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SneakyTacts

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Posts posted by SneakyTacts

  1. I don't like the changes to the Hyperspace cooldown because they make no sense. Why does being in an empty sector make your Hyperspace engine cooldown faster? Where is the science or logic behind that? Maybe instead of 10s for empty sector, and 30s for not empty sector, just make it 20s for all sectors.

     

    Also still very disappointed we still have no way to blueprint/copy/clone turrets. :'(

     

    Aw, man. I was thinking the answers were obvious! No one wants to spend two minutes in an EMPTY sector with their capital ship—nothing to do. That’s why no one has to wait anymore if there is literally nothing. The science: you’re skipping the boring time wasted.

     

    30-120 seconds for a non-empty sector because you could make a mistake and need to fight. They don’t want you to escape a fight. There exists a range because it sounds like your ship’s mass-to-hyperspace-blocks ratio still matters.

  2. Wow, FuryoftheStars, those real railguns were massive! Thanks for sharing. Imagine being able to say you get paid to develop railguns.

     

    A quick search reveals this information:

    - it takes a tremendous amount of electrical energy to generate the magnetic forces

    - the projectile travels at 4500 MPH (Mach 6 / 7200 KPS)

    - it has a range of 100 miles—that’s over a minute of cruising forward

    - recent news articles are pessimistic about its future while the US Navy considers building a ship for a railgun

  3. Yeah, this is a nice post and the replies have been fun to read.

     

     

     

    Railguns. Actually a completely ballistic weapon and must work like one - smaller projectile with high speed, but an actual projectile. Railguns never had anything to do with beams. The penetration must be removed and replaced with something easier to balance. Railguns should be good due to high accuracy at long range, not due to insane DPS. Every point of DPS the railgun gets must be met with the corresponding pump in power demand.

    This may be true for small rail guns at minor speeds (like Avorion’s), but if the projectile is traveling at a considerable fraction of the speed of light (say 50%) or is bigger, it deals way more damage! I’ve even heard that the damage dealt by such projectiles scale exponentially (not sure if that’s true). But, of course, our rail guns are pretty small, so you make a good point.

     

    The Halo game’s railguns on their ships are massive and deadly. I want to share this from its wiki just because I like Halo and it’s relevant:

    “A standard frigate-based MAC fires slugs of either ferric Tungsten or depleted Uranium measuring approximately 9.1 meters long at around 600,000 meters per second.[2] The high muzzle speed gives the 600-ton slug the kinetic energy and momentum necessary to damage a target and partially mitigates the unguided nature of the slug and its lack of maneuverability; once the round leaves the barrel its trajectory is essentially a straight line and cannot reorient its direction. Orbital Defense Platforms fire a 3,000-ton slug at four-hundredths, or 4% of,[3] the speed of light, around 12,000 kilometers per second. Unlike explosive artillery rounds or missiles and energy weapons, the destructive force of the MAC round is via kinetic energy on impact.”

  4. LOL, I never really looked at the enemy fighters. I always shoot them down before ever seeing them up close, but wow they look like crap. XD I mean most of the AI ships do, but still for a fighter the long blocky poll style is even worse for them.

    Lol, neither have I ever seen their fighters in detail, but, boy, do I regret it! That’s the most ridiculous bundle of scrap I’ve looked at.

  5. I do agree with most of this. Weapons should be reworked to be specialized and unique. Integrity blocks shouldn’t be. And I also prefer the idea of starting in the center and moving outwards, since there would be more to explore in the end-game (also makes sense for invaders to come from outside and not from within).

     

    Edit: you should make a post in the Feedback section that is concise.

  6. How can I tell a ship in an other sector to use an anomaly (“wormhole”) to jump?

     

    And three big requests to the studio, ... (3) a function to pay the crew automatically (you quickly overlook this and then there is a mutiny)

    There is no way to tell a ship in an other sector to use an anomaly to jump. It is impossible to tell a ship in your sector to use an anomaly, unless you order them to move near the anomaly. You can do this by:

    (1) Looking at an anomaly,

    (2) then pressing F9 to enter the strategic view. I might be wrong about the button.

    (3) And ordering the ship to move to the anomaly. If they touch it, they use it.

     

    I’ve never paid my crew manually. I’ve always paid my crew automatically. You must have accidentally disabled automatic payments to crew. You can enable automatic payments to crew by finding the button for it. I don’t know where the button is, but I think I remember that the button is in the crew menu.

     

    Good luck with your other requests! Have a nice day.

    ————

    ————

    Google translate (I don’t know the German language):

    Es gibt keine Möglichkeit, ein Schiff in einem anderen Sektor anzuweisen, eine Anomalie zum Springen zu verwenden. Es ist unmöglich, ein Schiff in Ihrem Sektor anzuweisen, eine Anomalie zu verwenden, es sei denn, Sie befehlen ihnen, sich der Anomalie zu nähern. Sie können dies folgendermaßen tun:

    (1) Betrachtet man eine Anomalie,

    (2) Drücken Sie dann F9, um die strategische Ansicht aufzurufen. Ich könnte mich über den Knopf irren.

    (3) Und befehle dem Schiff, sich der Anomalie zu nähern. Wenn sie es berühren, benutzen sie es.

     

    Ich habe meine Crew nie manuell bezahlt. Ich habe meine Crew immer automatisch bezahlt. Sie müssen die automatische Auszahlung an die Besatzung versehentlich deaktiviert haben. Sie können die automatische Auszahlung an die Besatzung aktivieren, indem Sie die entsprechende Schaltfläche suchen. Ich weiß nicht, wo sich der Knopf befindet, aber ich denke, ich erinnere mich, dass der Knopf im Crew-Menü ist.

     

    Viel Glück bei Ihren anderen Anfragen! Einen schönen Tag noch.

  7. Wanted to quickly make variations of the shipyards' cradle. Some things aren't in scale and others like the CRANES aren't finished, but it still looks interesting.

    tiLh2Zy.jpg

    3V8Eu5L.jpg

    4sAMFIK.jpg

    MwrnARP.jpg

     

    Here's a neat crane ("manipulator").

    The-hydraulic-manipulator-for-the-spacecraft-simulator.png

     

    Here's a neat shipyard ("construction station")

    construction_station___shipyard___deep_space_2_by_thomson89cz_dctrp1r-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NTIwIiwicGF0aCI6IlwvZlwvNDM5NGJlYjQtOTUzMC00NDZjLThmNDktY2Q5NGMxODM2ZDNmXC9kY3RycDFyLWU0M2MyMmFjLTg1NjUtNGEzZi05NzYwLTk1OWY0MTU1M2Y3OS5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.dxetM1RddUKyVYb_oVtXllUlBlpEH1vrfB6xiV8NqOg

     

    Here's one like the other.

    cff46ed271193814ca905feddb3f1c8b4401cbf2_00.jpg

     

    This one is full of cranes and is called a, "mobile shipyard."

    mobile-shipyard-3d-model-low-poly-obj.png

     

    And here's a shipyard more similar to Avorion's.

    3QWAB.jpg

  8. You can help the developers by reporting the crashes either in-game (press the bug button) or on this forum. They need the log file to investigate the crash.

     

    The developers recommend not playing on the beta branch (unless you’re testing or don’t care for bugs!) and I especially would not recommend this for a meaningful server. Check the information about the server or ask the owner to find what version it runs on.

     

    Glad you love the game as much as we do!

  9. Then after I have a lot of crappy turrets I go to a research station to combine them until I have a lot of rare turrets.

     

    hey vis where can I find research station? like what sector can I find it?  (im up to green ore sector atm)

     

    Welcome to the server! Research are often in a faction's "prime"/main sector, where their headquarters are. Sometimes you can find them in other populated sectors. Press F9 (strategic view) to see a list of stations in your sector, or use the map's search bar to search all known sectors for "research".

  10. ...

    Maybe the materials could be redone such that the materials have certian nieches like naonite having the best warp cores, titanium being the lightest, xanion having the best shields, ect.  but thats for a different topic (sorry for rambling).

    I think we all like rambles here, haha. Someone should make posts in the Suggestions section about the two things you’re saying in here.

  11. My point defense works well.  I built them at a factory and they do over 20dps with trinium.

     

    The quality (dps, range, velocity) of your point def turrets (and their placement) is important.

     

    Good tips, but don’t worry, Phezzan. This guy’s issue was caused by a mod.

  12. (Keep in mind that I’m only using 12.2 and don’t know how familiar you are with iOS)

    There are a bunch of settings in the Settings App > General > Keyboard. Maybe something there can help. When spelling a name that it wants to change, you may press the first suggestion box (the one in quotation marks) to tell it to ignore that word/name once.

     

    Maybe you can use the settings to teach the system to accept your words. Play around with ‘Text Replacement’. I make it replace ‘pp’ with :D

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