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SneakyTacts

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Everything posted by SneakyTacts

  1. I recommend doing any of these that seem interesting. I must’ve missed some, though. Difficulty - Lower the difficulty setting. - Migrate away from or very slowly to the core to build strength. - Don’t forget about the reconstruction coins. Money - Raid a wealthy station. I once made ¢400,000,000 from one military outpost’s body armor collection. I only raid “The Pirates of...”, but the recent update changed their names to “The Buccaneers of...” - Figure out stations and automated tradings via looping commands, if you’re interested. - Find fun in your favorite missions. - Invest money in a mining fleet of ships or fighters. - Pirate. - Don’t give up on trading, but know it takes patience. Read about the recent trade update. Fun - Spend a lifetime designing spaceships and stations in creative mode. - Join a multiplayer server. It’s easy! - Assemble a fleet of anything for any purpose, if you have the materials. - Annihilate a faction. - Get the good XSTN artifacts. - Fight pirates with style. - Find a partner. Quick edit: - Know that this is a sandbox game, in which you invent your own fun with all of what’s given. Maybe you now prefer games that give direction, goals, story, objectives? Sorry to hear that you haven’t enjoyed your return to Avorion. You’ve missed a lot of good updates. It’s actually releasing version 1.0 on the 9th of March! I hope you have fun.
  2. It’s still a good suggestion since those dots are difficult to see.
  3. Your ships in a sector are represented by a small square dot to the right of the sector they’re in. Have you noticed the little dots? Or am I missing the point? If you have more ships in a sector, you’ll see more dots.
  4. Woah, really? Can someone confirm? I will check later if no one else does.
  5. Lol, yes, that’s what the scanner upgrade or something else does. It upgrades your scan range from 5km to many more km. It must only be useful for a player’s ship—never the AI (am I wrong?).
  6. I haven't heard of such commands, unfortunately. You should post your ideas in the Suggestions category, where the developers may look and take notes silently. About combat orders, the game Gratuitous Space Battles is all about specific orders on custom ships. Applying these specific orders sometimes means the difference between failure and extraordinary success. Here they are, in case you're interested! Co-operative - share targets with fellow ships Vulture - fire at damaged ships in order to finish them Cautious - retreat from the front line at X% hull HP Rescuer - concentrate fire on enemies attacking fellow ships Protector - concentrate fire on enemies attacking a specific ship Escort - stay within a certain distance from a specific ship Formation - stay in a position relative to a specific ship Retaliate - return fire Keep Moving - keep moving and stay within range Last Stand - never retreat And the Priority (%) and Range to close for Fighters, Frigates, and Cruisers I'd love to see similar orders in Avorion for all aspects of AI captains.
  7. Yep! You can either post in the Suggestions category or post in my own list of missions. https://www.avorion.net/forum/index.php/topic,5849.0.html I would love to add to this list.
  8. Thank you for confirming, FuryoftheStars. I’ve edited my message. Here’s exactly what the developers said: “Players without any saved designs get 5 procedural ship designs of varying size that they can use” I also received new designs, but I might’ve been in the beta branch.
  9. I will share what I know about the random ships, so you might learn something new. - You can construct and edit a random ship from a shipyard. - Pressing F5 in the menu will generate a new random ship. F9 will generate a new background. Some computers require you to press both ‘FN’ + ‘F1-F12’, but you can adjust the computer’s settings. - You can board and capture spacecraft when the hull HP is >30%, then edit the design. Unfortunately, you can’t repair the spacecraft (broken blocks may not be replaced). - You’re given a small ship from The Adventurer in a new mission from an update in the past few months. + You’re given 5 random ship blueprints if you have none, but FuryoftheStars and I have still received some, haha.
  10. Lemons may taste confusing to new players.
  11. Have you heard about the most recent update? It releases tomorrow (26th of February), but you can play it by playing on the beta branch. The instructions and the full description of the update are in this link. I haven’t played in it, and it may have pleasant surprises for you if you haven’t, either. https://www.avorion.net/forum/index.php/topic,6253.0.html “New Endgame Content We feel that after killing the Wormhole Guardian there should be more to do with your time. With this update we introduce new Xsotan ships, a new server wide post-guardian event and three new bosses. In order to not spoil you too much we'd just say: Go and finish Avorion, and then see what happens.”
  12. Hi! Welcome! I have a question. How many developers there are? Some make many posts here, others very few, so I wonder if there are any I don’t see.
  13. Uh, what goes 100km+ per second in this game? Even players need to be rich and dedicate systems to reach such silly speeds, and gain no advantage. Most fast ships seem to go a couple thousand kps at the high end of the spectrum. Lol, I’d like to see an AI ship go at that speed, hahaha. And give them no brakes! I don’t think sectors have a size, but everything generates within a distance from the center. There are videos of people traveling (at <10kps) to reach the planets in the background; they actually exist! Oh, maybe you know what I’ve just typed? Oops.
  14. I see both the problem and the solution right there. Do you? Hint: press 'T' What does ‘T’ do?
  15. This must be the best recent update; it will be fun to play! But I wonder about the backups. What player progress is saved and could this be a good alternative to resetting servers? Sounds like online players could keep their hard-earned items while having replenished asteroids and faction stations. (But I don’t run servers and I join infrequently.)
  16. Welcome to the forum, Cairo. This is useful feedback so I’ve put your message in ‘Feedback’ for you here: https://www.avorion.net/forum/index.php/topic,6223.0.html
  17. This is good feedback from new member Cairo1 in the ‘Suggestions’ section. I’m putting their message here since it is more feedback than suggestions. https://www.avorion.net/forum/index.php/topic,6222.0.html
  18. I’m thinking that this could be an issue from updating an existing world to the recent economy version. One issue the developers warned about was something about prices updating, although I don’t recall it describing this. Ah, I remember it was about prices changing in a previously-visited sector being visited. This must be why you haven’t seen anyone having the same complaints—it’s a new bug affecting now outdated worlds. Has this world been updated to this version? Mods and the beta branch are known to cause such bugs. Not always, but at times. I got off the beta branch and don’t download mods because of it. Mods often become incompatible after updates and the beta branch showed me some strange stuff, haha. I’m sorry that you aren’t enjoying trading as much as you want to. I hope you’re still having fun. I’m waiting for 1.0 on March 9th to make a serious galaxy. I’ve been online occasionally to design and experiment until I’m bored. Can’t wait for the improved faction ship generator and end-game content!
  19. Yes, I know. I´ve seen these options but I can´t pick any of my ships in this dialog field... Are you sure you bought the tokens before their destruction?
  20. Alright, I see. Apologies for sounding rude, if I was. Just want to say that I don’t recall not having fun after all the pirates got their engines upgraded, haha. That’s all!
  21. I’ve not ever seen a ship fly so far away from me, so even if you aren’t exaggerating, it cannot be a “major” issue since it happens rarely and combat is often optional for advancement. I’ve seen them fly 100km for something else, but they return to me when they’re finished or dead. I have seen slow pirates 50km away, but I’m not required to hunt them, and no personal ship of mine is too slow to reach them within 50 seconds. When I try to flee from a deadly ambush, the speedy ships catch up to fight. Whether I’m weak or strong, it’s always fun to have to dodge and shoot at high speeds in a pirate sector. Both of us—the hunting pirates and I—fly at hundreds or even thousands of meters per second and exchange volleys. I love it. I spent a few minutes looking for pirates and tried to capture the high-speed chases I sometimes enjoy. I might upload a 30 second video to YouTube when I have the time to check whether the video captured what I wanted it to. Might not be able to, though, (and it’s not necessary). Maybe you can describe what exactly is unfun about how the pirates use speed? I might not be understanding you.
  22. After I destroyed my ship that had a token, the game highlighted a repair dock and gave a tip on reconstruction. I selected the repair dock and clicked on the ‘Reconstruct a ship’ tab and was given the option to reconstruct my ship. I’ve read that defeated alliance ships need a player *in an alliance ship* to reconstruct. I haven’t done this before and this is all the information I know. Hope you can reconstruct them.
  23. It’s good to be worried, but about development, it seems that the developers are too excited to have lost the passion to develop. In their announcement of 1.0, they address this concern about the game’s development halting. They state that not only will regular updates continue, but also the possibility of DLCs. They also reassure in saying that they could leave it in early access forever because of how much there is to add and adjust, but they’ve decided that March 9th will have the game they dreamed of years ago. I’m sorry that you feel that way about how some ships fly fast, but I don’t agree. To me, the speedy ships add a challenge and variety to the slow mix, while also not appearing out-of-place. I welcome a tweak to the speed of ships, but I do like it as it is. As for the servers, I can’t say about that, but I hope that’s fixed.
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