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SneakyTacts

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Posts posted by SneakyTacts

  1. A discussion between several members on the Discord server lead to the suggestion.

    The gamma slider can create beautiful dark backgrounds when adjusted to be less than 1.0. The dark background contrasts well with the nebula colors and projectiles. And our spaceships appear impressive when they match the dark environment of space (they also have attractively bright engine trails).

    But it also causes our spaceships to be too dark to see their details. And pirates become invisible to our eyes. So, we decided on this suggestion: a way to have lower gamma for everything except spaceships, so we can play the game with lower gamma. I propose a new second slider setting (underneath the gamma slider) that adjusts the contrast of the spaceships and other objects (stations, containers, fighters). The gamma slider would work as normal, but the new slider would *additionally* increase or decrease brightness of spaceships.

    With this new slider, we would use a lower gamma setting (e.g. 0.7) and adjust the new slider to increase spaceship brightness (e.g. x1.5). Then we would have contrasting light projectiles on dark backgrounds, and be able to see the pirates and our fleet of ships. This would be a great visual improvement.

    Image #1: default gamma settings (1.1 and 1.0) - from Cy #3680 and LivewareCascade#6166

    image1.png

    Image #2: low gamma settings - good, but too dark in some environments and screens

    image0.png

    Image #3: low gamma background (0.66) with bright ship (1.1 gamma) - good visual improvement! (photoshopped by Discord user Cy #3680)

    gamma_0.66_with_1.1.png

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  2. It can be a grind to increase faction reputation. If only it were a fun challenge, a challenging way to prove my loyalty.

    I made a list of missions, and I'd love to see some of them offered to greatly increase relations. I did notice that some are already a part of the game, which is exciting.

  3. 8 hours ago, Noble_Sicks said:

    i under stand your feelings man i have the same problem too i just wish that they had less turrets from like it seams like 50,000 different turrets to maybe 300 or less and damage correlates with the material its made from like iron it 10-30 dps and tritium is 50-70 dps I had two same turrets but the material it was made from was different. More and maybe all turrets are independent targeting so i dont have to find them im on single player and i have like one regulate turret thats independent targeting thats not a point defense turret but the turret factory is slow i found one on another single player that makes cannons that have a 50,000 damage per hit so i mad like 5 of them

    Here is helpful information about turrets, Noble Sicks: The stats of the turrets is dependent on technology level (based on distance from core 0,0) and the type of turret. Material only matters because you have to put it on a block made of that material. It may appear that the power of turrets depend on material, but that's only because material depends on distance to the core. You can use the research station to make a powerful iron turret with high technology. By the way, turrets will always adopt the technology level of the research station, so you can update all your old turrets there.

    I'd like to see turrets change to have intuitive and relevant stats. Then people like me wouldn't have to read about them to understand them.

  4. Try increasing the ‘gamma’ value slider in the settings of the game. I doubt it will help in this case, though.

    I also see blocks turn black on occasion. And some pieces become dark. I think it happens when I have pieces overlapping or any other time when the lighting system is confused. Normally, I don’t see this happening.

  5. Now is the perfect time to create a new galaxy! It’s what I did. You’ll love it. For me, there is no grind in this game except for building and combat, which I enjoy (except for terrible boss missions). If you’re concerned about mining, then make a second ship at the beginning and send it to an asteroid sector so it mines for you.

     

    About continuing your very outdated world: it won’t be bugged. I know because I use an old save to build. The quoted message you give is only talking about the supply and demand information which you can use to position stations optimally—you really should start anew to discover this (exotic+ trading module). It’s only saying that, after you update your galaxy, previously discovered sectors will have updated supply and demand information when you visit them again. Doesn’t matter much, but you won’t get accurate information about supply and demand in these old sectors unless you visit the ones that matter.

     

    However you proceed, you’ll have new missions, different faction relations, new build menu UI, far more interesting spacecraft designs, and much more.

  6. If a block has edge and corner variants, then here is how you select them:

    1. Open the block menu (G).

    2. Find a block that has a plus symbol + , such as the blank hull, neon, or armor. Select it.

    3. Now you have options for the shape at the *bottom of the block menu.*

     

    Most blocks don’t have corner and edge variants—usually the internal items like shield generators and crew quarters. I can send a picture if you need one. The videos you see are probably using a past version of the game, which had a very different-looking build menu.

  7. I think IFGs in their current form are bad for the game.  One of the greatest strengths of Avorion is that the ship construction system makes for an excellent ship destruction system as well.  But any ship with IFGs(which is every ship that a player makes) and some armor will barely lose any blocks before their HP runs out.  This is boring on a lot of levels.  Most importantly it makes it so you get very little on-screen feedback as to your ships damage state - the only way to know your ship is in danger is by looking at the health bar at the bottom of the screen.  Contrarily, if you don't mount IFGs, you know your ship is taking serious hits as parts get blown off; this is way more intuitive and way cooler than having to look at a UI element.

     

    IFGs also make your choices in designing ships matter a lot less.  You don't really need to strongly protect important components or anything, its not likely to ever matter.

     

    IFGs do solve the problem they seem intended to solve - letting you fight without shields without also breaking the bank.  You could solve that other ways though; for example IFGs could "bank" components that they protect, letting them be rebuilt by the crew without a high cost.

     

    This does bother me. My ships are relatively pristine at the time of their destruction. IFGs have many creative alternatives.

  8. I prefer having all our current blocks and materials free and available, so I’m not in favor of this idea, but I think you’re close to something good.

     

    For starters, making the whole galaxy fun to explore is a good idea of yours. I want incentives to be in naonite sectors later in the game, or to be in a different quadrant. To do this, there could be giant space monuments, mega-stations, unique factions, technology, and so much more to discover in particular regions of the galaxy, not just in the center.

     

    Three examples of a unique faction:

    civilians talk of a cluster of factions that have stealth technology;

    or of a faction to the north that has a great procedurally generated monument (asteroid carving or an interesting structure, or something else);

    or of a challenging alien race known to wage wars constantly.

  9. I expect that it will take a very long time to have vaccines distributed. Though there could already exist a safe vaccine, any vaccine will need to be tested for safety, which takes a minimum of years!

     

    Enjoy Avorion for now.

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