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UnseenOni

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Posts posted by UnseenOni

  1. Did a swap to 18 last week with several mods and I can list which ones worked and which didnt. Mind you it took me a while to get everything ported over but here's the list I had with respect to the untested mods:

     

    Better mining AI is stable for 17 and  18

    Better ship systems stable for both 17 and 18

    MineCorp was a total unknown, I'm not even sure I had it installed correctly but it does work on 17, my players are all finding the mines and receiving the resources. (I recommend manual merging since overwriting can break game code)

    Command package 100% works on 17, did not generate any problems on 18

    Not enough turrets is stable on 17 and  was working on 18

    Civil turret and fighter range definitely still works on 17 have not tested with 18 (with somed edits, I recommend manually merging to avoid breaking current game code)

    Universal system works for both 17 and 18

     

     

    I realize I'm a total nobody as far as the forums are concerned, and I'm relatively new to Avorion, but I've been modding games for almost a decade, I carefully merged at least 15 mods together off the forums, even some of the older ones, and they all work together for B17.

     

     

     

     

  2. I was able to get this mod working again to spice up my game and thought I'd share with you all. It works with the current stable branch version 16.6. Love the mod Fenrir!

     

    Is this still working? I just switched to the beta branch and I don't want to install over the updated files if this is going to break some of the games new functionality.

  3. Another one of the Bigger is Better Mods.

     

    Better Systems targets are the following:

    Better Balancing between the Modules.

    Adding Abilitys to the Xostan Artefacts (Based on: https://www.avorion.net/forum/index.php/topic,1918.0.html) and rebalancing them.

    Increasing the overall amount of weapons.

     

    Some of the Changes:

    - Vastly increased the Scan size for Mining and Valuable Scanners (Beside the Sector/Sector Variants)

    - Increased effect of Storage systems

    - Vastly boosted the Shield converter so he can compare to the Shield-Booster

    - Improved Speed Modules

    - Doubled turret amount for turret systems

    - Strongly increased the hyperdrive cooldown artifacts (So you don't have to use 5 to remove it...)

     

    Planned Features: (If possible)

    - New Systems like Crew, Breakspeed, Pitch/Yaw/Roll Speed

    - Making the shield booster regenerative effect randomized (Faster/slower timeout & more/less % regenerated)

    - Hull Repair Module

    - Further Balancing (Feedback needed for this :D)

     

    where do i install this ?

     

    Open the ZIP file, the file structure starts with Data, so it should just go in your game directory, that being said, if you have other mods that utilize the same files, you may have to edit them to include code from both, which complicates the process.

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