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SneakyTacts

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Posts posted by SneakyTacts

  1. I recommend doing any of these that seem interesting. I must’ve missed some, though.

     

    Difficulty

    - Lower the difficulty setting.

    - Migrate away from or very slowly to the core to build strength.

    - Don’t forget about the reconstruction coins.

     

    Money

    - Raid a wealthy station. I once made ¢400,000,000 from one military outpost’s body armor collection. I only raid “The Pirates of...”, but the recent update changed their names to “The Buccaneers of...”

    - Figure out stations and automated tradings via looping commands, if you’re interested.

    - Find fun in your favorite missions.

    - Invest money in a mining fleet of ships or fighters.

    - Pirate.

    - Don’t give up on trading, but know it takes patience. Read about the recent trade update.

     

    Fun

    - Spend a lifetime designing spaceships and stations in creative mode.

    - Join a multiplayer server. It’s easy!

    - Assemble a fleet of anything for any purpose, if you have the materials.

    - Annihilate a faction.

    - Get the good XSTN artifacts.

    - Fight pirates with style.

    - Find a partner.

     

    Quick edit:

    - Know that this is a sandbox game, in which you invent your own fun with all of what’s given. Maybe you now prefer games that give direction, goals, story, objectives?

     

    Sorry to hear that you haven’t enjoyed your return to Avorion. You’ve missed a lot of good updates. It’s actually releasing version 1.0 on the 9th of March! I hope you have fun.

  2. I believe what you're asking for already exists in 0.33.0 and I'm pretty sure it's in 0.32.2 as well.  If your AI controlled ship is in a system where a you have an explored gate/wormhole and the ship's jump drive can't reach the target system, clicking to tell the ship to "jump" to the connected system will instead move the ship to and use the gate/wormhole.  A mod is no longer needed to have AI ships use gates.

    Woah, really? Can someone confirm? I will check later if no one else does.

  3. I haven't heard of such commands, unfortunately. You should post your ideas in the Suggestions category, where the developers may look and take notes silently.

     

    About combat orders, the game Gratuitous Space Battles is all about specific orders on custom ships. Applying these specific orders sometimes means the difference between failure and extraordinary success. Here they are, in case you're interested!

    Co-operative - share targets with fellow ships

    Vulture - fire at damaged ships in order to finish them

    Cautious - retreat from the front line at X% hull HP

    Rescuer - concentrate fire on enemies attacking fellow ships

    Protector - concentrate fire on enemies attacking a specific ship

    Escort - stay within a certain distance from a specific ship

    Formation - stay in a position relative to a specific ship

    Retaliate - return fire

    Keep Moving - keep moving and stay within range

    Last Stand - never retreat

    And the Priority (%) and Range to close for Fighters, Frigates, and Cruisers

    I'd love to see similar orders in Avorion for all aspects of AI captains.

  4. Perhaps something has changed in this respect to this day.

    I will share what I know about the random ships, so you might learn something new.

    - You can construct and edit a random ship from a shipyard.

    - Pressing F5 in the menu will generate a new random ship. F9 will generate a new background. Some computers require you to press both ‘FN’ + ‘F1-F12’, but you can adjust the computer’s settings.

    - You can board and capture spacecraft when the hull HP is >30%, then edit the design. Unfortunately, you can’t repair the spacecraft (broken blocks may not be replaced).

    - You’re given a small ship from The Adventurer in a new mission from an update in the past few months.

     

    + You’re given 5 random ship blueprints if you have none, but FuryoftheStars and I have still received some, haha.

  5. 2. Events....

     

    5. End game quests and bosses

     

    Have you heard about the most recent update? It releases tomorrow (26th of February), but you can play it by playing on the beta branch. The instructions and the full description of the update are in this link. I haven’t played in it, and it may have pleasant surprises for you if you haven’t, either. https://www.avorion.net/forum/index.php/topic,6253.0.html

     

    “New Endgame Content

    We feel that after killing the Wormhole Guardian there should be more to do with your time. With this update we introduce new Xsotan ships, a new server wide post-guardian event and three new bosses. In order to not spoil you too much we'd just say: Go and finish Avorion, and then see what happens.”

  6. If a sector is only 200km wide, why do we need to travel 100km+ per second...Ludicrous speed has no place in this game, not unless all sectors become one open-space, but this isnt that type of game.

    Uh, what goes 100km+ per second in this game? Even players need to be rich and dedicate systems to reach such silly speeds, and gain no advantage. Most fast ships seem to go a couple thousand kps at the high end of the spectrum. Lol, I’d like to see an AI ship go at that speed, hahaha. And give them no brakes!

     

    I don’t think sectors have a size, but everything generates within a distance from the center. There are videos of people traveling (at <10kps) to reach the planets in the background; they actually exist! Oh, maybe you know what I’ve just typed? Oops.

  7. This is good feedback from new member Cairo1 in the ‘Suggestions’ section. I’m putting their message here since it is more feedback than suggestions.

     

    https://www.avorion.net/forum/index.php/topic,6222.0.html

    Hello, this is my first post here, I found this game recently and in the last week have ended up dumping all of my free time into it. My friends and myself quickly hosted a server and began playing, Now that we have reached the middle and possess end game equipment I would like to post some thoughts and suggestions in hopes the Development team will take them to heart.

     

    First I would like to say I am dazzled by the game over-all the polishing is great, and most systems are intuitive and straight forward. The building system leaves little to be desired with un-restricted shapes and sizes which is liberating when coming from a game like FTD or Space Engineers. Weapons are diverse and for the most part remain valid until game end, the auto generated turrets look good, and what little more could be wanted those too can be customized.  Though power creep can become an issue enemies in the core still provide a good ass whooping now and again just to remind you don't be complacent. Thank you for making such a great game, the 5 of us are well pleased with our purchase, and frankly at a bargain less then 20$ well worth every penny, and realistically we think a deal more.

     

    Now I will issue some short comings we have all had. Frankly the Tutorials are weak, though they do get the job done for the most part any of them can be explained in a few seconds in person. Many features then lack Tutorials or tool tips that help you understand the builder and various functions. after 2 weeks we have only just found what the view key dose, and again we were impressed with such a convenient tool If only we had known a week earlier while still outside the barrier.  There are a number of Glitches and exploits that still need cleaning up the worst of which are duping of ships, and duping of weapons. Though we still haven't figured out how ships get duplicated the event gives addition materials and weapons that are acquired dishonestly, we have found that if you repeatedly delete a turret during a lag spike the game will acknowledge all those delete actions as an additional turret going into the inventory. To be honest we have done this on purpose to duplicate Point defense turrets from before the recent update. (a 32 dps PD chain gun, and a 8.2 dps PD laser) Frankly even with the difficulty turned all the way up the Combat AI is still rather unsophisticated Both Friendly and Enemy combat ai seem to charge violently yet have difficulty with using weapons intended to fire forward, Likewise Broad sides are not something we see from ships that seem to be oriented in such a manner, and most defiantly not from our own that are given orders to patrol, or attack enemies.

     

    As  for block critiques The Turret lock block dose not also function as a custom turret platform, which would be nice. I feel the Computer core is under powered to a degree, and the System upgrades and small ships suffer for it. Perhaps the system upgrade mechanism could be modified from limited card slots to Processing power, and differing cards taking both reactor power, and processing power, then a computer core could increase processing power as it dose now, but also draw Generator power. Thus a small ship could hold a low power object detector Radar upgrade, and scanner making for a better Survey ship.

     

    Finally on to General Suggestions:

    As stated above It would be nice to have Turret Lock blocks also work for custom turrets.

    Again as stated above I believe the system upgrades and computer core mechanism could use a rework as it makes small ships inflexible and have diminished non combat potential.

    Custom Turret Depth, When i learned that custom turrets were an option i was most pleased, then that i could change shot color i was ecstatic as that's pretty awesome but after a time i though you know what, can we have a custom sound option? like you choose a color from the color pallet there could be a small number of Shot sounds that could be unique to each weapon.

    Turret Conversions at a turret factory Any given weapons save point defense can be converted to coaxial with damage and range modifiers based on base size. [Damage/range X (1+Base Size)] Fore example a 200 DPS laser range 8 size .5 would be 200x1.5 8x1.5 for a 300 dps range 12 laser.

     

    And weapon balance suggestions:

    Smaller Coaxial Weapons would be nice

    Launchers I believe could do with an overhaul My reasoning being most ships are faster then the shot itself making them easily avoidable

    Perhaps Launchers could be split into Burst fire mid range (8-14) high shot speed pursuit weapons, and standard fire long range (18-28) high damage bombardment weapons.

    Fighters Likewise are too slow to keep up with many enemies or the ship carrying them. Having speeds centered around build material with an over all general buff may make them more viable as for now they seem to be best for mining or scrapping.

     

    Thank you for reading this long Block of text, It was my intent to not read any other posts so that my opinion may come as fresh perspective on the current state of the game.

  8. I’m thinking that this could be an issue from updating an existing world to the recent economy version. One issue the developers warned about was something about prices updating, although I don’t recall it describing this. Ah, I remember it was about prices changing in a previously-visited sector being visited. This must be why you haven’t seen anyone having the same complaints—it’s a new bug affecting now outdated worlds. Has this world been updated to this version?

     

    Mods and the beta branch are known to cause such bugs. Not always, but at times. I got off the beta branch and don’t download mods because of it. Mods often become incompatible after updates and the beta branch showed me some strange stuff, haha.

     

    I’m sorry that you aren’t enjoying trading as much as you want to. I hope you’re still having fun. I’m waiting for 1.0 on March 9th to make a serious galaxy. I’ve been online occasionally to design and experiment until I’m bored. Can’t wait for the improved faction ship generator and end-game content!

  9. When you’re interacting with the repair station, you’ll want to choose the repair option.  In the new window that opens, you should see 3 tabs at the top. I believe it’s the 3rd one that allows reconstruction.

     

    Yes, I know. I´ve seen these options but I can´t pick any of my ships in this dialog field...

     

    Are you sure you bought the tokens before their destruction?

  10. So when ships in combat fly 500km away, you find it ''challenging'' that you have to fly all the way over there to join them? I cannot understand how you can even remotely consider or come to the conclusion for one second that this isnt a flaw in the game and somehow a feature. It is simply not defendable and by trying to suggest its a feature you are harming the prospect of a fix to an obvious Problem that you need to admit is a problem.

     

    I’ve not ever seen a ship fly so far away from me, so even if you aren’t exaggerating, it cannot be a “major” issue since it happens rarely and combat is often optional for advancement. I’ve seen them fly 100km for something else, but they return to me when they’re finished or dead.

     

    I have seen slow pirates 50km away, but I’m not required to hunt them, and no personal ship of mine is too slow to reach them within 50 seconds. When I try to flee from a deadly ambush, the speedy ships catch up to fight. Whether I’m weak or strong, it’s always fun to have to dodge and shoot at high speeds in a pirate sector. Both of us—the hunting pirates and I—fly at hundreds or even thousands of meters per second and exchange volleys. I love it.

     

    I spent a few minutes looking for pirates and tried to capture the high-speed chases I sometimes enjoy. I might upload a 30 second video to YouTube when I have the time to check whether the video captured what I wanted it to. Might not be able to, though, (and it’s not necessary).

     

    Maybe you can describe what exactly is unfun about how the pirates use speed? I might not be understanding you.

  11. After I destroyed my ship that had a token, the game highlighted a repair dock and gave a tip on reconstruction. I selected the repair dock and clicked on the ‘Reconstruct a ship’ tab and was given the option to reconstruct my ship.

     

    I’ve read that defeated alliance ships need a player *in an alliance ship* to reconstruct.

     

    I haven’t done this before and this is all the information I know. Hope you can reconstruct them.

  12. Hi folks!

     

    I saw an interview on Gamestar with Koonschi and I thought: That´s it! That´s the game I´m looking for! I wanted to wait till the release of 1.0 to get the best experience (Early Access is not my thing), but I couldn´t wait anymore  ;D

    So now I´m pretty much addicted.... Thanks for that  ;)

    Haha, good. Hello.

  13. I am worried by announcing 1.0, that you have simply lost the passion to develop. If that actually IS the case, at least fix these issues before you dare call it complete, else you are simply walking away from what is currently, visibly a very faulty product.

     

    I want to leave a positive review on Avorion, but i started another game a few days ago and within 6 hours i stopped playing because i just couldnt stand the AI flying 100's of KM's everytime it engages in battle anymore, i was sick of it. It looks to me to be in a broken state. Right now...cant play this.

     

    Do not release with these issues still here. These issues in particular will determine wether i recommend, or not recomment the game. I want to praise Avorion and play it with my friends, but you're making it reeeal difficult.

     

    It’s good to be worried, but about development, it seems that the developers are too excited to have lost the passion to develop. In their announcement of 1.0, they address this concern about the game’s development halting. They state that not only will regular updates continue, but also the possibility of DLCs. They also reassure in saying that they could leave it in early access forever because of how much there is to add and adjust, but they’ve decided that March 9th will have the game they dreamed of years ago.

     

    I’m sorry that you feel that way about how some ships fly fast, but I don’t agree. To me, the speedy ships add a challenge and variety to the slow mix, while also not appearing out-of-place. I welcome a tweak to the speed of ships, but I do like it as it is.

     

    As for the servers, I can’t say about that, but I hope that’s fixed.

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