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SneakyTacts

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Everything posted by SneakyTacts

  1. I added to the list. If anyone has more ideas, tell me so that I can add them to the list! I'd especially appreciate help in the Mission Details section. Anthony has good details that I'll use.
  2. XTRMNTR2K is right. Here is a simplified comparison between the two mining laser types: [R-Mining Laser] high efficiency (60-99%); requires cargo holds; requires refinement. [Mining Laser] low efficiency (10-25%); instantaneously refines.
  3. Try zooming out far, then angling the camera so that asteroids and figures are silhouettes against the star. This is what I do to find special asteroids or recent wrecks in a system, but I’ve never tried it for my own wrecks because I haven’t died yet. Since you’ve already been looking for the wreck for a while, whatever upgrades and turrets it initially dropped must have already despawned. : ( Alternatively, you could cheat by pasting a command in the chat box to get random upgrades of certain types. If you’re interested, tell me and I’ll paste it here for you. It’s simple to use, but you shouldn’t use it if you’re uncomfortable with the idea because it will ruin your feeling in that galaxy. Edit: I just died in a new galaxy for my first time but all my items seem to be safe! Upgrades and turrets are still installed where they were. It’s all thanks to the repair token.
  4. You think the time it takes to respond relates to the authenticity? I’ve got to try!
  5. I must say that I have enjoyed reading your ideas, too, and also would love them in the game! Your idea of progressive missions with each leading up to the next is perfect! I think that factions would need to be more complex before that, though. I notice that I’ve accidentally made two number 4s. Oh well. I’ll distinguish the two with letters, now. I plan on playing Avorion sometime in my day today, so then I might hopefully add to our list! I also want to make a list of messages, helpful or entertaining, that the ships and stations may randomly speak. I like this new feature and I don’t want them to repeat themselves.
  6. Here I have compiled missions that I've thought of while playing Avorion or taken from the replies. Mission Objectives 1. Capture pirate or enemy faction's flagship—don't destroy it. This mission would generate a pirate or enemy faction fleet with one exceptionally strong opponent to be boarded. 2. Skilled pilot for hire—participate in a pivotal faction battle. This mission would generate two massive fleets of ships for a fair battle, bigger than the common battles. Some of the ships should be made to be stronger or more powerful than the player. OH! Or, the player would be required to borrow a provided ship. That would make the battle tough. This one would be very fun! 3. Escort a convoy. This convoy would be ambushed 33% of the time along a pre-calculated route. The description could say that the "convoy contains ongoing experiments in a mobile lab," or, "a senior politician requires defense," or it's just for innocent traders. 4(a*). Take a survey. You developers should take surveys in the form of government questionnaires in the mailbox. It would add life to the factions. For example: if you wonder about our play styles, then temporarily add a survey "mission" asking us which mining laser type we prefer to use (refining or not). 4(b*). Participate in a race in an asteroid belt. Use your spaceship to go through checkpoints in a deadly asteroid field. The description could say that the offerer's original competitor is crippled, so someone must take their place. 5. Construct a ship for a merchant, navy, miner, or transportation purposes. The player is rewarded with credits and extra resources if they submit a ship plan meeting their standards. The submitted ship design is then actually constructed by the faction and lives in the sector. The ship design must have a limit on some aspects, or the player might submit a massive dreadnought for a merchant as a joke, lol. That would be funny, though. The ship doesn't have to be constructed by the player because all the player must do is submit a saved plan to the buyer. It might be considered easy cash by some people who will do bare minimum, but others might take more than a minute to slap together the requirements in a pretty way. Requirements may include X number of turret bases, X hull HP + shield HP, suits X number crew and passengers, costs between X and Y credits, has X yaw/pitch/rotation, holds X cargo... 6. Help to salvage ships (hide evidence). If 75% of the targeted ships are salvaged using salvaging lasers, the player is rewarded with credits in proportion to the value of the ships salvaged along with whatever upgrades, turrets, and scrap they gather. The story behind this mission could be that the offerer destroyed the wrong ships or murdered people and urgently needs to scrap the unfortunate ships to hide what happened. It should be offered by a ship instead of a factory. It could even be a spoken event, like the traveler is to the early player. Update: apparently, this would make a good boss! 7. A legitimate smuggling deal. The only smuggling mission we have brings us to Bottan. The distance to the drop-off zone should be related to the hyperspace reach their ship has. The item to be smuggled should be confiscated by ships of war, just like Bottan's mysterious thing. More (3rd of September): 8. Tow a crippled ship. Either (improved) force guns or new tether-like tools would be used to help tow ships with engine failure home. 9. "Progressive"/"Chain" Missions. As 'Anthony AyeDog' below has described, mild missions would lead up to more important and diverse ones. Or, one mission has consequences resulting in a second mission. Here's an example, as Anthony has described: #3 (Escort) unlocks #2 (Pilot for Hire), resulting in #6 (Salvage after Battle), #5 (Construct Ships after Battle Losses), or #1 (Capture an Escaped Ship). 10. Rescue Prisoners of War. Capture and return a ship carrying prisoners in hostile territory (pirate or mutually hostile territory). 11. Repair a ship. Repair a damaged ship nearby. Could be a miner, frigate, factory, habitat, you name it. Note: this might be too time-consuming for stations. 12. Deliver goods. Become a freighter; deliver supplied cargo to a designated station. This is part of the game, oops. I forgot. 13. Fighter shortage. Produce and supply fighters that meet expectations. 14. Reconnoiter. Unlike its safe counterpart, 'Scout Sector', this mission requires the player to scout a busy sector. Like the 'Scout Sector' mission, the player must reach certain points of various parts of the sector, but must do so without getting caught by ships of war. Even if the faction is friendly, the player should be fined and ordered to leave for "displaying suspicious activity," if caught. More(4th of September and onward): 15. Sabotage enemy operations. There would be a few variations of this mission: the player must destroy miners for mining operations; troop transporters for planet, station, or system invasions; civilians for reconnaissance (selected civilians are assumed guilty of spying); or other ships for any other operations. We'd be tasked with destroying X number of a ship type. Credit to Anthony. 16. Locate a hidden base suspected to be nearby. This should be a special mission that pays well, takes time, and is especially interesting. Here is one idea to help you brainstorm for improvements: coded messages, hints in local speech blurbs, suspicious wrecks, and suspicious events would all guide the player to discover the sector that contains a fortified asteroid base. 17. Mediate a treaty between two factions. I like this one! The player would be tasked to negotiate peace, a ceasefire, or an alliance between factions by giving the opposing faction credits, goods, and resources from the other faction. The player would be rewarded according to how successful they are. The fewer credits, goods, and resources (from the faction) I offer in a successful treaty, the more rewards I am given. I do not know how the game would hint at the appropriate balance, though. Like, how would the player know to give 400,000,000 credits and 5,000 luxury food as opposed to 1,100,000,000 credits and 200,000 Naonite? 18. Guide a lost ship home. The ship may be a transporter carrying medicine to a sickly station or just a simple crew of civilians. 19. Hunt smugglers. You'd have to find a local smuggler outpost to either blow them and their supporters up. Or, there could be a random unknown condition that enables them to give themselves up. Works the same as a clearing a sector of pirates. 20. Clear an asteroid field / Harvest all ore-rich asteroids. Similar to the 'Salvage Ships' mission, you'd need to clear, say, 90% of all asteroids in a zone. This could be for sector safety purposes, so that stations won't be smacked by space rocks, or for aggressive purposes, so that an opposing mining company goes out of business. This might take a long time, so it might have to be worth a lot of money. You'd also get to keep all your resources, of course. Credit to Anthony. 21. Rescue hostages. The crazed hostage-takers threaten to immediately blow up a ship and all its unfortunate crew if the player gets within 15 kilometers of them. So, the player would have to snipe them from a distance! The crazed hostage-takers should also have rail guns and be happy to prove their sniping skills. 22. Rescue slaves. I'll be sure to write a sad story for this one! We'd have to liberate the slaves in some way. Maybe by capturing a ship with the enslaved, maybe by liberating an entire sector from pirate scum. Or both! (or neither?) Some slaves will offer to work on your ships, to which you may accept. 23. Defend/Attack wounded pilots in hospital ships. This is a tricky one in a good game called Critical Mass. They're so vulnerable. 24. Liberate oppressed asteroids. Those cultists are concerned about the treatment of solar systems. The asteroids are under attack by selfish miners, for example. Among other things, they're offering strangely powerful technology to anyone willing to take out a few miners for their cause. I wonder where they get this stuff? All they do is talk to that asteroid... 25. Crew shortage. A factory is looking for mechanics, gold mine is looking for security guards, military outpost is looking for pilots and qualified captains, and there are more looking for others! I thought this mission might be fitting since we may now clone and train people. 26. Defend a sector long enough for backup to arrive. Pirates are launching a major assault on a sector full of innocent people. You'll have to protect the people from waves of pirates, for many minutes, until the navy arrives. More (5th of March 2020 and onward) (Starts with true number): 28. Hunt for bounty / Eliminate target(s). Locate and destroy a certain specialized ship or fleet (omicron, overwhelming weapon type, speed, hull, shield, strategy...). Mission Details 1. Capture pirate or enemy faction's flagship—don't destroy it. "We want you to capture the ship that has been spearheading attacks against our navy." <-Credit goes to Anthony. "We were expecting to see this ship in battle. We want it taken intact, ASAP." <-Credit goes to Anthony. "Our flagship was recently subtracted from our forces and added to the force of the pirates. We need it back, intact." <-This is like the flawless American mission in 1804. 2. Skilled pilot for hire—participate in a pivotal faction battle. "We have handily flanked the enemy, but our navy has called for reinforcements. We're short on skilled captains, so we need you to lead our provided ship to battle." "We have handily flanked the enemy, but our navy has called for reinforcements. Please, lead this ship into battle. If you survive, you may keep it as a gift from us." 3. Escort a convoy. "A senior politician requires an escort." "The convoy contains ongoing experiments in a mobile lab." "Escort hospital ships carrying our wounded pilots. They depend on you." 4(a*). Take a survey. "[insert faction name, business name, or random acronym] would like to hear your opinion! Are trained crew more important to you than regular mates?" "Our survey will reveal what makes a wealthy person wealthy. Will you please participate? [insert options]" "Our new company wants to know which mining laser type is more popular. Do you prefer to outfit your fleet with raw or refining mining lasers?" And add whatever else you want to know. 4(b*). Participate in a race in an asteroid belt. "The team we were planning on sponsoring has had a major collision and is out of the game tonight, so we'd like to sponsor you as you race through an infamous asteroid cluster. It will be broadcast throughout many nearby systems. Good luck! 5. Construct a ship for a merchant, navy, miner, or transportation purposes. "We lost more than we anticipated and our shipyards are tied up with other production orders. We'll pay if you can source a ship for us." <-Credit goes to Anthony. "Our staff must have a vessel designed for interstellar transportation. We're interested in your ideas.” 6. Help to salvage ships (hide evidence). Still not sure whether this should be an event like the 'traveler' event or just a mission offered by a ship instead of a factory. I'll write it like I would for an "event." "Hello, [player ship name], this is the captain of the [random ship name] speaking. There has been a terrible accident here—wreckage all over the place. I’ll pay you, ah, 80,000 credits if you clean this place up. I wouldn't want for any tourists to have an accident with the debris." Player says, "Tourists? I haven't seen tourists anywhere." "Oh, well, I just wouldn't want anyone to stumble into this dangerous field of debri, you know?" Player says, "I'll need more money than 80,000 credits." "Right. Sorry. I'll give 150,000." Player says, "Why do you want to clear this desolate sector? It's devoid of everything." "I'm afraid I can't say. I just have a feeling that it must be cleaned. Wouldn't want to scare the local people, right? Yeah... and the navy might think a slaughter occurred here. That wouldn't be good." Player accepts: "That's great! We'll just, uh, monitor your progress. We won't fire, don't worry!" Player finishes salvaging: "A deals a deal. Here's your money. But we can't allow any witnesses. Prepare to be boarded!" A flotilla of boarding vessels are released like a flood through a dam. I guess this has become a new boss? Haha. Player declines: "No, please! I'll pay you 150,000 credits! We can't allow witnesses!" Player declines a second time: "This is the captain of [ship name]. Prepare to be boarded. We cannot let you escape!" A flotilla of boarding vessels are released like a flood through a dam. I guess this has become a new boss? Haha. If the player attempts to jump or attack the ship, the ship reacts as it does directly above. ... 23. Defend/Attack wounded pilots in hospital ships. "Our hospital ships are under imminent enemy attack. Rush to their defense. Many of these wounded pilots' lives depend on you." "Our sensors have detected terrorist squadrons attacking our convoy containing mobile hospitals. Rush to their defense. Many of these wounded people's lives depend on you." "We cannot allow the enemy's wounded pilots to recover. Ruin all their hospital ships." 28. Hunt for bounty / Eliminate target(s). "Locate and eliminate the warship/fleet that has been drawing our limited forces from action to protect vulnerable areas from its raids." "WANTED: The warship [ship name] of [faction] has been [causes: raiding civilian property, stealing national resources, terrorizing citizens...]. A reward will be given to the captain that destroys this ship.” I'll add more as I think of them. This was fun to make while playing. I hope we get exciting stuff on the bulletin boards! Update: Thanks, developers, for adding new missions recently. *I did not intend to have two number 4s. Whoops! The letters should help in differentiation.
  7. You can use the cheat command to freely generate new turret factories to replace those that you feel have been unfairly changed. Reply to me if you want help (it's simple, but uses cheats).
  8. Oh! I understand what you meant, now. I'll go to that post and edit my response, lol. That's very strange. What purpose does someone's bot serve in www.avorion.net ? Or a human that copies, what's their purpose? lol The post in question, to the observers of this thread: https://www.avorion.net/forum/index.php/topic,5736.0.html
  9. That wonderful thought has never occured to me--expanding the player's sandbox to sound. I like it! We can make our ships look nice and function uniquely (sort of), but we've yet to make them sound custom-ly special!
  10. Haha, that's just great--good to hear! I actually do not know of a cheat command for adding modules. You can always add Computer Cores to your ships to give them higher processing scores (if that's what it's called) so that you might have an extra module, in case you didn't know.
  11. I just wanted to comment, again, on how there are a surprisingly large number of guests that check user profiles for no obvious reason, haha. 55 members online and it looks as though 20 of them are viewing profiles I would never have guessed would be viewed. I wonder why?
  12. I 100% agree about the Xsotan needing a truly distinctive style.
  13. Hello! I read to item 10 and I have to agree with all of what I read. I might continue reading tomorrow. I might have the solution to your problem in item 5. From what I remember, pressing 'R' will locate the nearest enemy. I think you're pressing something like 'Tab' or the other which doesn't do that. Although, I wish 'R' wouldn't select torpedoes since they're so common that the 'R' button will only select one from the barrage of torpedoes instead of the dozens of ships sending them. Oh, I almost forgot! since you use the creative mode, you might find this command very handy: /run Entity():addScript("lib/entitydbg.lua") After running, you can click on the new icon to the far left of the upper-right corner. Click on it to gain countless cool commands. Maybe you'll find a use for something like generating a turret factory? So many of them are useful!
  14. Yay to boarding! I'm currently reading the update notes.
  15. Yes, I have news. According to the news page, the next major update will be massive and bring: -mods in the Steam Workshop -many more modifiable files -modding guides such as a general guide, examples, "internals" guide, troubleshooting, and best practices (these are officially available in the Wiki) With these, I assume that someone, if not a developer, will present a color scheme for the color-blind. Stay alert in the workshop and forum for such a mod! "Patch 0.23" https://www.avorion.net/forum/index.php/topic,5655.0.html "Upcoming Updates" https://www.avorion.net/forum/index.php/topic,5584.0.html
  16. Those pages look nice. I'm glad someone is updating the Wiki. Hopefully you will not only add information and guides, but also display screenshots for examples.
  17. I wouldn't know, myself, but I searched for "steam second monitor turning on and off" and found this first-result steam page. https://steamcommunity.com/app/377160/discussions/0/496881136900226528/ Some replies (about another game and from 2015) that might be of help: Hope this helps! You really should just look at the page yourself or try my Google search.
  18. I've read the first half and can definitely agree since we might be short crewmen as the boarding update comes nearer. Have to leave for now.
  19. Haha, I agree with your post here. By the way, don't forget the magic word "please"!
  20. Does anyone else find the current activities of guest users and members interesting to look at but also very odd or unusual? If you don't know what I'm talking about, first go to the main forum page in order to click on one of the lowest buttons in the page about how many guests and users are online. Then, notice that there are (probably) ONE THIRD of the users viewing other users' profiles. The vast majority of the profiles aren't even active, lol. Some have zero posts--how do they find such users? haha I didn't even know that there was a 'print' option at the top right of each topic page. I thought it would help me print on paper, but it actually made the text and formatting very plain to be digitally copied and read easily--or whatever else. Another question: does anyone use this feature of the forums?
  21. Thank you for the reply and the suggestion. This is, indeed, a nice way to fix it. Unfortunately, I've been playing on a server. So there's no way to use admin codes like that. In other circumstances I could probably contact the Admin and explain my situation. However, the Admin has been absent for a long time and we've not been able to contact him. :( Sorry to hear. Hope you will still have fun!
  22. I second this! I'd love a first-person view from my little ships.
  23. Oh, dude, ouch! I have not read your whole post, but here is a temporary solution. To refund yourself: 1. Run this command in the chat box /run Entity():addScript("lib/entitydbg.lua") 2. Click on the new puzzle icon it generates in the top right corner. 3. Go to the cargo commands tab (2nd to last) and repeatedly click an expensive item, such as the War Robot in the lower right corner. Each click will give you 10 of the item. 4. Sell your cheated cargo. You can sell anything at a smuggler's post if you brand it as stolen with the upper right corner button.
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