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Showing content with the highest reputation on 05/25/23 in all areas

  1. I figure the squeaky wheel gets the grease. Granted, I'm probably one of the few psychotic enough to endure the current state of docking to build super structures. Docking problems: 1) The game hates collisions and docking. 2) The game has a hard time understanding docking. Docking suggestions: Make docking blocks color coded. Red docking blocks on structure 1 tractors Red docking blocks on structure 2. Make different docking block types. Station to station - Particularly useful when building large structures or large manufacturing facilities. Red to Red Blue to Blue. No more tractor to center of mass Ship-A - Not color coded or anything-simply exactly the docks we already have Ship-B - Color coded for multiple objects docked - work exactly like the station docks. Would allow a mothership to have multiple ships dock to specific points, and as an add-on, shipB docks show up as items on the fighter string on the left side of the gui, so the ship when told to dock, will dock to shipB dock of its color. Commerce - Docks specifically intended for commerce, works exactly as the current docks work on stations. Station Docking Thrusters Give thrusters to station to improve docking - works when the station is being told to dock to another station or a ship Station Keeping Thrusters - Allow a central structure thrusters that allow re-alignment at 1 to 5 degree/sec Stop the light speed anti-dock bug. Please. A structure moving at <1m/s should not be able to spontaneously launch itself to .5cee.
    1 point
  2. So whenever we attack a single enemy vessel and we have an obscure amount of turrets on one ship, have the gpu take over that math to break down and generate loot efficiently and effectively. Dyson sphere program in the next update is going to do the same. the sort of math the gpu also can do will be moved to the gpu to help the cpu by lightening the workload and take over heavier math tasks that otherwise tanks the performance and framerate. so for me who has 100's of turrets on my ridiculous ship, have the gpu math out that targeted ship to boost performance. It's like ubi did with AC odyssey to valhalla. Odyssey could even use up a 12 core thread ripper due to the amount of people and other physucs, but valhalla moved that over to the gpu thanks to DX12. Made any gpu tank, but the game is already graphically demanding. this game is not so much on graphics, so it has quite a reserve on gpu calculations.
    1 point
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