SneakyTacts
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Posts posted by SneakyTacts
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I'm playing in hardcore mode and have just fought pirates, and it seems that my turrets have been destroyed since their base blocks were destroyed. I repaired my ship and looked in my small collection of turrets, but it seems that I've lost them. Is that true? Or were they simply dropped and can be regained? I'll check the hostile sector for my stuff after I find new weapons, haha.
Edit: I think I've recovered my not-so-special turrets, although I do not recall finding them in the hostile sector. I'm going down to expert mode now, lol. Please share any info you know about this! I tried blowing up my turrets in creative, but only my fellow ship's HP would drain—no exploding turrets or blocks.
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Unfortunately, no. The only ways to obtain system upgrades are to buy, salvage from wrecks, kill bosses (you can repeat), get from secret stashes, and to do missions. Don’t forget about using the research station to upgrade systems, and that higher difficulties give rare upgrades more often.
-You could start a salvaging fleet that cleans scrapyard sectors to get scrap metal and upgrades.
-Salvaging fighters work too.
-Be rich and buy every upgrade everywhere.
-Hunt bosses again for XSTN upgrades. I think this works, can’t remember for sure. If it does, I know the bosses take breaks for 30 minutes to an hour.
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I have seen topics about this at least 3 times before. Afaik the devs do read most of the stuff in the forums and they are paying special attention to suggestions and feedback threads...
From that, I conclude that they do not want to change this.
We’ll see if they want to adjust this soon, since they said the first updates will at least partially be about the popular topics. Perhaps they changed their minds in the past few months but were too involved in their busy projects to consider and implement alternatives. Or not.
About the turret crew: I like to think that my turrets (and fighter craft) are controlled by AI and/or humans, and that the details are complicated. The AI need maintenance and upgrades and whatever else, and that’s why they’re paid for. Maybe humans are needed to understand the AI so they could maintain (or do something else to) the complex machines. Any way it is, I don’t mind hiring crew because I imagine that there is complicated reasoning for it.
Ah, yes, I almost forgot: as TESL4 says, there exists a nerf for automated weapons on a player’s ship probably because they want people to be active in battles, as opposed to sitting passively and letting omicron do it’s work. Of course, though, battles are more complex than this.
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By the way, no two worlds of the same seed will have the same ore in the asteroids. The asteroids may be identical, but the ones with ore are random, last I checked.
Also, my descriptions aren't consistent.
koonschi
The Oucfue, green
peaceful, careful, greedy, trusting
rings among a mess, look like people on couches = boring
1 big / 1500 small, no fog, purple+black nebula, lava planet
quisum
The Uehxuexxie, pale yellow-brown
aggressive, brave, greedy, opportunistic, mistrustful
half-rings & big blocks & less mess, catamaran corvettes = interesting
1 big / 1600 small, no fog, brown nebula, grey planet
cepheni
The Feizoi, pale green
aggressive, careful, generous, honorable, mistrustful
plain stations, funny corvettes = meh
1 big / 1300 small, no fog, earth clouds
soratina
The Geqixsoo, green
brave, generous, opportunistic
plain stations built by confused designers, corvettes are frogs = boring
? big / 1400 small, thick fog, yellow-white nebula, grey planet
schiebi
Buccaneers of Ydui, black
aggressive, brave, greedy, opportunistic
even more plain!, tall robot-like ships = meh
1 big / 1600 small, foggy, green nebula, ocean planet with islands
has a big green galaxy map
sue
The Ohuvh' Commonwealth, blue
aggressive, greedy, trusting
better than the last two, very nice long asymmetrical corvettes = interesting
1 big / 1300 small, foggy, rose-gold nebula, light purple gas planet
has a big blue to pink galaxy
musicmankretzer
The Aawqeami Planets, black
aggressive, careful, greedy, trusting
mediocre stations with thick rings, extremely boxy corvettes = boring?
1 big / 1400 small, foggy, light blue nebula
has a big purple-pink galaxy
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I’m also a victim, lol. Would appreciate a fix for this. Never mind, this is a different issue from what I thought I read.
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Someone here says that Steam restricts uploads to the owner of the game, so you’ll never be able to upload to your LordMaddog account. You could purchase the game for your own account, ask a friend to upload your files, or upload your files to a different website and instruct everyone where to put the files (it’s simple to do but many people may not want / be able to follow them). Don’t let this be the reason why you don’t start a fun series!
Edit: I forgot the link!
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Lol, well, I don’t think there would have been much to do after returning the ship. As long as you know how to order ships, you’re fine. Next time, order them back sooner or send them somewhere safe (scout before or scan for hidden mass signatures). Remember that holding shift queues orders.
Your friend will return to teach about torpedoes and more, don’t worry.
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Here are seeds with various home sectors. None are perfect, but I hope this helps you. I'm using "Avorion".
Seed Name (I am case sensitive)
Faction Name, Color
Style of nearby stations + corvettes
Big Asteroids, Fog, Environment
Iron
Eyzdoiq Followers, purple
boxy station, wide corvettes = meh
1 asteroid, no fog, purple nebula
Titanium
Eleaw Corporation, purple
big with few rings, nice corvettes = interesting
1 asteroid, no fog, dark orange nebula
Naonite
Dominion of Ca'yoi'doi, green
neat stations w/geometry, pretty corvettes = interesting
1 asteroid, extreme fog!, white nebula
Trinium
The Ilnearq, blue-green
compact w/tall circles, symmetrical & boxy = interesting
0 asteroids, no fog, blue-green nebula
Xanion
Church of Zuoefto, purple
boring boxy stations, cube-shaped box corvettes = boring
1 asteroid, foggy, peach nebula (orange-gold-pink)
Ogonite
The Empire of Uesvabor, pink
boring stations w/someSpikes, decent corvettes = meh
1 asteroid, foggy, peach nebula (orange-gold-pink)
Avorion
Roigaetgaet Dominion, rust-red
Peaceful, Greedy, Opportunistic, Mistrustful
good stations w/variety, relatively good corvettes = best!
1 asteroid, foggy, purple nebula
Jam
Oumeeh Church, orange
big circular station, nice corvettes = interesting
1 asteroid, thick fog, orange nebula
Jellyfish
Planets of Hoooo, light blue
narrow circular station, stick corvettes = boring
1 asteroid, foggy, brown nebula
2020
The Kuauolluod, black
stations like 3D mazes, interesting corvettes = meh
1 asteroid, no fog, pretty purple+black nebula
Artemis
The Galactic States of Bluniov, blue
Aggressive, Brave, Opportunistic, Generous, Mistrustful
blocky stations, long corvettes = meh
1 asteroid, thick fog, light blue nebula
Most were decent, actually, although I did have to ignore a few. I liked the ships of Jam and Avorion, and the names of Artemis and Ogonite.
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Never mind the Xsotan seed, TESL4, because the faction is quite ugly, haha.
Jam was nice. It was a church, but had impressive stations with rings. Colored orange-red-ish.
Jellyfish (I think?) is light blue with a large asteroid, but the faction name is “Planets of Hoooo”, lol. It’s foggy at spawn.
Avorion yields the Rolgaetgaet with fancy red corvettes.
You know what? I’m going to make a new post with categorized seeds for 1.0. Feel free to join me.
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Hey, Zerenity. I mostly just read this thread, but I want to say that a recent update has eliminated 0-second cooldowns by requiring at least some amount of time depending on what’s around you. If there’s nothing, every ship waits a short amount; if there are enemies, there’s a low and high limit.
Also, after reading these discussions, I’d love to see battles between large and small ships with each side having equal volumes and varying designs for various tactics. Like, three 8-slot ships vs ten 6-slot ships (or whatever’s more fair). There should be a YouTube channel for these battles.
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Looks like hardcore is the way to go for me too. What seed did you find that was good?
Since resource asteroids are distributed randomly—but with the same asteroids—and I can gain wealth fairly easily, I was really only looking for a starting faction with a name, color, and traits I liked. I think I picked “Xsotan”, with the capital X.
Warning: it’s not impressive—just good enough!
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Honestly, I think I've given up reasoning with and attempting to give helpful tips to folks that write posts in the manor this person did.
It certainly isn’t enjoyable to read rants, but I always hope that our calmer behaviors relax those who rant. I’d much rather read from people who expand from their complaints; some make the alternatives interesting, or at least respectfully thoughtful.
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When version 1.0 was released, I spent some time finding the right seed and difficulty. The rare loot bonus of the two deadliest difficulties was tempting, but I wondered exactly how dangerous the enemies would be. In case another person is curious, here is what I noted:
Expert:
+100% rare loot
+0% omicron
Hardcore:
+150% rare loot
+20% omicron, “mean damage”
Insane:
+200% rare loot
+100% omicron, “stupid damage”
‘Insane’ is insane! I’m sticking with Hardcore or Expert.
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Get a hyperspace upgrade or hyperspace core blocks and you can cover much more ground. sounds like you are trying to jump 2 sectors a jump and with no hyperspace upgrades... Utilize the jumpgates in NPC territory to cover more ground without jumping until you find a hyperspace upgrade or naonite to build a hyperspace core block on your ship. Jumping is hardly time consuming, just have to prioritize getting those upgrades if you don't want to spend much time traveling.
Avorion isn't your Fast paced, action packed shooter, and it shouldn't be changed to be so imo. If you want a challenge, don't play on easy and those pirates will use afterburners and catch you, then maybe you won't find it so boring...
Well said.
To Ulika:
I disagree with you. I suggest reading TESL4’s suggestions: install hyperspace upgrades, add more generators for power, increase difficulty (to give you something fun and worrying), use gates, and don’t make ships unnecessarily large if you’re going to use them for exploring.
About that last one: if you’re only trying to explore, use a quicker ship. If not, then follow the advice above. And do consider a higher difficulty. I’m using Hardcore mode for a challenge and to get +150% more rare loot!
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I've had this issue as well. Perhaps the devs could just change the build menu repair to only replace broken blocks but not do anything with the HP of the ship. The only way to repair the Hull HP would then be from repair turrets/fighters and repair docks. That would make repair docks at least somewhat more utilized than currently aside from reconstruction tokens for those playing on those difficulties.
That would also stop a player from boosting around long enough to avoid damage for 30 secs and then fully repair their ship and go straight back into the frey. I think I’d be ok with that.
Yeah, that’s an interesting idea.
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Thank you for Avorion, and congratulations! It is time to create a new galaxy.
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There could be two salvaging options. One for recycling resources, and another for clearing all blocks.
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Isn’t there a setting in the ‘server.ini’ file that despawns these scraps? Find the file and adjust this value from 900 to 200 (seconds) or so. Wiki says it’s for wreckages made of 15 blocks or less.
SmallWreckageDespawnTime
There is also BigWreckageDespawnTime
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Do either Sue or the Developers have an answer?
Answer
If the demo has been updated within the past year, here are some features you should see:
spacecraft communicating with text bubbles
some ships capable of 1000+m/s
stations having colored glass screens/signs
The Game
Glad you’re interested in the game! Part of what makes this game so enjoyable is the ability to easily build and edit a ship, piece by piece. This is very time consuming if you care at all how cool your spacecraft look. BE SURE you either have lots of free time to design your ships, OR are interested in downloading the magnificent ships of the community’s workshop. With your ship, you should play Avorion like a sandbox game.
Multiplayer
I’ve played alone for hundreds of hours, so it’s good for a solo game, in my opinion. To join a dedicated public server is very simple. Just press ‘Multiplayer’ and join one in the list. Some big servers reset often, so get onto their discord servers to determine if they reset too often for your liking. Apparently, joining a local game is simple, too (check link).
Links
How to join via LAN with your son: https://www.avorion.net/forum/index.php?topic=5441.0
Fantastic community workshop: https://steamcommunity.com/app/445220/workshop/
An interesting ship: https://steamcommunity.com/sharedfiles/filedetails/?id=1087480545&searchtext=Megalodon
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Thanks, Grom987! I’ve added #28 after reading your ideas. Some of what you said is actually already listed—missions 2, 5, and 15, I think.
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Anyway, if you have ANY questions, ask here and someone will answer.
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Haha, the developers implement complete features faster than volunteers update the wiki pages.
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Has anyone beaten the guardian yet and seen what the new Xsotan ships are? I haven't been able to find that info anywhere.
I haven’t, yet, because I’m waiting to play with them in version 1.0. But I imagine that would be pretty easy to do. Either enjoy a normal single-player game, or instantly build a capable ship in creative mode, use this command to get weapons, XSTN systems, and legendary systems, then take leaps to the center.
/run Entity():addScript("lib/entitydbg.lua")
You’ll see a new puzzle-piece icon at the top-right. It has the tendency to disappear, though.
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By the way, the number of sectors that may be active is a variable that you may change in the server’s file.
Can turrets be destroyed?
in General Discussion
Posted
Hmm, interesting. And thank you. It makes sense now. Yesterday, I misunderstood how turrets would be destroyed, but I now see what I was missing.
I think that switching back to expert gave me my turrets back, but I’m not entirely sure. Two of the turrets I lost were the starter turrets—the pair—and I gained a pair of turrets sometime afterward, and later I gained the same pair. Very strange, haha.