (or goes to every sector in its working area), and then investigates that sector. It has a Mining scanner? It reports on that. It has a C43? It reports on that. ..etc, etc. Runs into conflict? Runs away, and reports "23 pirates in sector 423,-444"
    1 point
  5. Fleet command button: "Investigate". Ship flies near every object in the sector.
    1 point
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