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Schmitt

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Posts posted by Schmitt

  1. On 9/3/2021 at 7:23 PM, An Ning said:

     I saw on the Steam forums a while ago that there was no intent to make torpedoes something you could produce.

    Would be cool, but like chairs in minecraft, the devs said they don't want it.

    yea true but intentions can change put something in try it if it doesn't work as intended remove it ... and if the community want them there is always a way ... if production on ships is too imbalanced put in a factory in the game which produces a blueprinted torpedo or something like that. There are a lot of ways to come up with something cool.

  2. On 8/26/2021 at 3:57 AM, draco918 said:

    I did some testing on this exact thing, and it seems that if your ship has mining fighters, it checks for fighters "on the ship" to see what it can mine. So even if you high enough tiered fighters, if they're deployed and out of the ship, when checked it doesn't detect a fighter high enough that's in the ship.

    I also suspect that this then sends a variable stating that it can't mine anything, and completely skips even checking for turrets...but that's just a guess based on behavior I've seen so far.

    i opend a new topic fort that issue

  3. After mining all Iron and Titan the ai stops mining and calls back all Fighters.

    After Starting Fighters back again (Xanion Fighter in a Xanion Area) they start mining , mining a bit and directly get back to the ship land and restart again mine a bit and repeat, since the spawning and spawning and despawning lag issue will be fixed in 2.0.5 mining is nearly impossible right now.

    Hope you all have a nice Weekend 🙂

    btw Fighter symbols really nice!

  4. Similar problem with Fighters

    if i have my R.Miner Fighters out mining by AI, i Stop the AI Fighters (for fighting Pirates) still out restart the mining order then i have the same issue its telling me there are no Asteroids to mine... i land the fighter restart the order and they start mining again.

  5. Hey,

    We can not figure out what's causing it but every time Fighters start or land (spawning and despawning) the Game lags severely we checkt all server stats no lag of performance there, and on the client side as well no spike in cpu, gpu, ram or networkactivity to explain the Lag.

    Used custom Fighter design 
    https://steamcommunity.com/sharedfiles/filedetails/?id=2060947160

    Tested by launching and landing 4 full Squads R-Miner from 4 Bays

    Thanks a lot i hope it helps
    Best Regards

  6. Hey, 

    I had build a little Alliance scouting Ship to fly around the Ring to find some factions to Find some Weapon Factory close to the Ring, I head with every Faction i encountered instantly a severe reputation loss as i encountered there border space they were showen as blue or purple as i scouted their Space further i lost somehow a lot of reputation and they went yellow or red. At first i just thought is just a hostile Faction until i saw it happen several times now and couldn't not figure out what happend. And we have no Standing manipulator in the dev tools for alliance standing i believe at least i couldn't figure out how XD.

    Thanks a lot for all the amazing progress!

    standing.png

  7. 1. Created a Turret in my case a R-Mining Turret in a Turret Factory
    2. Created a Fighter from that Turret
    3. Put the Fighter in The Squadron as Production Blueprint
    4. after around 26 min the Fighter is build 

    Situation one
    I Start a mining order, Fighter Start and disappear

    Situation two
    I put the Fighter in another Ship and make it a Blueprint same thing after production start the Fighter it disappears

    Made the same thing with a Chain Gun everything is fine  (on the own ship it sometimes works)
    accept if i put it on another Ship and start it, it directly disappears after the start

    I repeated the test with some more guns and directly bought Fighters sometimes it works sometimes it doesn't
    Can'f figure out any Pattern

  8. Yes fighter speed is also a thing but i think its more a technical issue ... if you increase the flightspeed the miners or salvagers also laser fighter cloaseing in on the taget to fast to get work done ... so they probably need a fight/workspeed and a crusespeed dependend on the range to the target.

  9. Hey, after 50 hours in to the game a feature i really miss is to order your fighters to salvage or mine the sector ... so you can clean up after a big battle and don't have to klick at every small pice of wrackage to get it salvaged.

     

    Thanks for all, keep up the good work! you'r all Awsome!

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