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LughC

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Posts posted by LughC

  1. one way I know the guns in this game are pretty well balanced is how many people say rails/cannons are useless/bad and how many people say anything other than lasers/bolters are bad. shows the guns are pretty balanced and playstyle/ship design play a bigger role than x gun is always better.

     

    for me I love the repair guns. though they are kinda crap considering if you turn it into a fighter there is no penalty so you can turn one really strong rep into 120 with practically infinite range

  2. Not yet, the game still misses a lot of dynamics in this area.

     

    You can only encounter faction wars that spawned between NPC factions, and once you choose a side they will tone down.

     

     

     

    friends and I are doing our first co-op playthrough and we found two factions at war. We have been "fighting" for one side but never got the actual prompt and the fight is not toning down actually its ramping up to a ridiculous degree. most systems have 20+ enemy ships and those that don't have them spawn the second one of us load system. Now this has been greet for farming wrecks but is it normal?

  3. Is there any plan to have them more active, as in getting wounded/killed in combat according to role/block hit or even fighting fires etc? Having an infirmary, training centers, bridges and all that star trek crap on a ship and all affecting ship stats dynamically as combat evolves would be awesome.

     

    No there is not.

    Koonschi has recently redone crew and he has said that he is happy with the way they are.

     

    Besides most players wouldn't like the things you just suggested they would go over as well as my ideal to require 'Reputation' or 'infamy' to hire crew. 

     

    You see all that stuff you mention sounds cool at first glance but the truth is all it really do is be a hassle that would only add tedium to the game and it would take a lot of time to implant as well as cause  lag  from the scripts that would need to run constantly.

     

     

    not everything he said, I'm sure a lot of people would like some sort of training center to turn untrained crew into trained crew. rather than spending 12hs hoping to find the one you need

  4. Early game you don't really need to worry about pdc because your ship can normally out fly the missiles.

     

     

    I would like higher damage unguided variants. Maybe call them torpedoes and the current torpedoes cruise missiles.  The size of the launcher should also play a part in how many can be stored rather than just mineral type. This would be a better way to handle it than forcing computer cores.

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