Was testing reintroducing the --ip parameter to the dedicated server to see if that reduced crazy network troubles described:
Everything was fine for a while, updating ships, moving sectors, trading a bit, salvaging, pirate and xsotan attacks with the usual problems (ship destruction often takes 10-20 seconds to 'figure out' where the wrecks are.
/say foo worked instantly
... after an hour or two...
Then I switched to a sector where my trader lives (a shipyard is present) and attempted to upgrade his Titanium bits to Trinium.
The server refused to comply (described in above thread).
I closed 'build' and reopened it and some of the components got updated,
I attempted to update more. Again the server did not comply.
I started using /say to verify the latency. the server console was responsive. The client didn't receive the first say 'foo' for what seemed like 30-45 seconds. The client never received the 'bar' say at all.
I exited the client normally.
I waited a little on the server console. (no action)
I entered "/stop"... (no response)
I went ahead and opened Task Manager, and expanded the server affinity from 8 cores to all 12 cores.
Eventually the server dumped 8000 errors about the client disappearing, saved and exited.
Server CPU usage was always less than a single core.
Server RAM usage was under 3GB
Client RAM usage was around 2GB
Machine is an AMD 5600X 16GB @3600Mhz (Manufacturer rated speed/timings)
Machine is not overclocked, runs below 65C at all times.
serverlog 2021-11-05 02-33-32.7z
clientlog 2021-11-04 21-34-01.7z