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KaneNOD

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Posts posted by KaneNOD

  1. First I can show the code of a weapon that I use like an example. It's the same code, but one with block penetration, and after I just commented the the lines where block penetration is added to this turret.

    2010316554_HETAPCR.thumb.png.9d276852514ecaa3d6a84aa0bffae006.png

    Here you can see the difference between turrets and what happens when you have and don't have block penetration on particle turrets.

     

  2. Hello everyone! I have 2 problems on this new 2.0 version of Avorion and I wanna your help to try to get visibility of this thread to Dev Team.

    First I'm the owner of High Efficiency Turrets (HET)'s mod. After update my mod to version 2.0, it works with this new version, "BUT" I have some issues that I need the Dev Team to help us to fix them.

    1) All Coaxial Turrets or Turrets that are installed on the Turret Rotation Lock block loses the AutoFire mode, and in old versions it works really nice. Don't know why they remove this mode from Coaxial turrets, but it breaks many things, including in Vanilla. 

    2) All particle turrets, like chainguns, cannons, plamas, if you have weapon.blockPenetration on the weapon, they will stop to do damage in most of the time. Don't know why it happens, but in old versions of Avorion, before the 2.0, it works really fine, and now, it don't work anymore.

    For everyone that wanna help me, let me know what you think about it and if it is possible, if you have contact of someone in Dev Team, pls report it to them, this thread, or help me make a way to fix this,by modding something.

    Hope you all help me to solve those issues.
    Thanks anyways! Have a good day!

    • Like 1
  3. When I found my first Xsotan Key, I receave this mail from The Adventure. In single player, you can get the Xsotan Wormhole Device everytime if you close the game and restart it. When you start the game again, you receave the same mail filled with the device. I can consider it something like a duping.

    error.png

  4. First of all, the problem is happaning only in 2.x of Avorion. Second, my problem is using my mod (HET).

    In old versions of the game, it not happens and I can use all weapons with no problems, but now, some turrets are not working and don't do any damage in most of the time.

    Any ways to fix this problem and see my HET work again with Avorion properly?

     

    UPDATE:
    The bug only happens with particle turrets. Beam turrets works fine. Don't understand why it happens, cuz in versio 1.3.8 of Avorion my mod works fine, but in this version, where Koonschi change many things on turrets, it not working properly!!

  5.   

    15 hours ago, GregariousJB said:

    Rather than needing to type in exact coordinates for every single sector while using admin commands, this would be a useful addition.

    It might look something like this:

    spacer.png

    Jus type in console /teleport x y

    Ex.: /teleport 200 150

     

    Or you can just select the "Enter Coordinates Into Navigation Computer" and press [SPACE] to jump to the sector. You can do it from where you are to anywhere you want to go in the galaxy.

  6. SUGGESTIONS

    - Possibility to, when you make your ship bigger, all turrets will follow it's growing.

    - Possibility to, when you make your ship bigger, all connected parts will grow together with ship.

    - Possibility to merge the ship and when you put a turret design, it will copy to the other side too.

    - Possibility to select turret blocks to add a design at once. (Select all blocks you want and then select the design. All selected blocks will get the selected design.

     

    QUESTION

    - It's possible to see these suggestion on this next turret update?

    • Like 1
    • Haha 1
  7. For a long time without updating my mod, I got some hours to make some changes looking for what players wants.

    What's New in version 1.19.0?

    - Many files are removed from the main mod to create new mods, now you can decide what you want and what you don't.

    You can find all separated mods here:

    - Musics: https://steamcommunity.com/sharedfiles/filedetails/?id=2151610771

    - Interface Sounds: https://steamcommunity.com/sharedfiles/filedetails/?id=2151615899

    - Colorized Pixels: https://steamcommunity.com/sharedfiles/filedetails/?id=2151615346

    - Asteroid Texture: https://steamcommunity.com/sharedfiles/filedetails/?id=2151616241

    - C43 Object Detector: https://steamcommunity.com/sharedfiles/filedetails/?id=1937691308

    - About the Hyperdrive sound, I remade it. Now the sound is better and it will not disturb you anymore. (I think :V)

    Any questions, pls.. ask me on the Avorion's Discord;

    Ty for everyone that play my mod.. 

  8. Thanks dude.  These updates makes me happy! :D

     

    • Fixed several issues with broken translations
    • Fixed an issue with modding localizations
    • Added logging to find performance problems
    • Added logging to find more crashes related to file writing

  9. 1) Turret Factory filter bug

     

    Steps:

     

    • Create a Vanilla game and spawn a Turret Factory
    • Access the station and filter "mining" for an example and press ESC
    • Return and access the station again and try filter "mining" again
    • The filter field will break and will not show any mining turrets

     

    2) Particle Velocity damage bug

     

    Steps:

     

    • Try to find a turret that have a high particle velocity
    • get near a target and shot at it
    • the turret will don't do damage, when you get near the target
    • more fast is the particle, more distant from target you need to stay to deal damage

     

    3) Damage through shields

     

    Steps

     

    • Get any turrets like Railguns, Cannons, or etc, that don't have shield penetration
    • Spawn an enemy that have shield
    • before shot at it, aim and when you fire, hold your mouse button and leave the weapon fire many times (do not release the button)
    • Look if the shot will deal damage through shields
    • if yes, stop fire and fire again and looks if the turret will stop to deal damage through shields
    • if yes, something is wrong

  10. Hello, i'm the creator of High Efficiency Turrets mod (HET) and I use this line to show to me what is the seed of a turret. After a large amount of tests I chose some numbers that represent a execly turret design and save it. So all weapons will have that design.

     

    -- use this line to get the right seed of a weapon.
    -- print(string.format("(HET) [weaponName] seed: %d", weapon.appearanceSeed))
    

  11. 726986F67AE26F8875FC8E23C4F32B16FA08D3F0

     

     

    High Efficiency Turrets is a mod that add a new pack of 26 turrets to the game without change Vanilla ones.

    All (HET) turrets have better damage, funcions, range and many others things, but they are more expensive and more difficult to drop.

    New Dificulty rules:

    • Beginner 0.2 ( 20% of damage)
    • Easy 0.4 ( 40% of damage)
    • Normal 0.6 ( 60% of damage)
    • Veteran 0.8 ( 80% of damage)
    • Expert 1.0 (100% of damage)
    • Hardcore 2.0 (200% of damage)
    • Insane 4.0 (400% of damage)


    - Now players that wanna play the mod in low difficulty can do it well.

    - Add new tooltip for turrets, fighters and torpedoes.

    All tweaks and changes on Bosses:
     

    • All bosses and some ships will have their own ship designs.
    • Boss Swoks (Including the Boss Swok's fleet)
    • Botan's Smugglers (Including the Botan's Representative and the Botan's Engineer)
    • The A.I. (Including The Big Brother and 5468 6520 4149)
    • The 4 (The Brotherhood)
    • M.A.D. Scientist (Including the Energy Research Satellities)
    • The Guardian (Including the Guardian's fleet, figthers and Breedings)
    • Pirates (Some Ships on Yellow Sectors will have the Swok's Fleet Design)
    • Project IHDTX
    • All bosses are very difficult to kill, so make a powerfull fleet, before try them.
    • All bosses will drop new kind of items.
    • Don't try bosses alone. They can kill you easily. Be Carifull!

     

    More informations on changelog: https://steamcommunity.com/sharedfiles/filedetails/changelog/1821043731

     

    - - - -

    Special Thanks to these guys for building designs for my mod:

     

    - SivCorp - https://steamcommunity.com/profiles/76561197994047181

    - Xeropoint -

    - Steven Futrell "Black Disciple" https://steamcommunity.com/profiles/76561198136438877/myworkshopfiles/?appid=445220

    - Mighty Brankor: https://steamcommunity.com/profiles/76561198121468675/myworkshopfiles/

    - warpSpeedNyanCat(); https://steamcommunity.com/profiles/76561198036852402/myworkshopfiles/

     

    Special Thanks to these guys to help me find solutions on *.lua codes:

     

    - Rinart73

    - Bubbet

    - Shrooblord

     

    Subscribe the mod on this link and read the change log for more informations:

    https://steamcommunity.com/sharedfiles/filedetails/?id=1821043731

     

    Pls: Follow the changelog and gimme what you want, like or don't like. Your suggestions is really important to me.

    Have a nice game. Thank you. Hope you, guys, to enjoy my mod. 🙂

     

    Like it and share! 😄

     

    --

    KaneNOD

     

  12. I solve the problem. The new version of the game changes the scripts for this turret.

     

        local forceToEnergy = rand:getFloat(1, 4)
        local rechargeTime = force / 1000 * forceToEnergy
    --  previously
    --  local energyPerSecond = force / 1000 * forceToEnergy
        local shootingTime = rechargeTime * rand:getFloat(0.7, 0.9)
    --  previously
    --  local increasePerSecond = energyPerSecond * rand:getFloat(0.01, 0.03)
        TurretGenerator.createBatteryChargeCooling(result, rechargeTime, shootingTime)
    --  previously
    --  TurretGenerator.createContinuousEnergyCooling(result, energyPerSecond, increasePerSecond)
        TurretGenerator.scale(rand, result, WeaponType.ForceGun, tech, 1)
        TurretGenerator.addSpecialties(rand, result, WeaponType.ForceGun)
    
        result:updateStaticStats()
    -- Now the "result" is updated by Statics Stats of the turret
    -- previously this line don't exist
    

     

    Now it works fine!  ;D

     

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