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BenWinston

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Everything posted by BenWinston

  1. I finally got it installed correctly and it's working great. I did notice one thing I'd like see in there, if possible. In the commands for the different fighter types, have 'Ignore' in addition to defend or dock. It would be nice to leave the miners mining or the salvagers, salvaging while the combat guys and the main ship are doing their thing with the bad guys. Just a thought
  2. I actually don't agree, but not because I use all the upgrades, but because I make a hell of a lot of gold selling them! And that advanced trading system has been a blessing! Without it, finding a place to get rid of cargo would be a major pain in the butt.
  3. Honestly, I thought Windows 10 WAS a bug all by itself!
  4. I have the same thing happening to me. The gate usually reports 'Not Ready' but I can generally always pass through. I've always wanted to mention it, but kept forgetting about it since it hasn't really affected me. Are you certain those aren't the 'Ancient Gates'? They look like regular gates, but MUCH bigger. They also do not have an event horizon unless you have the key.
  5. Unfortunately, I think 'bugdates' are just part and parcel in this situation. After all, isn't that what beta testing is all about?
  6. Can someone give me the version number? For some reason, I don't think it's show up for me on steam yet. My bad. I read it completely wrong. Sorry guys
  7. I would tend to agree with you in theory; however, Pirates would attempt raids into guarded sectors. Not the straight out attacks that we see right now, but more like the 'wounded ship' event that we sometimes get. They would drop in, attack a freighter or three, (Depending on the military presence) and then jump back out. Hit and run or Guerrilla tactics are very much a Pirate activity. Yes, Xsotan are pretty brainless about their attacks, I'd like to see in increase in ferocity the longer the player is in system though; First attack is standard three wimpy ships, second attack four or five ships with one larger, heavier armed ship, third attack maybe a battleship or carrier and a couple of cruisers with four or five scouts. Of course, that would be for closer to the core, and not on the fringe when you're too weak to fight them off; of course, you could always run away.
  8. I thought it might be handy to have something like a marker beacon for marking stuff in a sector; for example, when you're out exploring and find a big titanium asteroid, but you don't need titanium right at the moment. Slap a marker beacon on it, and move on. I do have some ideas for how to implement this, if anyone's interested.
  9. I have no idea if it's programmed that way, but what if you find/destroyed the 'enemy' faction's Headquarters? Seems to me that would do it, or at least it should do it. Just a thought... and yes it did hurt.
  10. My pleasure. It's the least I can do for such a great game that has held my interest for so long. I love this game; yes it still needs work, and some bugs need exterminated, but this game is so versatile and fun, that I doubt I'll be moving on any time soon. I do wish for more information from the devs, but working on the game is priority. Again GREAT work, and I look forward to the next as well as each and every update/improvement that drops. Okay, I know that sounded like I was sucking up or brown-nosing, BUT, it is how I actually and honestly feel, so is it still considered sucking up?
  11. (OP by Sir Winston Nov 1 2018) Combat in a Salvage area. If you are in a salvage sector, and bad guys show up, I would recommend running away instead of fighting them. You see, in the salvage sector once a ship is destroyed, it becomes salvage; even if there are still rockets and whatnot flying towards it. Unless you have a salvage permit, you're gonna♥♥♥♥♥♥off the faction that owns the salvage yard. (Missed shots that hit wrecks also are not appreciated) Don;t know how to fix this, but something needs to be done about it before a final release; One big pirate fleet and an admired ally was reduced to mistrustful. Not good. (Reply by Tactical Nuclear Coffee on 11/14/2018) I bought 1h salvage in a friendly area, went to make my team and left my ship auto salvaging for 20minz, came back and EVERYONE was red and attacking me, it must have happened just after i left because there was loads of "friendly" ships dead around me so yeah. Even with a permit it doesnt seem to work, maybe it just permits everything at that time rather than counting new stuff? Altho i cant see it being that advanced a system so who knows. Rather weird. I might buy an hours worth and go test it out at a later date. (Reply by Sir Winston on 11/14/2018) Perhaps it was the fact that you left the sector? The permit holder being you and not the salvaging ship? Did you leave the permit on the salvager? Could be a number of things there. What I was talking about was finding a salvage sector, Pirates or Xsotan show up, and you fight them. As soon as you destroy one of their ships, it becomes salvage and you better have a salvage license or the station you are defending will get mad at you. Weird, But yeah, what you described is wrong too. I suppose I should echo this over on the Avorion forum so the Devs stand a better chance of seeing it. (Done)
  12. While we are all waiting for the AI update from the Devs, I tend to simply go pirate hunting and sell the turrets I get from the salvage. What are you folks doing to pass the time until the update drops?
  13. Actually, that is a great work around for it; and one I may try. Still, I'd like to see the commands integrated, especially since most new players are not going to think of that.
  14. I actually think a good first step would be to separate the commands for the offensive/combat fighters, and the mining/salvaging drones. Once that's done, implement a 'patrol' command that for the fighters means look for enemies, and for the miners/salvagers means look for ore/wreckage. You'd have to define 'Enemies' for the combat fighters as any military ships that have a specified level of relations. Just my $.25 worth.
  15. Yeah, I'm aware of the mod; the problem is, I'm and old fart that has no idea how to install/implement it. I'm also a little leery of installing it on a beta branch game - beta's tend to be inherently unstable by their very nature. I was simply hoping to get the devs to put in more/ better commands for controlling fighters/miners/salvagers. Thanks!
  16. Someone, Somewhere has probably already mentioned this, but is there/ will there ever be a mechanic to automate mining/salvaging for fighters? If you have multiple squadrons of salvagers working a big wreck, you have to re-target them constantly as they break the ship/station up. For miners it isn't as tedious but still a pain in the butt; You have re -target each squadron every time they finish a rock. I have no idea how hard it would be to implement, but it would sure make the 'grind' a whole lot less. If mentioned before, I apologize; I didn't see it. Besides, as the saying goes; the skweaky wheel gets greased. (heheheh)
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