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Posts posted by FuryoftheStars
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Cargo shuttles are completely gone in 2.0
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2.0 beta now allows pressing F6 at the menu screen to capture the blueprint of the ship/station shown there.
You can also use that faction's shipyard to build their ships, and any station founders you build from that shipyard will have the option to use their station blueprints on founding. Doesn't work for mines, obviously. Suggestion for fixing that and expanding upon the current station founding access to their blueprints metric:
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delete me
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Moderators, feel free to delete this.
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37 minutes ago, NerArth said:
I hadn't seen any new notes mentioning that it was added (after the fact), sorry about that.
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4 hours ago, NerArth said:
Have you tried the option called "Always Turn Ship", in the Controls menu? It enables the old way of functioning for the Mouse Steering mode.
That option was added after this feedback was posted.
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Icons are so small I wouldn’t be able to tell the difference. I’d rather something like the Flight Sector Overview mod being integrated in. But that’s just me. 🙂
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So as of right now, there really isn't anything in game to know how to deal with a pirate mothership's immunity aside from just deciding to stick with it. Many people are apt to actually wonder if they're missing a special weapon or system upgrade or other special type of thing that needs to be done first and just simply bug out.
This suggestion is to actually drop some hints somehow.
First idea that comes to mind is an idle chatter from NPCs. However, this has a high probability of being missed.
Second thought, actually comes from Noa Aldritt on Discord, have some kind of graphical effect, like tethers from the small pirate ships to the mothership, to indicate that they're protecting it somehow.
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It'd be great if the filter field (in things like the inventory, map screen, etc) could accept slightly more complex filter/search terms.
For example, when placing turrets on my ship, sometimes I find myself wanting to filter based on actual slot count. But typing slots 3 will filter down to everything with the number 3, regardless where it appears. Perhaps allowing the use of quotes here could work? So we'd type "slots 3" and it'd actually filter down to only 3 slot turrets.
Sometimes I also want to filter based on a negation. Like, say, I want all non-coaxial, or I don't want any 4 slot turrets. Allow a NOT keyword, so NOT coaxial or NOT "slots 4".
Stuff like that. 🙂
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31 minutes ago, Dawg711 said:
There could be an issue with this for those of us that do not have slow load times. I have over 1k hours and never has my ship been in combat before I could load in. I exceed all the game requirements though and do not play on a overpopulated buggy server so this could add to that positively.
If it takes me 2 seconds to load in and the ship is not there fast enough now you create another issue of I am in my drone and gets destroyed. Would seem to me if you are not in an area example Nanoite before you are ready for it then you should be destroyed. Trying to push to the end of the game too quickly skipping over much content should come with consequence. Actually had that happen to me yesterday but see I choose to not pay at the same time had plenty of time to answer the hail.
Not trying to speak against your hardware but ever think that this loading screen issue is something that needs to be fixed on your end instead of the games?
I think you're completely misunderstanding the issue and the solution I'm proposing. I'm in no way saying that you should drop in via drone until your ship is loaded. I'm saying that so long as you are at the loading screen, you and your ship are simply never loaded into the sector for other craft to interact with. Once everything else is done, then it can load you in and drop you out of the loading screen.
And thanks for assuming I have **** hardware or am not ready for an area? My computer is probably better than 70% of the people that play this game, but it still takes upwards of 10 secs to load into a crowded sector. So congrats on being in the top 1% if that's not an issue for you. Further, the ship I was using in the case that prompted me to post this is able to wipe the floor with massive amounts of pirates (so many it's causing the sector to lag) just 2 sectors over from where this issue occurred without breaking a sweat (I can literally park the thing and let autofire take care of stuff). But on first contact with this faction I had never met before, they were already at war with me and their dozen sector patrol crafts came over and started pounding on me immediately. And sector patrol craft get damage and health buffs far above and beyond what pirates or the other stuff gets. As it was I was still able to destroy close to half of them before they killed me. If it weren't for the loading issue, I wouldn't have come out of the loading screen to find my shields at <10% and I'm pretty sure I could've taken them all.
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Moderators, feel free to delete this.
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Moderators, feel free to delete this.
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(Edited from original cause I noticed the issue I'm having is more wide spread.)
It's now more difficult to see what you have selected in various screens, like turrets on you ship in the Ship screen for weapon group assignment, selecting turrets/upgrades in the Inventory screen, selecting blocks in the block window of build mode, etc.
Suggest toning down the white border around each item and only use it at that intensity for when you actually select it.
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Moderators, feel free to delete this.
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And apparently trying to edit the post screws up the formatting of the quote, so any further "edits" I need to make will be in this post.
Unless it's stuff within the quote that I need to edit. *sigh* Good thing I kept the original document I typed it all up in originally....
Ok, should probably also note that the whole thing kicked off at (relative to my time) 9 AM EST and lasted to a little over 10:30 AM (they originally said 45 minutes, but obviously went over!). Sorry, RL and difficulty trying to export it all into a format I could edit kept me from posting this up until about 4:30 PM. 😛
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THIS IS A TRANSCRIPT ONLY!! It's already long since done and over.
I cut out a lot of the fluff and banter, tried slimming it down to just the questions that actually got answers.
In cases where a question was asked, a dev replied, then someone replied directly to that reply with a followup question and a dev replied, I tried to group them together, so they're not all in "chronological order". They're marked with --[[ and --]] around them. Anything in there surrounded by ((( and ))) is a comment I threw in (there's only 2... you'll see em).
I did very little editing to spelling, grammar, etc of questions and answers.
(Oh, and for some reason I had a heck of a time getting most of the emojis through, so many are missing. Sorry.)
Anyway... here it is.
Quotehow are you?
koonschi: Great! A little stressed, a little worried about how it's all unfolding 😄
how many bug reports have it been until now 😄
koonschi: @leti said something of 120 this morning, so 5h ago
Considering the feedback regarding the ship rotation that I could notice here in the Discord channels, are you planning to take another look at this issue?
schiebi: We will do a config option for this, so you can opt for whatever you like more
How big is the build limit
koonschi: Pre-2.0 ship of 15.999999999999 slots
koonschi: Or infinite, if you're in free play or creative
koonschi: or classic
Has the secret boss battle been found yet
schiebi: Not yet as far as we know
is 2.0 likely to be the last major update? are there any plans for the future or another game
koonschi: There are plans for the future! No spoilers though
Which new feature is the one that you two and the rest of the DEV team where most on the fence about (as in, you had to implement it but you're not sure yet if you actually like it yourselves or not)?
koonschi: Ship controls 😄
Can we have stations in transport mode be able to use engines and thrusters like normal ships?
schiebi: No stations are stations and are not supposed to move on their own
Is there a possibility of allowing more bevelled polygons and curved polygons in build mode?
koonschi: no plans, due to technical limitation
why do shuttles go to a jumpgate? to simulate them going to another system for stuff?
koonschi: they like them and its the easiest way to travel for them
Will you include formations as a feature, so that ships can fly in specified positions alongside the fleet leader? One thing I would love to see is the ability for dreadnoughts to form the Wall of Battle.
koonschi: same here, but that would add tons and tons of complexity and the dev time invested wouldnt be worth the value that would come out of it
duno if it's already part of the beta, but is it possible now to form fleets, so you can send fleets around instead of always having to pick all the ships you wanna move one by one?
schiebi: We introduced a new move command, where you can use escorts to move whole fleets
Do you like cats?
schiebi: As long as they don't want to sleep on my face, yes
Any plans for armor and hull texture options?
koonschi: yes no spoilers though!
where can travel hubs be found?
schiebi: Everywhere in green blips
Has the "added imbalance to test bug reports" been reported yet? ^^
koonschi: nope!
Can a Finance screen or Books of Accounts screen be provided in-game, so that we can get a clear picture of profits, losses, incomes, and expenses? Also, can a sector tax system be implemented, so that our stations in faction space will have to pay some kind of property tax?
koonschi: that is a really really great idea for a mod
What is one of your favorite changes in this update? I noticed the zoom-in feature, and I like it!
koonschi: Ambient shuttles, by far!
When establishing a central production hub it can get messy trying to ship material around. Has the idea of a central storage been given any thought? Essentially allowing all production to deliver to and take from this 1 structure? Would simplify so much production infrastructure.
koonschi: central storage won't be necessary with the 2.0 factory configuration model
How exactly do we get building knowledge? I've heard that on higher difficulties you have to fight Swoks with only iron to get titanium
schiebi: Just try to fight of pirates in yellow blip sectors or get good enough relations to a faction and buy it from them
Would it be possible to allow blocks for the modding community? Or is that too big an ask
koonschi: We wanted that for years but it'd require a complete overhaul of the block system, which would lead to major performance issues. I didn't add it from the beginning and now it's too late without a month's worth of work
--[[
Why hasn't auto fire been implemented yet? Like when mining a large asteroid. Key bind for laser always on type of deal instead of holding the clicker
koonschi: Autopilot is the answer
schiebi: You can use your autopilot for this. If you have a captain you can even mine the whole sector while just sitting there and watching your ship
But only with a Captain
koonschi: Have you tried the strategy mode?
Do the commands differ from strategy mode in comparison to "normal" mode? If yes, why would there be different commands usable?
koonschi: some are more complex and longer, and the autopilot is too dumb for them. that's when a captain comes into play
--]]
Is it by design that without a Captain, only the "Refine Ores" command is usable for your own vessel for the Autopilot?
koonschi: yes
Why dont Scavenger Captains benefit from Scrapyards while on duty
schiebi: Because they don't have a license to do this
--[[
I'm curious about why the change to ship rotation was implemented. What problem was it trying to solve?
koonschi: people smashing into stations after docking
((( I think the below comment was related to the above question, but I’m not 100% sure!! )))
koonschi: to think we almost threw that control mode out
--]]
How's the mood at the dev team now that this major update is close to being pushed out.
koonschi: I can only speak for myself but I'm pretty relieved
schiebi: Same here. It feels good to finally present you what we have done the last months
question will captains be moddible?
koonschi: they already are
Any plans to change the load screen between sectors to a dope animated warp screen?
koonschi: I WOULD LOVE THAT
will planetary gameplay possibly a thing eventually? maybe as a DLC? or is it completely ruled out?
schiebi: No
koonschi: Give me a decade
Are there any plans to eventually make hacking moddable?
koonschi: nope!
Why aren't autopilot and strategy mode equal in terms of functionality? You can kind of get the greyed out autopilot orders without a captain via strategy mode, but it is a hassle.
koonschi: they're not the same
Do we have any idea on an automated economy? Like a fetch order where merchants retrieve things for a premium? So long as we have stations mapped with the resources?
schiebi: they already can. And you can make supply routes for your stations
Would it be possible to make it so you can send multiple Miners/Traders/Etc in the same mission (like how escort selection currently functions) and having that also increasing payout a fair bit, but also lowering efficiency? That way, you could do things like a 5 miner / 2 escort single mining mission?
koonschi: We're thinking about this
Can other players encounter your captains that have been sent out on orders in multiplayer? IE can you still pirate from an R-mining vessel?
koonschi: no, they're safe
will the hyperspace jumping animation and SFX get some love at some point now that we'll be spending more time jumping and watching/listening to it? I love the charging up sound!
schiebi: They already have our love
koonschi: WHY U HATE OUR JUMP ANIMATION
koonschi: (╯°□°)╯︵ ┻━┻
Which Dev has the cutest dog, Also provide proof
schiebi: Should be @Sue as she is the only one with a dog
Sue: Me
How much does the ship design influence the operation results? From my limited understanding of lua only turrets/fighters and freights space are taken into account
koonschi: it's mostly influenced by cargo bay, equipment and captain. we thought about making it influenced more by design, but that lead to much confusion during internal testing
when you plan particle emitting blocks? Seen that in the roadmap and I still want to build refinery ships around that
koonschi: Engines, Thrusters
Will there be a simple “follow” command? For weaker/non combat ships that otherwise suicide into enemies if set to escort
schiebi: Use escort. If your fleet is strong enough, everything will be alright
are the ship size limits so that people don’t build capital ships in the outer rim that could take on the WHG already?
koonschi: The game is quickly trivialized by grinding and building a moloch, and I don't like that. I know other people do or arent bothered by that, which is why Classic mode is still there
You both having fun answering our billions of question? Or is it stressful and hard? I'd imagine a bit of both
schiebi: It's a bit of both, yes
I feel obligated to ask.... STEALTH is coming when?
koonschi: when it's done 😛 (this is not a confirmation)
schiebi: Maybe there are already stealth ships, and just no one is able to see or detect them, so the technology stays covered too?
MOAR ambient shuttles
koonschi: YESH
when doing mining missions can your ship die on them?
koonschi: only if you keep ignoring its calls for help
Are the bugs related to alliance vessels not being able to do quests being addressed?
koonschi: we're constantly working on that
Are there any plans to add new basic weapon types? I saw that you guys added a few more special types.
koonschi: we have a few ideas, but they'd have to have a good purpose and place among the rest of the weapons (nobody wants OP or useless weapons)
How do you help the mining ship if it doesn't exist in a sector? If its attacked does it render in?
koonschi: Try it out
Do rifts shift? If not, is that something you've looked at?
koonschi: Rifts shift it you mess with the .ini file
Will we be able to customize fighter shot and trail color at some point?
koonschi: So much work for so little customization. Probably won't come unless it's for free with another feature we're adding
how rare are actually claimable wreckages?
koonschi: very
koonschi: in all seriousness though i can't tell you off the top of my head. they exist, but they're rare
How about making Safe Removal of Upgrades a Mobile capability, ie, for a small nimble service boat ?
koonschi: you should try removing them from a station in 2.0 and see what happens
Are there any plans for 1st person view? For example, a cockpit block that would determine where it would be situated on the ship
koonschi: no because controls are weird and wonky
Does the DEV team know that the pirate raid mission is bugged and people aren't getting their rewards?
koonschi: yes. believe me. we know. you all made sure we do 😄
Oh, one thing I'd love to see. mining torpedoes Would mega asteroids that you'd have to specially crack be a thing you'd consider?
koonschi: i thought about those as a joke and then remembered that many people would take them too seriously and then dropped them
Can we get a Reward/achievement for Saving the Pirate traitor in hidden sectors?
schiebi: We'll see. Maybe if there's enough people whishing for it
Are there any plans to make factions more intractable between each other? Like sectors switching control or expanding
koonschi: we thought about this for a long time and it's such a complex feature that it would basically be a second game if we wanted to do it right (which we do)
--[[
Would aiming reticles be a thing on targets? say most of your weapons have the same speed, so a little + sign would appear on your target where you would have to aim
schiebi: Very difficult, as weapons have very different projectile speeds
then aiming reticle averages your weapon speeds to provide a middle ground? or, a computer system that would introduce this as a feature, that would encourage players to get same/similar weapons (shouldn't be a problem with turret factories)
schiebi: Middleground means that every weapon won't hit with this reticle
--]]
the super weapon power fantasy, is this somewhere on the board? Think eve online super weapon giant laser beam etc etc
koonschi: not planned, those would be fun for 15 minutes and then the game's over
Is this just an ilusion or are there more faction battles now?
koonschi: there never were any faction battles to begin with, unless @schiebi sneaked them in some years ago
koonschi: to be more serious though, it's random and not linked to the update
Shoot through invisible blocks when???
koonschi: already!?
WHO made the travel hub Ring, there is no way its generated? massive props to him/her i love it
schiebi: I forwarded this
Will tutorials get updated in the future (or will we get new ones for advanced concepts involving automation, running your own faction, etc) or is that currently not worth the effort?
koonschi: we updated them with 2.0
Any plans to add something like an energy ram that scales the damage by your speed?
koonschi: i remember when our physics was still even more wonky and you could just boost towards the WHG and then pause -> transform ship into a large asteroid -> BAM
Can we build our own travel hub stations that work like NPC ones?
schiebi: No
What happened to the "old" avorion ost, and why it can't be played?
koonschi: you're talking about the combat tracks from back then. Youtube strikes that we couldn't get rid of, also it was just temp music. you can just copy the old music into your folder and rename it, should work fine
Has anyone reported that autopiloted ships don't seem to be traveling through gates? My friend on my server seems to be having his autopiloted ships waiting infront of gates indefinitely. Seemingly fixes itself if he re-plots the route
koonschi: report it!
Is the no boost in autopilot a bug or a feature?
koonschi: yes
what was the weirdest bug you encountered when working on 2.0 that got fixed before it was released to the wild?
schiebi: For me it was a bug while working on some pirates. I made a little mistake and the pirates didn't stop spawning. When I had about 1000 pirates and 380 torpedoes on their way, I decided to back off with my 0.1 FPS
koonschi: i've never produced any bugs in my entire life
schiebi: Doubt......
koonschi: shut up
schiebi: Ok boss
What exactly is the difference between Classic and Normal scenario? The only thing I know is that classic doesn't have the new progression
koonschi: it says it right there in the tooltip
anything that will make it more useful to use non histscan weapons or change them in some way? friendly fire can be a real problem with them
koonschi: projectile speed of all weapons was buffed, you could have seen this if you had tried to start avorion 2x on 2 different steam accounts next to each other after buying it twice
whats the case when captain have conflicting traits like commoner and careful having conflicting chances of being ambushed? does it cancel eachother out?
schiebi: Both get applied. Check the command for further information about how the traits affect them
are there plans to release avorion on other platforms now as well?
schiebi: No. Controls are just to much to map them on a controller.
koonschi: we spent 5 months ( no joke) trying to map the controls to a gamepad in a way that we were satisfied. didn't work. also, technical limitations in the engine. short answer: no 😕
Just killed Swoks and it dropped no Titanium knowledge. Is this intended?
koonschi: then you're in classic or had it already
koonschi: Titanium knowledge not being handed out by ABCDEF the adventurer on Hardcore+ was a design mistake and will be fixed
Any plans for sub object blocks where the block can be built on and rotated under circumstances set by the player? For example if [vehicle speed is (>) than (6969m/s)], then [rotate (60) degrees]
koonschi: would make the game unplayable performance wise
--[[
Hello devs! Will there be an option to change the fleet orders for mining back to the old version?
schiebi: No
And why is that if I may ask? I know a lot of us enjoyed the old version as it added a sense of awe as we see and manage our fleet on the map. Is it difficult to re-add as a toggle-able option?
koonschi: see my twitter
((( Following is from koonschi‘s twitter )))
Since it's been coming up a lot: The old mine-refine-loop was a shitty, garbled mess of code that was an unreliable performance hog. The new mining operations are meant to replace that. Infinite income from mining vessels w/o interaction is not how we imagine the game.
Please keep in mind that we're not replacing the mine-refine-loop to annoy anyone but because we think that the new system is better. If it turns out that it isn't, we'll improve it. For now, I'd like you to try it out and report back what's not working properly.
((( End twitter )))
--]]
i didnt think that captains would survive the destruction of a ship honestly, is it difficulty dependent wether or not they get killed ?
koonschi: sometimes we have to make choice between realism and/or being a dick to players, or being nice to players and less work for us. we opted for the latter here
Are there plans for more exotic weaponry. niche role stuff like mines or weapons that interact apply debuffs etc
koonschi: no concrete plans but making weapons is fun, so who knows
Is there an option to increase the size of the thickness off the leyters/numbers? Since the update I have problems to read them
koonschi: fonts are moddable and interchangeable
What do you devs think of the Discord community?
koonschi: You know we love you!
schiebi: I think we can be proud to have such a nice community
I recall there being a plan to make galaxy size moddable at some point. Was I mistaken? Is that still in the works?
koonschi: scrapped because awful lot of things depend on the size. you can add artificial rifts to limit it though!
Are there commands to change settings (like the ones in free play menu) after already making a galaxy?
koonschi: you can edit the .ini file if you're brave enough
And Are we getting a colour wheel in a future update
schiebi: I feel as I read this question already......
schiebi: Colour wheel is somewhere in our minds, but we have other things that are more important
One thing I would love to have is somehow seeing the ships I designed and made on the map, would that be possible in future updates?
koonschi: you can! there's a checkbox that enables them being listed on the right!
i would love if the indicator for valueable loot was in a diferent color then white, its very confusing with all the titanium for example. i dont mean the symbol up top but the actual indicator..
koonschi: If it's white then that's because you've got loot of all the colors of the rainbow
--[[
Building mode surface snapping, so no more square hit boxes for slopes and triangles, possible? (In building mode)
koonschi: i don't get it
Blocks would be oriented to the surface of the other block, so if you want to place a block on a slope that’s 45 degrees the block would also be placed at 45 degrees
koonschi: won't be in this Avorion
koonschi: they would completely wreck performance
--]]
The only thing that doesnt work for me is that my server doesnt show up in server list (yes i allowed server list)
schiebi: Check if you opened the needed ports
What are some inhouse jokes about the game that yall can share with us?
koonschi: Swork and Xsoltan
schiebi: We used to joke a lot about stickships once....
koonschi: but then we encountered them ourselves
schiebi: but then we fixed them. If you encounter a generated stick ship in the future, please share it
what prompted you guys to rename the client function HyperspaceAnimation to HyperspaceJumpAnimation?
koonschi: because there's a different one for charging now
You guys ever heard of the game “From the depths”?
koonschi: yup, had quite a few nice talks with the dev
How many alpacas were added in 2.0?
schiebi: A lot. Look around if you find all of them
koonschi: all of them
oh I may have missed the answer for this, but will the old movement controls be re-added in some way? I can adapt to the new ones but would greatly appreciate if we could have the old one too
schiebi:
NopeOooops, didn't read good enoughkoonschi: yes, just answer "Nope" randomly to create confusion
koonschi: we'll add the option
koonschi: it was on the fence here as well
will ambient shuttles be customizable?
koonschi: not planned as of now, performance reasons here as well
--[[
will there be a more automated way for fighters to be set to for instance, mining? lets say im just cruising around, i could press a button and they would automatically switch from asteroid to asteroid
koonschi: they already do that
you.. what? mine arent automatic, is it an option somewhere?
koonschi: there's a harvest command
--]]
is the HUD moddable ?
koonschi: sadly, no! it's too old
When will 2.0 come to the stable branch?
schiebi: When it's ready.
Are more sector types a possibility in future updates?
koonschi: yes
Are radiated sectors gonna be a thing ?
koonschi: if they're fun or a challenge, then yes
--[[
More dynamic backgrounds like supernovas, asteroids colliding and etc? Also maybe a smooth transition for jumps like No mans sky?
koonschi: id love a smooth transition but the engine is too old
hey but it's your engine afaik? 😄 so.. maybe it can be updated to not be old? 😄
koonschi: in theory yes, in practice: time and money are finite
--]]
Would it be a possibility that more backgrounds get added?
koonschi: could be but if I say "yes" it'll be as if I confirmed it
Will there be higher yields when ordering mining ships to go mine, or will we have to find/develop good captains?
schiebi: The better your captain, the better your yield
koonschi: I'll put it like this: We maxed it out and were like "uh, isn't this a little much?" but then we thought, "eh, with such a ship, it should be possible"
why dont we have more than just the 1 black hole in the center, have some smaller ones not in the center of the map ?
koonschi: we wanted the one in the center to be special (no joke)
More stuff to do with the drones like maybe swap the default drone for like a custom build? Maybe like a salvage mission where you have to use the drone to explore the interior of a ship to get a valuable and delicate module?
schiebi: Sounds interesting. I will keep this in mind for the future.
--[[
What do you think about the steam deck? I'm already excited to try playing Avorion on it
koonschi: What's the Steam Deck
koonschi: I'll check it out after the AMA
TLDR its a PC that looks like a switch -Steam forcing yall to finally figure out Gamepad controls lmao
koonschi: a crap
koonschi: i knew they'd get me
koonschi: darned Valvers
schiebi: GabeN cheated us
--]]
will there be a way to cheat-in good captains on say creative mode?
koonschi: Captains are ~95% lua, ie. moddable
--[[
oh... so the new mining doesnt work when you log out on servers ?
schiebi: Yes.
sooooo it doesnt sim offline and it only can be set for max two hours ?
koonschi: six hours
How do you set mining for 6 hours? I can only do 3 at max?
schiebi: There a specialists for every job.
--]]
can ships not be seen in-world/attacked/etc while sent on a mission?
koonschi: they have a chance of being attacked, or at least your captain will tell you when they worry about an operation
Odd question, how do you fit so much content on only 700-something to 800-something megabytes? Like, I know COD does much of it on purpose but they dont achieve as much content on hundreds of gigabytes. Is it really JUST graphical fidelity or is there more to it?
schiebi: We are good in our job
schiebi: But seriously most of it is not having the graphics and sounds of CoD
koonschi: fun fact: most of that is actually the OST
--[[
More propulsion systems like rocket booster blocks, solar sails and tactical warps where it warps you by a few KM instead of to another sector?
koonschi: what would that actually achieve?
(Current thruster) ion drive: bad acceleration, insane efficiency because it uses generated power. Rocket engine: requires fuel but has the fastest acceleration and highest top speed but requires you to buy fuel. Solar sail: requires no power and actually generates power but multiples from surface area
koonschi: how do you think this community would react if we added fuel that has to be regularly refueled?
--]]
What is the reason that some blocks like hull/armor have shape options and others do not?
schiebi: Arbitrariness
Is it possible that we’ll see all shapes on all blocks in the future?
schiebi: Possible: yes, probable: no
Whats the story beyond your discord tags?
schiebi: It was my nickname in RL for most of my childhood
koonschi: used to be a nickname from my childhood
Will there be a way for us to order our ships to move our ships without safety in mind (i.e. being invisible)? It's a bit odd seeing a battle fleet I designed specifically to combat anything and everything that gets in its way, destroying entire governments and pirate havens, just to see that they want to move in secrecy. In fact, I kinda want a function where we actively announce that we are moving through an area to have more pirate attacks on our battle fleet convoy.
koonschi: I think you should be able to send them along somewhere without them being attacked, or are you in really, really, really, really dangerous territory?
Has anyone in the Dev team gotten all achievements ?
schiebi: Multiple times. We also have to delete them from time to time to test them
have you guys tried any mods from the workshop?
koonschi: no time 😢
so for mining ships controlled by AI, does the addition of the mission system make finding systems rich in asteroids less relevant as the amount of minerals seems to be more or less determined across the entire region selected? i'd also wonder how this would effect pvp as it looks like ships sent on missions are pretty much invulnerable to other players? or no
koonschi: region is more important
how did the devs find out about 0m blocks? Do you lurk here in discord?
schiebi: We have our eyes and ears everywhere
Why does insane have no titanium knowledge ? its actually extremely crushing trying to do that difficulty now and is now just rng with starting factions but was that the Idea to make it just well, depressing lol. I love insane due to endgame normally
koonschi: I've answered this already, in short: design mistake, will be changed
koonschi: i thought it was good idea, but it wasn't
Do you prefer tacos burritos or chimichangas?
koonschi: Tacos
koonschi: But there isn't much Mexican Food in Germany
schiebi: Of these things, I only ate Tacos
What's you favourite type of cake?
koonschi: Schwarzwälder Kirsch
Will modders be able to add the old mining orders back in?
koonschi: I don't know, you should ask them
I really hope this posts....
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This might be one way to solve things. A hologram block that has the actual texture of hull and no glow.
Still need something to help just general small parts that are not decoration in a design just due to the way things worked out. 😕
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And I absolutely love that mod of yours!
(Upvoted, btw)
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It’s also be nice to have the option of seeing this while not in Strategic mode, too.
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Ok, so if you've reduced the amount of required crew, why is my ship now requiring an engineer and mechanic when it didn't under 1.3.8? My ship is a small, 47x14x45 design with 155 hp and 8.77k m^3 volume. Biggest block in it is a 1x1x1 titanium generator that produces 82.5 MW.
I mean, I suppose I'd be ok with this if it was the only way to get the overstaffing bonus for ships that otherwise wouldn't require them (though, really, it should be possible without requiring them), but you also cut the default crew space in half. So now, a small starter like this that I slap the default 3 guns on (1 unarmed, 1 armed, 1 arbitrary) becomes over populated. My ship isn't even big enough for me to replace anything with crew quarters and have it +1 to crew space. 😕
You should either:
A) Revert the minimum engineer/mechanic requirements back to 0 (again, if this was to allow for overstaffing to work, there are other ways....)
or
B) Keep the default crew space for a new ship at 8 or something. I mean, under the old system, you could equip a small ship with up to 4 turrets with untrained crew (2 per turret x 4 turrets = 8 crew), so maybe now with only 1 per turret, plus these 2 engineer and mechanic, make it at least 6? -
+1 from me!
Edit: IF YOU HAPPEN TO READ THIS... Yes, there is now an option to re-enable the old method. This was added after this feedback post was made. As such, this is now OLD and there is no need to comment further!
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Title is it.
Will prevent a single player from being able to max out the fighter count of a sector and thus locking other players out from being able to launch theirs (provided the server admin sets these so MaximumFightersPerPlayer is less than MaximumFightersPerSector).
Optionally, simply make it a per player setting.
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I’m not sure if this is the proper place for this or if I’m asking the right thing, but....
addShipProblem, for placing an icon at the top of the players screen, will cause that icon to periodically flash. However, I’ve noticed the icon for indicating there is a shipyard present in sector does not.
I’m asking if the command for doing that is already exposed/known to modders (and what is it), or if not, can it be exposed for us to use?
Thanks.
Build mode small/QoL Improvements
in Suggestions & Idea Voting
Posted
You can also get around these by turning down some of the graphics settings, fyi. But I upvoted.