CORE
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Posts posted by CORE
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SERVER HAS MOVED TO A NEW HOST, NO LAG/ MORE STABILITY/ GOOGLE FIBER
45.43.96.138
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Start System has been rebuilt ground up with a new equipment dock and a wormhole that leads to a populated sector, all new commands have been added and a few more server tweaks to improve performance
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It was an attack on the server, it has been dealt with and persons involved have been banned.
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Faction Script mod has been updated with new GUI elements
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Address 71.88.115.229
Hostname CORE - 24/7 - PvP/PVE - http://www.pup1l.com/
Players 100
Location United States of America
Version CURRENT (5th)
Platform Windows
Website http://www.pup1l.com/
DISCORD https://discord.gg/wF7z4nG
- Custom Start Sector
- Respawning Resources
- /sethome - /crew - /price
- 5x The Drop Rates
- Highlight of Players
- T1/T2 Modules/ Turrets/ Fighters
- Security Based Sectors (High - Medium - Low)
- Extended Trade
- Concord Police
- AI Improvments
- Custom Stations (Citadels / POS )
- Bigger Crew Pools
- 5x Resource
- Faction Creation
- Ship Class
- SQL Module
- New Missions
- Balanced Fighter Play
- New Upgrades
We are looking for reliable and nice players, who like to try something new, who value a co-operation and creatively participate in CORE
a server with an open and consistent Survival world with long-term orientation and role-playing background. Dynamic relationships between factions provide variety and excitement. Conduct war against other factions, or form alliances to ward off your enemies. Become traders, mercenaries or simply explore the vastness of the universe - all possibilities are open here. Events will always take place and always provide for plot and entertainment.
For active exchange in the community is provided with its own TS3 server and forum. We offer an interface, a self-developed website, on which we provide you with practical functions for the server. There are useful functions such as the administration of credits, our virtual currency as well as the possibility to act with other players or to send them messages. There, however, relations with all other factions are managed, or your own. The Galactic News Network is a bastion for news, rumors, reports or short news for all. Other useful modules are planned and under development.
- Custom Start Sector
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Server has been updated, new NPC missions have been added
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AI Script has been reworked a little more
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Server Box has been updated with more RAM and a new CPU // Performance has increased greatly want to thank everyone who donated to make this happen.
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New Starting Sector (Custom Equipment Dock's, Research Stations, Turret Fact. etc)
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Hello everyone,
I have been searching through the code trying to find a way to turn this off but it seems maybe I keep overlooking it was wondering if anyone could lend a hand? :-\
Thanks
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Arch-Class Equipment Starbase has been added to starting sector
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Would like to announce we have brought in some out of house scripts from the fourms, thanks to the mod authors of Out of Sector production and Carrier Command and Highlight Player scripts have been added to the server
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New Station has been added that has been seeded through out the world, they show up as repair docks but contain much more. You can dock ships inside of it and it will protect you during log off as a safezone, there is also and equipment merc/ fighter merch inside the station
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Concord has been added to the server but not currently active, Sectors will soon be placed into "Security" ratings from high to low and it will determin the police presence in said sectors
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Big update, Station Founders now can found ALL stations in the game, along with new Citadel which can hold Equipment and Repair ships, Ive added a new set of alien ships to the game which hold 10x the gear that regular Xotan ships carry. I have added fleet formations for faction ships and a new module which acts as an active shield booster on damage recieved.
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Server has been updated: Another alien race has been brought into the server, they drop very exotic gear and they only appear when the right conditions are met.
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Server has been updated to latest build
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Factions Script reworked/ GUI Menu added/ Faction Outpost's are now possible with combined shipyard.
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Server has been updated/ New weapon classes have been added/ new warp scrambler module has been added
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Server has been updated/ Reworked loot table/ Reworked pirate and alien AI
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Server has been updated/ Faction Script Reworked
Fighters have been rebalanced
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Mod Update:
Trade Routes Expanded
New Sellable Goods
Capital Class added to ship table
Fighters have been expanded and now have T1/T2 Varients
Weapons now have T1/T2 Varients
System Upgrades have T1/T2 Varients
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Join us on Discord LooseSpoon
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Mod Update:
New Missions (Delivery/Combat)
New Trader Dialouge
Re-Done Loot Tables for SQL
New Factions
New Alien Building Material
{MOD] Steam Workshop ships as NPCs
in Mods
Posted
Really dig this mod but sadly seems to broken it only loads the starting sector in a new world then nothing else will actually spawn in anywhere else no gates, npcs, stations nothing :-\