Laserzwei
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Posts posted by Laserzwei
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if you modify the turretgenerator.lua it will affect all new weapons in the galaxy.
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You want to have a look in the API for
FighterTemplate to get an overview of what is theoretically possible to achieve.
/data/scripts/lib/fightergenerator.lua does most of the ingame related fighter-stuff.
/data/scripts/lib/story/xsotan.lua and
/data/scripts/lib/shipgenerator.lua
utilize fightergenerator.lua
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data/scripts/lib/turretgenerator.lua contains the ingame generation for turrets and weapons.
The API has these "common Objects":
- Weapon
- TurretTamplate
- InventoryTurret
I made a small proof of concept mod myself a while ago:
- Weapon
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The Problem still persists in version [8543].
The error logs look exactly the same.
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Always trying to help where I can ;)
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Yes, these are indeed the most interesting logfile lines. We're getting closer.
Does the server crash, as in it closes or there's a windows message, or does it just hang indefinitely?
With every crash I get the windows popup: "AvorionServer.exe has stopped working".
When using the ingame dedicated server I can click start shortly after I clicked the popup away.
It might be a pathing problem. Can you send me the logs, including your username? If you're not comfortable posting this online, please PM me. But your username *might* be the cause for this. Have you tried starting up the server in a C:\Avorion folder or something similar?
1) could be related to using windows symlinks to make folders apppear on different harddrives?
The "folder" "C:\...\Roaming\Avorion\galaxies\" is actually a Link to the Folder "D:\Avorion\Client\galaxies\".
C:\ is an SSD which I don't want to stress too much, therefore I use the HDD D:\
2)My steamusername is only lowercase letters and my Win username is only uppercase letters- no numbers, no overlength, no special characters, not even ä,ö,ü
3) doesn't change the outcome.
I never experienced this bug before the patch and didn't change anything with my setup(neither names, folders, installation locations, etc.)
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you could convert your array to a single string and store it in a global variable.
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I did a test as follows:
1. start the server(with old player.dat)-> crash
2. remove player.dat before next start. -> no crash
3. close server without joining and restart -> no crash
4. join the server close it and restart -> crash
Most interesting logfile-lines:
2017-06-16 14-29-56| Creating folder: "C:\Users\name\AppData\Roaming\Avorion\galaxies\dedicated_server"2017-06-16 14-29-56| Saving xml file: "C:\Users\name\AppData\Roaming\Avorion\galaxies\dedicated_server\admin.xml"
2017-06-16 14-29-56| Filesecurer moving "C:\Users\name\AppData\Roaming\Avorion\galaxies\dedicated_server\admin.xml~" to "C:\Users\name\AppData\Roaming\Avorion\galaxies\dedicated_server\admin.xml"
2017-06-16 14-29-56| Reading content of file: "C:\Users\name\AppData\Roaming\Avorion\galaxies\dedicated_server\admin.xml~"
2017-06-16 14-29-56| Filesecurer backup content size: 1286
2017-06-16 14-29-56| Reading content of file: "C:\Users\name\AppData\Roaming\Avorion\galaxies\dedicated_server\admin.xml"
2017-06-16 14-29-56| Filesecurer destination content size: 1286
2017-06-16 14-29-56| Initializing sector database...
2017-06-16 14-29-56| Creating folder: "C:\Users\name\AppData\Roaming\Avorion\galaxies\dedicated_server\sectors"
2017-06-16 14-29-56| Initializing faction database...
2017-06-16 14-29-56| Creating folder: "C:\Users\name\AppData\Roaming\Avorion\galaxies\dedicated_server\players"
2017-06-16 14-29-56| Creating folder: "C:\Users\name\AppData\Roaming\Avorion\galaxies\dedicated_server\factions"
2017-06-16 14-29-56| Creating folder: "C:\Users\name\AppData\Roaming\Avorion\galaxies\dedicated_server\alliances"
2017-06-16 14-29-56| Read index file.
2017-06-16 14-29-56| Checking for unknown players in folder...
2017-06-16 14-29-56|
logs attached.
I did a different test before the update:
As I've mentioned I also use the steamcmd standalone server and the very same savegame works there without any problems. I copied over the AvorionServer.exe from the Avorion installation folder into the standalone server one and it still worked perfectly.
Im using the following for startup:
--datapath "D:\Avorion\Server\Galaxies" --galaxy-name dedicated_server --admin my-steamID
Now I changed the datapath to "C:\Users\name\AppData\Roaming\Avorion\galaxies" and it printed me the following in the command console:
steam networking: yes
administrators: 'admin'
Initializing sector database...
Initializing faction database...
An exception occurred: boost::filesystem::read_symlink: Die Anforderung wird nicht unterst³tzt: "C:\Users\name\AppData\Roaming\Avorion\galaxies" terminate called after throwing an instance of 'std::runtime_error'
what(): Error cleaning up lua::WorkerPool: shutdown() not called!
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
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It reliably crashes. 100% if a player.dat.~ is in the /players/ folder.
If I delete the player.dat files, then the server starts up fine.
I attached the player.dat.[0-3]. From a test where I joined the server, left the server and rejoined, before quitting the server as well as the server log.
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using the dedicated server option from within the game (I never used it before :) ) has the same result as using the singleplayer menu.
However I was able to add the "-t all" option.
The alliances folder of the savegame is empty btw.
Logs attached
Edit 2: creating a new galaxy, not joining it, stopping server, closing client, and (re-)starting server works without crashes.
When I join the server and leave it crashes. Deleting the player data "fixes" it until the server restarts.
The very same galaxy works 100% fine with the steam(cmd) dedicated server-which I previously just called "dedicated server".
(The logs of Edit 2 are not attached)
Conclusion:
1) The steamdedicated Server is more tolerant to wrong(in every shape this word might bend) playerdata, than the internal dedicated server.
2) The later might produce corrupted playerdata.
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When I start the galaxy with a dedicated server it's all fine.
Loading the same galaxy in singleplayer crashes.(It was created as singleplayermap in the first place.)
Before
Crash
I honestly have no Idea how to apply the "-t all" option in such a way that it affects the AvorionServer.exe when starting a singleplayer game.
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Until now I did not test it on a dedicated server- it was all singleplayer.
I did some further testing:
, where I made a new galaxy where I explored some systems build my own ship and then reentered as described in 3, with the same result.
, whereI updated my private dedicated server and it ran the world without problems- including restarts, login etc.
, where I tested it next on a new galaxy, but this time with the steam command options "t -all", sadly again the same result.
attached are the clientlog and the creation- and crashLog of the server, from the last test; both server logs seem not to provide any new information.
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When I try to load a galaxy saved in 0.12r8487( and up to r8618). I get the infamous executable has stopped working:
Steps to reproduce:
1. Create a new Galaxy
2. Play in it for a small amount of time(I did not test anything longer than 5min and did not change sectors)
3. Exit Galaxy, let it save, don't close the game, and reload
4. AvorionServer.exe stopped working.
Serverlog:
2017-06-14 12-14-26| Enabled Traces: 2017-06-14 12-14-26| Avorion server Beta 0.12 r8487 running on Windows 7 starting up in "C:\Users\<name>\AppData\Roaming\Avorion\galaxies\galaxyT" 2017-06-14 12-14-26| CPU: GenuineIntel 8 Cores 2017-06-14 12-14-26| RAM: 16GB 2017-06-14 12-14-26| name: my Server 2017-06-14 12-14-26| seed: 1gjcxBV9tz 2017-06-14 12-14-26| port: 27000 2017-06-14 12-14-26| max online players: 10 2017-06-14 12-14-26| save interval: 600 2017-06-14 12-14-26| broadcast interval: 5 2017-06-14 12-14-26| max loaded sector time: 300 2017-06-14 12-14-26| weak update: yes 2017-06-14 12-14-26| worker threads: 7 2017-06-14 12-14-26| generator threads: 2 2017-06-14 12-14-26| difficulty: Normal 2017-06-14 12-14-26| infiniteResources: no 2017-06-14 12-14-26| collision: 1 2017-06-14 12-14-26| access list: Blacklist 2017-06-14 12-14-26| public: no 2017-06-14 12-14-26| authentication: no 2017-06-14 12-14-26| listed: no 2017-06-14 12-14-26| steam networking: yes 2017-06-14 12-14-26| server will exit once all admins logged out. 2017-06-14 12-14-26| administrators: 'admin' 2017-06-14 12-14-26| Initializing sector database... 2017-06-14 12-14-26| Initializing faction database... 2017-06-14 12-14-26|
No mods used.
The savegamefolder is linked via mklink
savegame:
Note: I removed personal data (Windows user account, steam name, steamID)
Most likely related to: http://www.avorion.net/forum/index.php/topic,3519.0.html
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Awesome thank you so much, I love your mod. I'm currently experimenting with building an accelerator complex(so many mines and factories....)...I'm hoping that it isn't too much for the mod/my pc to handle.
Keep up the great work and thanks for the quick reply :)
It will be able to handle it on the simulation side.
Depending on the size( size of the geometry!) of the complex you might experience lower framerates-the same way any very detailed ship/station will do so.
You should definately have a look into the "known issues" on the frontpage (especially the 15 goods in either a buy/sell list).
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Which file do I have to add that line of code in order to use it with the dock building mod? Sorry I'm totally new to avorion and modding. I'm just using it in SP galaxy. I have it installed now but the option doesn't show up on my stations/factories etc so I'm guessing it has to do with the missing line of code.
Thanks
data/scripts/entity/stationfounder.lua
line 377 add: (it should be empty)
station:addScript("data/scripts/entity/complexManager.lua")
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You can find the documentation for the modding interfaces here:
Steam/steamapps/common/Avorion/Documentation/index.htmlThe methods you want to use for resource payment are:
player.canPayResource(MaterialType.Iron, 50000) player.payResource(MaterialType.Iron, 50000)
They are inherited from the Faction Class.
iirc the classes of a factory are soley dependant on how many different resources they take in.
The size does not change for playerbuild factories.
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mod is working, but this "Update your version to [0.9.7_c]. OOSP is deactivated for you! " annoys me. its constantly
If the mod doesn't tell you that it is activated, then the mod is not working! That is why I designed the message to be annoying- so everybody gets to know something is wrong.
Please send me your server- and client-Log, so I can see what circumstances lead to this message.
They are located in (Windows):
%appdata%/roaming/Avorion/clientlog yyyy-mm-dd hh:mm:ss.txt
%appdata%/roaming/Avorion/galaxies/<your galaxy name>/serverlog yyyy-mm-dd hh-mm-ss.txt
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This mod keeps telling me to update to 0.9.7_c I have already done that and I am still getting that message. Is there something I am missing?
I have sent you a PM.
You can always PM me with possible bugs or installation issues.
i have this problem too((
Crispy never answered me, so I have no idea if the problem persists.(I didn't get contacted about it either.)
Make sure you have installed the mod correctly:
Installation Guide
Singleplayer:
Extract the "data"-folder in the zip file into your <installdir>\Avorion\data Folder.
If ther is a folder called "data within <installdir>\Avorion\data you did it wrong :-[.
Leave the "client" folder untouched.
Server-Owner/-hoster:
Extract the "data"-folder in the zip file into your <installdir>\Server\data Folder.
<installdir>\Server\ should contain server.bat and launcher.bat. Then you're in the correct directory.
If ther is a folder called "data within <installdir>\Server\data you did it wrong :-[.
Leave the "client" folder untouched.
Client:
You don't want to use this mod in Singleplayer, but your friends play it on a server?
You also fear it will interfere with the other awesome mod you found on the forum?
Your Calls have been heard!
Go into the Client folder. There is also a folder called "data".
Extract THIS "data"-folder into your <installdir>\Avorion\data Folder.
If you are asked to replace server.lua or claim.lua you did not choose the data folder within the client folder.
If ther is a folder called "data within <installdir>\Avorion\data you did it wrong :-[.
* You may only follow one of the guides above.
There are circumstances where:
"Update your version (Tell me what is written in these brackets) to [0.9.7_c]. OOSP is deactivated for you! "might be shown even though it gets later activated.
If it at some point shows:
"OOSP version received and validated: [0.9.7_c]. OOSP is activated for you! "You can ignore all previous warnings!
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iirc every script that runs on an Entity will call the update(timestep) method every gametick- if there is no update method it simply gets skipped. So once an update method is inserted into the code it should be called.
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Thanks Laserzwei,
Took a look at your complex system, and found the addition in the update method.
Not sure if I did understood how you do the whole thing.
If you don't mind correcting me, but if I do understand right, I will have
to add something like
if onServer() == true then
Entity():removeBonus(9988776)
Entity():addKeyedAbsoluteBias(StatsBonuses.ArbitraryTurrets,9988776,3)
end
to the update(timestep) method of each kind of Stations I want to see having an additional
3 "all turret" bonus ? And have a different block ID for every stations file I modify of course ?
Thanks in advance
You can use the same key for different stations. But don't use the same key for different kinds of statboni on the same entity.
And if that's right, I then can start to look how to get the volume value of a station andfind a math formula to add a turret for every 10 millions cubic meter with a max addition
of 12 turret to reach the 15 I though would be an 'not too op' value for the max amount
of turrets on a station.
Simple Math:
local key = 666 station:removeBonus(key) local volume = station.volume -- also possible Entity().mass local turretNum = math.min(volume / 1e7, 12) if turretNum > 0 then station:addKeyedAbsoluteBias(StatsBonuses.ArbitraryTurrets, key, turretNum) end
where key can be any number.
1e7 is short for 10^7 = 10,000,000. math. min selects values smaller or equal to 12.
The if is to prevent adding an uneccessary bonus, if zero turrets would be added.
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I added this exact functionality in my Complexes Mod.
You can use it as a reference. Everything related to it is in /entity/complexManager.lua. (However: Most of the code in it has nothing to do with adding turrets-for obvious reasons ;D).
What you want is to use one of these Methods from the Entity()-Object (in your case your station):
function var addBaseMultiplier(int type, float factor) function var addMultiplier(int type, float factor) function var addMultiplyableBias(int type, float factor) function var addAbsoluteBias(int type, float factor) function var addKeyedBaseMultiplier(int type, int key, float factor) function var addKeyedMultiplier(int type, int key, float factor) function var addKeyedMultiplyableBias(int type, int key, float factor) function var addKeyedAbsoluteBias(int type, int key, float factor) function removeBonus(int key)
where type is an enum
StatsBonuses.
and one of these:
ArbitraryTurrets UnarmedTurrets ArmedTurrets
You have to renew the statbonus whenever the sector is loaded(including a restart of the game).
Happy modding!
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A really great mod, thanks Laser :)
How is it about oosp suppoert? Did you already plan to implement? I'm really missing it... uselly you are not always in every sector where you built a complex ;)
OOSP support is definitely planned!
Sadly finding an algorithm that can simulate big complexes( 60+ Stations) over 120,000 Cycles ( =3 weeks) in a way that doesn't make the CPU cry (50ms is the absolute max. amount of time I am willing to dedicate to this task. I am aiming for 20ms) is not exactly an easy task.
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2017-05-09 22-02-05| <Gaming-Network> Player Crodak hat die Galaxy verlassen, schade.
2017-05-09 22-02-05| [OOSP][0.9_7c] Wrong Player Logoff
2017-05-09 22-02-05| [OOSP][0.9_7c] Wrong Player Logoff
2017-05-09 22-02-05| [OOSP][0.9_7c] Wrong Player Logoff
2017-05-09 22-02-05| [OOSP][0.9_7c] Wrong Player Logoff
2017-05-09 22-02-05| couldn't cast 12ServerPlayer to callback sender
2017-05-09 22-02-05| couldn't cast 12ServerPlayer to callback sender
2017-05-09 22-02-05| [OOSP][0.9_7c] Event unregisteration: 1 | 1 | 0
2017-05-09 22-02-05| [OOSP][0.9_7c] ======oos unloading Player Crodak======
2017-05-09 22-02-05| [OOSP][0.9_7c] Crodak -86:21
2017-05-09 22-02-05| [OOSP][0.9_7c] timestamp: 51058942 for Sector -86:21 updated
2017-05-09 22-02-05| Player logged off: Crodak, index: 233:
2017-05-09 22-02-05| <> You're now the leader of the group. Type /invite [player] to invite other players, or type /leave to leave the group.
2017-05-09 22-02-07| scheduled save for sector (-88:23), 0xdf7811b0, entities: 1158
2017-05-09 22-02-07| saving sector (-88:23)
2017-05-09 22-02-07| asm_UpdateTick
2017-05-09 22-02-07| asm_commandrequest
2017-05-09 22-02-07| <> Jump route calculated.
2017-05-09 22-02-07| sector (-88:23) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-88_23"
2017-05-09 22-02-07| scheduled save for sector (-86:21), 0x1f031060, entities: 1176
2017-05-09 22-02-07| saving sector (-86:21)
2017-05-09 22-02-08| asm_UpdateTick
2017-05-09 22-02-08| asm_commandrequest
2017-05-09 22-02-08| sector (-86:21) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-86_21"
2017-05-09 22-02-08| scheduled save for sector (-84:23), 0x47e3a010, entities: 681
2017-05-09 22-02-08| saving sector (-84:23)
2017-05-09 22-02-08| asm_UpdateTick
2017-05-09 22-02-08| asm_commandrequest
2017-05-09 22-02-09| sector (-84:23) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-84_23"
2017-05-09 22-02-09| scheduled save for sector (-83:17), 0x11f2e7a40, entities: 2104
2017-05-09 22-02-09| saving sector (-83:17)
2017-05-09 22-02-09| scheduled save for sector (48:-5), 0x11f2e3f30, entities: 149
2017-05-09 22-02-09| asm_UpdateTick
2017-05-09 22-02-09| asm_commandrequest
2017-05-09 22-02-10| scheduled save for sector (1:-22), 0xb5bb96a0, entities: 456
2017-05-09 22-02-10| sector (-83:17) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-83_17"
2017-05-09 22-02-10| saving sector (48:-5)
2017-05-09 22-02-10| scheduled save for sector (-81:26), 0xb5bbb0e0, entities: 629
2017-05-09 22-02-10| sector (48:-5) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\48_-5"
2017-05-09 22-02-10| saving sector (1:-22)
2017-05-09 22-02-10| sector (1:-22) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\1_-22"
2017-05-09 22-02-10| saving sector (-81:26)
2017-05-09 22-02-10| scheduled save for sector (2:-24), 0xb5bbd840, entities: 324
2017-05-09 22-02-11| asm_UpdateTick
2017-05-09 22-02-11| asm_commandrequest
2017-05-09 22-02-11| Authentication failed for user 76561198076221479. Reason: Authentication ticket was canceled.
2017-05-09 22-02-11| Steam authentication denied for 76561198076221479
2017-05-09 22-02-11| Authentication error for 76561198076221479: Authentication ticket was canceled.
2017-05-09 22-02-11| sector (-81:26) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-81_26"
2017-05-09 22-02-11| saving sector (2:-24)
2017-05-09 22-02-11| sector (2:-24) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\2_-24"
2017-05-09 22-02-11| scheduled save for sector (-27:-15), 0x11f2df070, entities: 2588
2017-05-09 22-02-11| saving sector (-27:-15)
2017-05-09 22-02-11| scheduled save for sector (-86:21), 0x1f031060, entities: 1176
2017-05-09 22-02-12| sector (-27:-15) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-27_-15"
2017-05-09 22-02-12| saving sector (-86:21)
2017-05-09 22-02-12| scheduled save for sector (-84:23), 0x47e3a010, entities: 681
2017-05-09 22-02-13| scheduled save for sector (-88:23), 0xdf7811b0, entities: 1158
2017-05-09 22-02-13| sector (-86:21) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-86_21"
2017-05-09 22-02-13| saving sector (-84:23)
2017-05-09 22-02-13| sector (-84:23) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-84_23"
2017-05-09 22-02-13| saving sector (-88:23)
2017-05-09 22-02-13| scheduled save for sector (97:-58), 0xfc39cf30, entities: 0
2017-05-09 22-02-13| scheduled save for sector (-83:17), 0x11f2e7a40, entities: 2104
2017-05-09 22-02-13| sector (-88:23) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-88_23"
2017-05-09 22-02-13| saving sector (97:-58)
2017-05-09 22-02-13| sector (97:-58) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\97_-58"
2017-05-09 22-02-13| saving sector (-83:17)
2017-05-09 22-02-14| sector (-83:17) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-83_17"
2017-05-09 22-02-14| [OOSP][0.9_7c] Tickhandler stops at: 51058947
2017-05-09 22-02-14| Server is shutting down.
2017-05-09 22-02-14| Saving settings...
2017-05-09 22-02-14| Saving script values...
2017-05-09 22-02-14| Saving factions...
2017-05-09 22-02-27| Saving sectors...
2017-05-09 22-02-27| Saving jumping ships...
2017-05-09 22-02-27| scheduled save for sector (0:0), 0xe5e3b0, entities: 600
2017-05-09 22-02-27| saving sector (0:0)
2017-05-09 22-02-27| sector (0:0) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\jumps.dat"
2017-05-09 22-02-28| Saving groups...
2017-05-09 22-02-28| Saving settings...
2017-05-09 22-02-28| waiting for unfinished sector generation jobs...
2017-05-09 22-02-28| waiting for unfinished sector save jobs...
2017-05-09 22-02-28| scheduled save for sector (-4:-2), 0x3ae988b0, entities: 36
2017-05-09 22-02-28| saving sector (-4:-2)
2017-05-09 22-02-28| sector (-4:-2) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-4_-2"
2017-05-09 22-02-28| scheduled save for sector (-3:-13), 0xfc399420, entities: 16
2017-05-09 22-02-28| saving sector (-3:-13)
2017-05-09 22-02-28| sector (-3:-13) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-3_-13"
2017-05-09 22-02-28| scheduled save for sector (44:-6), 0xfc398d90, entities: 1854
2017-05-09 22-02-28| saving sector (44:-6)
2017-05-09 22-02-29| sector (44:-6) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\44_-6"
2017-05-09 22-02-29| scheduled save for sector (104:-63), 0xb5bbffa0, entities: 2159
2017-05-09 22-02-29| saving sector (104:-63)
2017-05-09 22-02-29| sector (104:-63) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\104_-63"
2017-05-09 22-02-29| scheduled save for sector (104:-63), 0xb5bbffa0, entities: 2159
2017-05-09 22-02-29| saving sector (104:-63)
2017-05-09 22-02-30| sector (104:-63) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\104_-63"
2017-05-09 22-02-30| scheduled save for sector (104:-63), 0xb5bbffa0, entities: 2159
2017-05-09 22-02-30| saving sector (104:-63)
2017-05-09 22-02-31| sector (104:-63) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\104_-63"
2017-05-09 22-02-31| scheduled save for sector (104:-63), 0xb5bbffa0, entities: 2159
2017-05-09 22-02-31| saving sector (104:-63)
2017-05-09 22-02-31| sector (104:-63) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\104_-63"
2017-05-09 22-02-31| scheduled save for sector (-27:-15), 0x11f2df070, entities: 2588
2017-05-09 22-02-31| saving sector (-27:-15)
2017-05-09 22-02-32| sector (-27:-15) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-27_-15"
2017-05-09 22-02-32| scheduled save for sector (0:0), 0x11f2e4c50, entities: 1175
2017-05-09 22-02-32| saving sector (0:0)
2017-05-09 22-02-33| sector (0:0) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\0_0"
2017-05-09 22-02-33| scheduled save for sector (99:-64), 0xfc39b4f0, entities: 2448
2017-05-09 22-02-33| saving sector (99:-64)
2017-05-09 22-02-34| sector (99:-64) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\99_-64"
2017-05-09 22-02-34| shutting down networking...
2017-05-09 22-02-34| Ending authentication session of 76561198076221479
2017-05-09 22-02-34| UDP closed
2017-05-09 22-02-34| Server UDP: Connection closed
2017-05-09 22-02-34| cleaning up communicators...
2017-05-09 22-02-35| <> You're now the leader of the group. Type /invite [player] to invite other players, or type /leave to leave the group.
2017-05-09 22-02-35| <> You're now the leader of the group. Type /invite [player] to invite other players, or type /leave to leave the group.
2017-05-09 22-02-35| <> You're now the leader of the group. Type /invite [player] to invite other players, or type /leave to leave the group.
2017-05-09 22-02-35| <> You're now the leader of the group. Type /invite [player] to invite other players, or type /leave to leave the group.
2017-05-09 22-02-36| Error: EXCEPTION_ACCESS_VIOLATION
2017-05-09 22-02-36| [1] ?? 4872416
2017-05-09 22-02-36| [2] ?? 4859345
2017-05-09 22-02-36| [3] ?? 4775333
2017-05-09 22-02-36| [4] ?? 4841003
2017-05-09 22-02-36| [5] ?? 4228432
2017-05-09 22-02-36| [6] ?? 4229837
2017-05-09 22-02-36| [7] ?? 4209072
2017-05-09 22-02-36| [8] ?? 11199359
2017-05-09 22-02-36| [9] ?? 4199416
2017-05-09 22-02-36| [10] ?? 4199707
2017-05-09 22-02-36| [11] BaseThreadInitThunk 140735715378020
2017-05-09 22-02-36|
Is this from Complex? Because the crash occured after that.
There is not a single message from the complex mod. (They all start with [CPX3])
However this here is interesting:
2017-05-09 22-02-11| asm_UpdateTick
2017-05-09 22-02-11| asm_commandrequest
2017-05-09 22-02-11| Authentication failed for user 76561198076221479. Reason: Authentication ticket was canceled.
2017-05-09 22-02-11| Steam authentication denied for 76561198076221479
2017-05-09 22-02-11| Authentication error for 76561198076221479: Authentication ticket was canceled.
What mod uses "asm_UpdateTick"?- I can't remember having it seen before.
-
I do what I can ;)
Beta Branch Patchnotes 0.12.4
in Beta Patch Notes
Posted
I think I have a good use for that ;)
This bug still exists:
http://www.avorion.net/forum/index.php/topic,3526.0.html
Thank you for updating this wonderful game!