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Showing content with the highest reputation on 07/25/23 in all areas

  1. Allow for the Icon choices to be increased with modding or just add more icons for map flavor.
    1 point
  2. Chemical factories demand bio gas, water, energy cells, and gas. 4 factories that you can't fit on the holy "fetch from factory" trinity, and it only produces 2 chemicals. The rest are solvents and acid and the such. Just to be able to supply my small ammunition factory, I needed to make a paint factory that also consumed chemicals and even with 3 XXL chemical factories. Not to even mention that trying to set it up to have no deficiencies is a hassle since it demands from a very diverse line of factories. Ammunition also has more inherent value than the gun factory uses ammunition. My issue is, if there was a cargo station (which i know have gotten suggested a bit and there is a mod for that seems to be icky at working for me at best) or if the chemical factory produced more chemicals or if making ammunition didn't demand so much of this one thing that seems to be produced in such lower quantities, it'd fix this bottleneck. As it is, I have three XXL chemical factories trying to feed both a small paint and small ammunition factory that seems to be forever hungry for more detergent.
    1 point
  3. I just wanted to share my findings in trying to mod the music in Avorion. It's really easy: Just make sure that the music you want to add is in .ogg format and put it in the appropriate folder. Since most music is .mp3, you'd probably need to either use a software program to convert them, or find a website that will do an online conversion for free. (Try searching for "mp3 ogg batch online convert".) Myself, I used the free Audacity audio program because it allowed me fine control of quality and file size. (I used a quality setting of "4", which is good enough for me. But "5" may be slightly better.) But doing it that way was tedious. There are sites and programs that can batch convert dozens of songs at the same time, which is obviously much faster. Background (ambient) music is located here: {Steam folder} \steamapps\common\Avorion\data\music\background Action (combat) music is located here: {Steam folder} \steamapps\common\Avorion\data\music\action Don't get me wrong: I love Avorion's music! However, there are only 8 background tracks and only 8 action tracks. After a while, they can start to sound a little repetitive. So, I wanted to add more. In case anyone else would find this useful, here are the tracks in X2: The Threat that fit a background / ambient theme: And here are the X2 tracks that fit an action / combat theme: IMO, another game with music that sounds rather reminiscent of Avorion's is Eve Online.
    1 point
  4. Hello, I posted this in the discord about a year ago, it was one of the few suggestions that got over 30 thumbs up! While part of the suggestion such as stations gaining regen was added, NPC Defenders did not receive this buff. 'NPC Faction Defenders' should gain passive HP regeneration; NPC defender gains "x%" amount of hp per "y" seconds ; NPC defender gains 1.2% hp every 15 seconds. This should make faction generated ships slightly more durable when surviving repeated assaults from enemies. Thanks for reading, GYB
    1 point
  5. I'd love to see a big map overhaul in vanilla, with all kinds of improvements. The map really could use some love (one-click 'add note' when?), and my RSI some respite... Until such time that happens, as a workaround there's a mod called "Galaxy Map QoL" by Rinart73 that has colours and a handful of new icons. Still not perfect – the colour palette is limited, there are a couple duplicate icons with vanilla, and the scope of icons is still lacking – but it's a massive improvement already. I wish Boxelware could integrate and expand upon this, or at least take inspiration from it.
    1 point
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