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  1. # Add method getEngineProperties to ShipDatabaseEntry local acceleration, decceleration, maxVelocity, yaw, pitch, roll = ShipDatabaseEntry:getEngineProperties() Could be used to estimate per sector duration of map commands. # Add required energy to the return values of ShipDatabaseEntry:getHyperSpaceProperties local jumpRange, canJumpRifts, hyperspaceCooldown, isHyperspaceEngineImpaired, requiredEnergy = ShipDatabaseEntry.getHyperspaceProperties Could be used to calculate the travel time between sectors for a map command. i.e. the maximum between the hyperspace cooldown and the time it takes to recharge the energy required for the jump. # Document behaviour of Galaxy:getSectorView seems to only return a sectorView for the sector you are in and sectors that are connected to your current sector. Fortunately there is Player:getKnownSector, otherwise the mod I am working on would've turned out to be a waste of time.
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