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FuryoftheStars

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Posts posted by FuryoftheStars

  1. I would maybe make a copy of it and run a separate instance to try out before doing it on the live server, but I wonder if deleting the faction files may help?  As all of the RNG stuff in the game is seed based, even deleting and recreating fully working and existing factions should regen them with the same traits and all.  I just don't know where faction relations information is stored.

  2. Yeah.  :/  I found some ideas online googling "spaceship armor plating texture" and looking at the images.  I think maybe simply adding rivets along the seams may do it?  But the textures in game appear to have been multiple layers they put together (many of them have various scratches or other streaks/shading across them), so I'm not sure I could add the rivets without it looking like arse after (again, no design artist here :P ).  Not without the original unmerged art assets, anyway....

  3. Speaking on turret factories, yes, the only way to get a better roll is to destroy and rebuild. Waste of money the way they have it set up....

     

    I’m not sure on the blueprinting. I haven’t looked through the code on them thoroughly since they introduced this, so it’s possible this is a purposeful restriction to keep you from blueprinting the most powerful turrets.

  4. I second the motion.

     

    Wube has proved with Factorio that you can set up your own modding and multiplayer system to facilitate crossplay across multiple OSes and shops.

    I hope Boxelware can learn from their endeavour and give us the most awesome Avorion there can be.

    Wube also has a much larger dev team.

  5. It has to do (in part) with the graphics rendering. If you turn your graphics settings up high enough, these will instead be replaced with red hashed outlines and it’ll display a message about rebuilding the geometry. It can be quite annoying.

  6. Anything that would reduce the number of cargo shuttles running back and forth would probably do it. It’s been a known issue that too many fighters/shuttles running around will cause lag. I think this is why the devs restricted how many shuttles can be running around from each station/sector.

  7. turretgenerator.lua:773
    turretgenerator.lua:774
    

     

    These lines appear to be switched:

     

     
       -- attach weapons to turret
        TurretGenerator.scale(rand, result, WeaponType.Laser, tech, 1)
        TurretGenerator.attachWeapons(rand, result, weapon, numWeapons)
    

     

    Good catch.  Yes, it needs to attach the weapons first, then scale them.

     

    Hopefully the devs see and fix.  maybe this is why everyone always complains about low DPS with lasers? lol

  8. Since 1.0 I also experience serious FPS drops during the game.  I never before encountered these drops but now they are very frequent. In addition to that, I often get messages when I send ships to sectors, that they are not in the memory of the server (I`m playing singleplayer). Als these things didn`t happen before 1.0.

    Yeah, that not in memory of the server thing I've noticed, too.  Leaving the map and going back in seems to resolve, I think.  I wonder if it's registering the ship as jumped before it's actually finished generating the sector.

  9. Curious on anyone's opinion of the darker color for armor?  I'm not sure I'm satisfied with it.  I'd love for it to be similar color to regular hull blocks, just different texture to differentiate if possible. :/

  10.  

    I currently have 5 mining ships looping between two big asteroid fields in Xenion region which profits me around 200 million credits per hour.

     

     

    200M / hour !?!

     

    With only 5 ships ???

     

    Vanilla or mods?

     

    Thanks.

     

    Probably using R-Mining with large cargo holds.

     

    I heard that asteroids reappear after some time, is that true?

     

    Yes, although the exact timer and conditions I believe are mostly unknown.  A few patches ago, the devs put in a note about reducing the timer.  And if I had to take a guess, they won't respawn so long as a player or one of their assets (such as a station) are present, though I could be wrong.

  11. You should be able to check and see what mods you have running by going into Settings -> Mods from the game menu. Anything with a check next to it is enabled.  Even some QoL mods could cause this. I once used one that reduced the cargo space of scrap and it randomly caused some sectors to not spawn correctly.

     

    No, all player assets are stored in different files.  They only things that I have noticed (and been told about) happening from deleting sector files are:

    1) Weapon group assignments on any player ship/station in the deleted sector will be reset.  You’ll need to reassign weapon groups.

    2) Any sector (who’s file you delete) where you or someone else had previously destroyed NPC stations and/or otherwise cleared out will be regened as if this had never happened (ie, they’ll all be back).

    3) Any sector (who’s file you delete) where you had claimed and then built a mine on a claimable asteroid will end up with the claimable asteroid respawning (but your mine will stay/still exist as a separate entity).

  12. Are you using mods?  Mods can sometimes cause sectors to bug out and not generate anything.  I know on occasion some sectors are retriggered for regen, though I didn't think it was supposed to happen if you already had something present there?

     

    Find the sector files for that galaxy, then delete the ones for that specific sector.  If you are using mods, try disabling them before you reload the galaxy.

  13. Well, I've heard that there are some memory leak issues from running the game for a while.  A simple restart fixes those.  A fix is supposedly on its way.

     

    Otherwise, maybe also check this?

    In your nVidia Control Panel, go to the "Manage 3D Settings" section and then click on the "Program Settings" tab on the right.  Add the game (avorion.exe) to the list if needed, then scroll down through and look for the "OpenGL rendering GPU" setting.  Make sure it's set for your PC's GPU and not auto.

  14. I would think that because of the way the game is designed, the asteroids would have to be comprised of tens of thousands of little blocks to pull that off.

     

    Anything else may require reworking the engine at this point.

     

    Don’t get me wrong, I’d love to see that kind of effect, too, even on ships (and then maybe stuff like block count wouldn’t matter anymore?), but I don’t see it happening.  Not for this game in its current form, anyway.

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