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Showing content with the highest reputation on 11/12/21 in all areas

  1. When playing online every player got some sectors wich always be kept alive. The order wich sectors will be alive is hardcoded. It would be awesome for modders to be able to change the order. The reason is simple: When you got many stations in different sectors you do not need all the secors to be up because the production will be calculated when the sector gets restored from disk. But your salvage ship in another sector does not keep the sector alive, you have to calculate how many ships you need there to make its score bigger then the stations in other sectors. This is only one example, there are many situations where I wished I could modify it. Some examples what Im thinking of. Manually define the sector score. function getSectorUpkeepScore(Entities, Player) local score = 0 for _,entity in pairs(Entities) if entity.factionIndex == Player.index then if entity.hasScript("salvage.lua") then score = score + 5 end -- do some more stuff end end end Manually define the entities score function getEntityUpkeepScore(Entity, Player) -- Calculate entity score end Also it would be great to see wich sectors are alive. Player():getAliveSectors() -- or Server():getAliveSectors(playerIndex)
    1 point
  2. Scanning (getting close enough) to a target reveals important information. However, this information is not retained if the target flies out of this range. Omicron seems to remain, but hull and shield HP numbers do not. Knowing a target's HP is important, and the player has already scanned that target. there's no reason for the targeting computer to "forget" this information. Enemy ships with high firepower and low HP are priority targets, and retaining this information for ships that have already been scanned will allow the player to make more informed decisions in combat.
    1 point
  3. Currently, turrets mounted on turret rotation lock blocks cannot be set to autofire. If this is intentional behavior, there is a scenario in which I would love to be able to have autofiring locked turrets: Rocket launchers with seeker rockets. By positioning rotation-locked rocket turrets on the hull facing perpendicular to the ship's direction of travel, seeker rockets can be launched at a target anywhere, and the turrets will fire regardless of the ship position. This video (5s) shows what I mean: This can still be done with manual fire, but auto turrets in this scenario would be great.
    1 point
  4. Moderators, feel free to delete this.
    1 point
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