-
Posts
4 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by lavarius
-
-
Client side here!
Encountered such problem on the Rusty server
And they seem to have ports opend up
Tue Jan 31 20:32:37 2017| Client: attempting to connect to 78.31.67.88:27000 Tue Jan 31 20:32:37 2017| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0 Tue Jan 31 20:32:37 2017| Client UDP: Error receiving from 127.0.0.1, error: An existing connection was forcibly closed by the remote host, received bytes: 0 Tue Jan 31 20:32:37 2017| UDP closed [code]
-
So useless to join? it you just test it
We don't wanna go in your serveur, start a game if you shut it after some days..
Be sure you will keep it :)
It means i don't have any performance data for this game, so tweaking will be in progress when lags will be encountered.
And that i will not shutdown it.
-
Currently running in testing - tuning phase.
Steam auth turned off because it's not working :)
ip: 5.19.239.132
BE WARNED.
This is a EUR zone server.
If you are not from GER\FR\RUS\BEL\UK this server maybe laggy because of ping
Current uptime 76%
server hostable on ARM mini pc?
in Multiplayer
Posted
Look in to Upboard ot has an actual atom cpu on board and it's sized like RP maybe a little bigger :)