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Laserzwei

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Posts posted by Laserzwei

  1. You want to have a look in the API for

    FighterTemplate to get an overview of what is theoretically possible to achieve.

     

    /data/scripts/lib/fightergenerator.lua does most of the ingame related fighter-stuff.

     

    /data/scripts/lib/story/xsotan.lua and

    /data/scripts/lib/shipgenerator.lua

    utilize fightergenerator.lua

  2. Yes, these are indeed the most interesting logfile lines. We're getting closer.

     

    Does the server crash, as in it closes or there's a windows message, or does it just hang indefinitely?

    With every crash I get the windows popup: "AvorionServer.exe has stopped working".

    When using the ingame dedicated server I can click start shortly after I clicked the popup away.

     

    It might be a pathing problem. Can you send me the logs, including your username? If you're not comfortable posting this online, please PM me. But your username *might* be the cause for this. Have you tried starting up the server in a C:\Avorion folder or something similar?

    1) could be related to using windows  symlinks to make folders apppear on different harddrives?

    The "folder" "C:\...\Roaming\Avorion\galaxies\" is actually a Link to the Folder "D:\Avorion\Client\galaxies\".

    C:\ is an SSD which I don't want to stress too much, therefore I use the HDD D:\

     

    2)My steamusername is only lowercase letters and my Win username is only uppercase letters- no numbers, no overlength, no special characters, not even ä,ö,ü

    3) doesn't change the outcome.

     

    I never experienced this bug before the patch and didn't change anything with my setup(neither names, folders, installation locations, etc.)

  3. I did a test as follows:

    1. start the server(with old player.dat)-> crash

    2. remove player.dat before next start. -> no crash

    3. close server without joining and restart -> no crash

    4. join the server  close it and restart -> crash

     

    Most interesting logfile-lines:

    2017-06-16 14-29-56| Creating folder: "C:\Users\name\AppData\Roaming\Avorion\galaxies\dedicated_server"

    2017-06-16 14-29-56| Saving xml file: "C:\Users\name\AppData\Roaming\Avorion\galaxies\dedicated_server\admin.xml"

    2017-06-16 14-29-56| Filesecurer moving "C:\Users\name\AppData\Roaming\Avorion\galaxies\dedicated_server\admin.xml~" to "C:\Users\name\AppData\Roaming\Avorion\galaxies\dedicated_server\admin.xml"

    2017-06-16 14-29-56| Reading content of file: "C:\Users\name\AppData\Roaming\Avorion\galaxies\dedicated_server\admin.xml~"

    2017-06-16 14-29-56| Filesecurer backup content size: 1286

    2017-06-16 14-29-56| Reading content of file: "C:\Users\name\AppData\Roaming\Avorion\galaxies\dedicated_server\admin.xml"

    2017-06-16 14-29-56| Filesecurer destination content size: 1286

    2017-06-16 14-29-56| Initializing sector database...

    2017-06-16 14-29-56| Creating folder: "C:\Users\name\AppData\Roaming\Avorion\galaxies\dedicated_server\sectors"

    2017-06-16 14-29-56| Initializing faction database...

    2017-06-16 14-29-56| Creating folder: "C:\Users\name\AppData\Roaming\Avorion\galaxies\dedicated_server\players"

    2017-06-16 14-29-56| Creating folder: "C:\Users\name\AppData\Roaming\Avorion\galaxies\dedicated_server\factions"

    2017-06-16 14-29-56| Creating folder: "C:\Users\name\AppData\Roaming\Avorion\galaxies\dedicated_server\alliances"

    2017-06-16 14-29-56| Read index file.

    2017-06-16 14-29-56| Checking for unknown players in folder...

    2017-06-16 14-29-56|

     

    logs attached.

     

    I did a different test before the update:

    As I've mentioned I also use the steamcmd standalone server and the very same savegame works there without any problems. I copied over the AvorionServer.exe from the Avorion installation folder into the standalone server one and it still worked perfectly.

    Im using the following for startup:

    --datapath "D:\Avorion\Server\Galaxies" --galaxy-name dedicated_server --admin my-steamID
    

    Now I changed the datapath to "C:\Users\name\AppData\Roaming\Avorion\galaxies" and it printed me the following in the command console:

    steam networking: yes                                                                                                                         

    administrators: 'admin'                                                                                                                       

    Initializing sector database...                                                                                                               

    Initializing faction database...                                                                                                             

    An exception occurred: boost::filesystem::read_symlink: Die Anforderung wird nicht unterst³tzt: "C:\Users\name\AppData\Roaming\Avorion\galaxies" terminate called after throwing an instance of 'std::runtime_error'

    what():  Error cleaning up lua::WorkerPool: shutdown() not called!

    This application has requested the Runtime to terminate it in an unusual way.                                                                 

    Please contact the application's support team for more information.                                                                           

    logs.zip

  4. using the dedicated server option from within the game (I never used it before :) ) has the same result as using the singleplayer menu.

    However I was able to add the "-t all" option.

    The alliances folder of the savegame is empty btw.

     

    Logs attached

     

    Edit 2: creating a new galaxy, not joining it, stopping server, closing client,  and (re-)starting server works without crashes.

    When I join the server and leave it crashes. Deleting the player data "fixes" it until the server restarts.

    The very same galaxy works 100% fine with the steam(cmd) dedicated server-which I previously just called "dedicated server".

    (The logs of Edit 2 are not attached)

     

    Conclusion:

    1) The steamdedicated Server is more tolerant to wrong(in every shape this word might bend) playerdata, than the internal dedicated server.

    2) The later might produce corrupted playerdata.

    logs.zip

  5. When I start the galaxy with a dedicated server it's all fine.

     

    Loading the same galaxy in singleplayer crashes.(It was created as singleplayermap in the first place.)

     

     

    Before

    EXwgc8s.jpg

    Crash

    8mIPx0A.jpg

     

     

     

    I honestly have no Idea how to apply the "-t all" option in such a way that it affects the AvorionServer.exe when starting a singleplayer game.

  6. Until now I did not test it on a dedicated server- it was all singleplayer.

    I did some further testing:

    , where I made a new galaxy where I explored some systems build my own ship and then reentered as described in 3, with the same result.

     

    , whereI updated my private dedicated server and it ran the world without problems- including restarts, login etc.

     

    , where I tested it next on a new galaxy, but this time with the steam command options "t -all", sadly again the same result.

     

    attached are the clientlog and the creation- and crashLog of the server, from the last test; both server logs seem not to provide any new information.

     

     

    1client_2server_Log.zip

  7. When I try to load a galaxy saved in 0.12r8487( and up to r8618). I get the infamous executable has stopped working:

     

    duOZ6nd.png

     

     

    Steps to reproduce:

    1. Create a new Galaxy

    2. Play in it for a small amount of time(I did not test anything longer than 5min and did not change sectors)

    3. Exit Galaxy, let it save, don't close the game, and reload

    4. AvorionServer.exe stopped working.

     

    Serverlog:

    2017-06-14 12-14-26| Enabled Traces: 
    2017-06-14 12-14-26| Avorion server Beta 0.12 r8487 running on Windows 7 starting up in "C:\Users\<name>\AppData\Roaming\Avorion\galaxies\galaxyT"
    2017-06-14 12-14-26| CPU: GenuineIntel 8 Cores
    2017-06-14 12-14-26| RAM: 16GB
    2017-06-14 12-14-26| name: my Server
    2017-06-14 12-14-26| seed: 1gjcxBV9tz
    2017-06-14 12-14-26| port: 27000
    2017-06-14 12-14-26| max online players: 10
    2017-06-14 12-14-26| save interval: 600
    2017-06-14 12-14-26| broadcast interval: 5
    2017-06-14 12-14-26| max loaded sector time: 300
    2017-06-14 12-14-26| weak update: yes
    2017-06-14 12-14-26| worker threads: 7
    2017-06-14 12-14-26| generator threads: 2
    2017-06-14 12-14-26| difficulty: Normal
    2017-06-14 12-14-26| infiniteResources: no
    2017-06-14 12-14-26| collision: 1
    2017-06-14 12-14-26| access list: Blacklist
    2017-06-14 12-14-26| public: no
    2017-06-14 12-14-26| authentication: no
    2017-06-14 12-14-26| listed: no
    2017-06-14 12-14-26| steam networking: yes
    2017-06-14 12-14-26| server will exit once all admins logged out.
    2017-06-14 12-14-26| administrators: 'admin' 
    2017-06-14 12-14-26| Initializing sector database...
    2017-06-14 12-14-26| Initializing faction database...
    2017-06-14 12-14-26| 
    

     

    No mods used.

    The savegamefolder is linked via mklink

    savegame:

    savegame

    Note: I removed personal data (Windows user account, steam name, steamID)

     

     

    Most likely related to: http://www.avorion.net/forum/index.php/topic,3519.0.html

  8. Awesome thank you so much, I love your mod.  I'm currently experimenting with building an accelerator complex(so many mines and factories....)...I'm hoping that it isn't too much for the mod/my pc to handle.

     

    Keep up the great work and thanks for the quick reply :)

    It will be able to handle it on the simulation side.

    Depending on the size( size of the geometry!) of the complex you might experience lower framerates-the same way any very detailed ship/station will do so.

    You should definately have a look into the "known issues" on the frontpage (especially the 15 goods in either a buy/sell list).

  9. Which file do I have to add that line of code in order to use it with the dock building mod?  Sorry I'm totally new to avorion and modding.  I'm just using it in SP galaxy.  I have it installed now but the option doesn't show up on my stations/factories etc so I'm guessing it has to do with the missing line of code.

     

    Thanks

    data/scripts/entity/stationfounder.lua

    line 377 add: (it should be empty)

    station:addScript("data/scripts/entity/complexManager.lua")
    

  10. You can find the documentation for the modding interfaces here:

    Steam/steamapps/common/Avorion/Documentation/index.html

    The methods you want to use for resource payment are:

    player.canPayResource(MaterialType.Iron, 50000)
    player.payResource(MaterialType.Iron, 50000)
    

    They are inherited from the Faction Class.

     

    iirc the classes of a factory are soley dependant on how many different resources they take in.

    The size does not change for playerbuild factories.

  11. mod is working, but this "Update your version to [0.9.7_c]. OOSP is deactivated for you! " annoys me. its constantly

    If the mod doesn't tell you that it is activated, then the mod is not working! That is why I designed the message to be annoying- so everybody gets to know something is wrong.

     

    Please send me your server- and client-Log, so I can see what circumstances lead to this message.

    They are located in (Windows):

    %appdata%/roaming/Avorion/clientlog yyyy-mm-dd hh:mm:ss.txt

    %appdata%/roaming/Avorion/galaxies/<your galaxy name>/serverlog yyyy-mm-dd hh-mm-ss.txt

  12. This mod keeps telling me to update to 0.9.7_c I have already done that and I am still getting that message. Is there something I am missing?

    I have sent you a PM.

    You can always PM me with possible bugs or installation issues.

     

    i have this  problem too((

    Crispy never answered me, so I have no idea if the problem persists.(I didn't get contacted about it either.)

    Make sure you have installed the mod correctly:

    Installation Guide

     

    Singleplayer:

    Extract the "data"-folder in the zip file into your <installdir>\Avorion\data Folder.

      If ther is a folder called "data within <installdir>\Avorion\data you did it wrong  :-[.

    Leave the "client" folder untouched.

     

    Server-Owner/-hoster:

    Extract the "data"-folder in the zip file into your <installdir>\Server\data Folder.

    <installdir>\Server\ should contain server.bat and launcher.bat. Then you're in the correct directory.

    If ther is a folder called "data within <installdir>\Server\data you did it wrong  :-[.

    Leave the "client" folder untouched.

     

    Client:

    You don't want to use this mod in Singleplayer, but your friends play it on a server?

    You also fear it will interfere with the other awesome mod you found on the forum?

    Your Calls have been heard!

    Go into the Client folder. There is also a folder called "data".

    Extract THIS "data"-folder into your <installdir>\Avorion\data Folder.

    If you are asked to replace server.lua or claim.lua you did not choose the data folder within the client folder.

    If ther is a folder called "data within <installdir>\Avorion\data you did it wrong  :-[.

    * You may only follow one of the guides above.

     

    There are circumstances where:

    "Update your version (Tell me what is written in these brackets) to [0.9.7_c]. OOSP is deactivated for you! "

    might be shown even though it gets later activated.

    If it at some point shows:

    "OOSP version received and validated: [0.9.7_c]. OOSP is activated for you! "

    You can ignore all previous warnings!

  13. Thanks Laserzwei,

     

    Took a look at your complex system, and found the addition in the update method.

     

    Not sure if I did understood how you do the whole thing.

     

    If you don't mind correcting me, but if I do understand right, I will have

    to add something like

     

    if onServer() == true then

        Entity():removeBonus(9988776)

        Entity():addKeyedAbsoluteBias(StatsBonuses.ArbitraryTurrets,9988776,3)

    end

     

    to the update(timestep) method of each kind of Stations I want to see having an additional

    3 "all turret" bonus ? And have a different block ID for every stations file I modify of course ?

     

    Thanks in advance

    You can use the same key for different stations. But don't use the same key for different kinds of statboni on the same entity.

     

    And if that's right, I then can start to look how to get the volume value of a station and

    find a math formula to add a turret for every 10 millions cubic meter with a max addition

    of 12 turret to reach the 15 I though would be an 'not too op' value for the max amount

    of turrets on a station.

    Simple Math:

        local key = 666
        station:removeBonus(key)
        local volume = station.volume -- also possible Entity().mass
        local turretNum = math.min(volume / 1e7, 12)
        if turretNum > 0 then
            station:addKeyedAbsoluteBias(StatsBonuses.ArbitraryTurrets, key, turretNum)
        end
    

    where key can be any number.

    1e7 is short for  10^7 = 10,000,000. math. min selects values smaller or equal to 12.

    The if is to prevent adding an uneccessary bonus, if zero turrets would be added.

     

  14. I added this exact functionality in my Complexes Mod.

    You can use it as a reference. Everything related to it is in /entity/complexManager.lua. (However: Most of the code in it has nothing to do with adding turrets-for obvious reasons  ;D).

    What you want is to use one of these Methods from the Entity()-Object (in your case your station):

    
    
    function var addBaseMultiplier(int type, float factor)
    
    function var addMultiplier(int type, float factor)
    
    function var addMultiplyableBias(int type, float factor)
    
    function var addAbsoluteBias(int type, float factor)
    
    function var addKeyedBaseMultiplier(int type, int key, float factor)
    
    function var addKeyedMultiplier(int type, int key, float factor)
    
    function var addKeyedMultiplyableBias(int type, int key, float factor)
    
    function var addKeyedAbsoluteBias(int type, int key, float factor)
    
    function removeBonus(int key) 
    

    where type is an enum

    StatsBonuses.

    and one of these:

    ArbitraryTurrets
    UnarmedTurrets
    ArmedTurrets
    

    You have to renew the statbonus whenever the sector is loaded(including a restart of the game).

    Happy modding!

  15. A really great mod, thanks Laser  :)

    How is it about oosp suppoert? Did you already plan to implement? I'm really missing it... uselly you are not always in every sector where you built a complex  ;)

    OOSP support is definitely planned!

    Sadly finding an algorithm that can simulate big complexes( 60+ Stations) over 120,000 Cycles ( =3 weeks) in a way that doesn't make the CPU cry (50ms is the absolute max. amount of time I am willing to dedicate to this task. I am aiming for 20ms) is not exactly an easy task.

  16.  

    2017-05-09 22-02-05| <Gaming-Network> Player Crodak hat die Galaxy verlassen, schade.

    2017-05-09 22-02-05| [OOSP][0.9_7c] Wrong Player Logoff

    2017-05-09 22-02-05| [OOSP][0.9_7c] Wrong Player Logoff

    2017-05-09 22-02-05| [OOSP][0.9_7c] Wrong Player Logoff

    2017-05-09 22-02-05| [OOSP][0.9_7c] Wrong Player Logoff

    2017-05-09 22-02-05| couldn't cast 12ServerPlayer to callback sender

    2017-05-09 22-02-05| couldn't cast 12ServerPlayer to callback sender

    2017-05-09 22-02-05| [OOSP][0.9_7c] Event unregisteration: 1 | 1 | 0

    2017-05-09 22-02-05| [OOSP][0.9_7c] ======oos unloading Player Crodak======

    2017-05-09 22-02-05| [OOSP][0.9_7c] Crodak -86:21

    2017-05-09 22-02-05| [OOSP][0.9_7c] timestamp: 51058942 for Sector -86:21 updated

    2017-05-09 22-02-05| Player logged off: Crodak, index: 233:

    2017-05-09 22-02-05| <> You're now the leader of the group. Type /invite [player] to invite other players, or type /leave to leave the group.

    2017-05-09 22-02-07| scheduled save for sector (-88:23), 0xdf7811b0, entities: 1158

    2017-05-09 22-02-07| saving sector (-88:23)

    2017-05-09 22-02-07| asm_UpdateTick

    2017-05-09 22-02-07| asm_commandrequest

    2017-05-09 22-02-07| <> Jump route calculated.

    2017-05-09 22-02-07| sector (-88:23) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-88_23"

    2017-05-09 22-02-07| scheduled save for sector (-86:21), 0x1f031060, entities: 1176

    2017-05-09 22-02-07| saving sector (-86:21)

    2017-05-09 22-02-08| asm_UpdateTick

    2017-05-09 22-02-08| asm_commandrequest

    2017-05-09 22-02-08| sector (-86:21) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-86_21"

    2017-05-09 22-02-08| scheduled save for sector (-84:23), 0x47e3a010, entities: 681

    2017-05-09 22-02-08| saving sector (-84:23)

    2017-05-09 22-02-08| asm_UpdateTick

    2017-05-09 22-02-08| asm_commandrequest

    2017-05-09 22-02-09| sector (-84:23) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-84_23"

    2017-05-09 22-02-09| scheduled save for sector (-83:17), 0x11f2e7a40, entities: 2104

    2017-05-09 22-02-09| saving sector (-83:17)

    2017-05-09 22-02-09| scheduled save for sector (48:-5), 0x11f2e3f30, entities: 149

    2017-05-09 22-02-09| asm_UpdateTick

    2017-05-09 22-02-09| asm_commandrequest

    2017-05-09 22-02-10| scheduled save for sector (1:-22), 0xb5bb96a0, entities: 456

    2017-05-09 22-02-10| sector (-83:17) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-83_17"

    2017-05-09 22-02-10| saving sector (48:-5)

    2017-05-09 22-02-10| scheduled save for sector (-81:26), 0xb5bbb0e0, entities: 629

    2017-05-09 22-02-10| sector (48:-5) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\48_-5"

    2017-05-09 22-02-10| saving sector (1:-22)

    2017-05-09 22-02-10| sector (1:-22) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\1_-22"

    2017-05-09 22-02-10| saving sector (-81:26)

    2017-05-09 22-02-10| scheduled save for sector (2:-24), 0xb5bbd840, entities: 324

    2017-05-09 22-02-11| asm_UpdateTick

    2017-05-09 22-02-11| asm_commandrequest

    2017-05-09 22-02-11| Authentication failed for user 76561198076221479. Reason: Authentication ticket was canceled.

    2017-05-09 22-02-11| Steam authentication denied for 76561198076221479

    2017-05-09 22-02-11| Authentication error for 76561198076221479: Authentication ticket was canceled.

    2017-05-09 22-02-11| sector (-81:26) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-81_26"

    2017-05-09 22-02-11| saving sector (2:-24)

    2017-05-09 22-02-11| sector (2:-24) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\2_-24"

    2017-05-09 22-02-11| scheduled save for sector (-27:-15), 0x11f2df070, entities: 2588

    2017-05-09 22-02-11| saving sector (-27:-15)

    2017-05-09 22-02-11| scheduled save for sector (-86:21), 0x1f031060, entities: 1176

    2017-05-09 22-02-12| sector (-27:-15) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-27_-15"

    2017-05-09 22-02-12| saving sector (-86:21)

    2017-05-09 22-02-12| scheduled save for sector (-84:23), 0x47e3a010, entities: 681

    2017-05-09 22-02-13| scheduled save for sector (-88:23), 0xdf7811b0, entities: 1158

    2017-05-09 22-02-13| sector (-86:21) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-86_21"

    2017-05-09 22-02-13| saving sector (-84:23)

    2017-05-09 22-02-13| sector (-84:23) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-84_23"

    2017-05-09 22-02-13| saving sector (-88:23)

    2017-05-09 22-02-13| scheduled save for sector (97:-58), 0xfc39cf30, entities: 0

    2017-05-09 22-02-13| scheduled save for sector (-83:17), 0x11f2e7a40, entities: 2104

    2017-05-09 22-02-13| sector (-88:23) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-88_23"

    2017-05-09 22-02-13| saving sector (97:-58)

    2017-05-09 22-02-13| sector (97:-58) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\97_-58"

    2017-05-09 22-02-13| saving sector (-83:17)

    2017-05-09 22-02-14| sector (-83:17) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-83_17"

    2017-05-09 22-02-14| [OOSP][0.9_7c] Tickhandler stops at: 51058947

    2017-05-09 22-02-14| Server is shutting down.

    2017-05-09 22-02-14| Saving settings...

    2017-05-09 22-02-14| Saving script values...

    2017-05-09 22-02-14| Saving factions...

    2017-05-09 22-02-27| Saving sectors...

    2017-05-09 22-02-27| Saving jumping ships...

    2017-05-09 22-02-27| scheduled save for sector (0:0), 0xe5e3b0, entities: 600

    2017-05-09 22-02-27| saving sector (0:0)

    2017-05-09 22-02-27| sector (0:0) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\jumps.dat"

    2017-05-09 22-02-28| Saving groups...

    2017-05-09 22-02-28| Saving settings...

    2017-05-09 22-02-28| waiting for unfinished sector generation jobs...

    2017-05-09 22-02-28| waiting for unfinished sector save jobs...

    2017-05-09 22-02-28| scheduled save for sector (-4:-2), 0x3ae988b0, entities: 36

    2017-05-09 22-02-28| saving sector (-4:-2)

    2017-05-09 22-02-28| sector (-4:-2) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-4_-2"

    2017-05-09 22-02-28| scheduled save for sector (-3:-13), 0xfc399420, entities: 16

    2017-05-09 22-02-28| saving sector (-3:-13)

    2017-05-09 22-02-28| sector (-3:-13) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-3_-13"

    2017-05-09 22-02-28| scheduled save for sector (44:-6), 0xfc398d90, entities: 1854

    2017-05-09 22-02-28| saving sector (44:-6)

    2017-05-09 22-02-29| sector (44:-6) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\44_-6"

    2017-05-09 22-02-29| scheduled save for sector (104:-63), 0xb5bbffa0, entities: 2159

    2017-05-09 22-02-29| saving sector (104:-63)

    2017-05-09 22-02-29| sector (104:-63) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\104_-63"

    2017-05-09 22-02-29| scheduled save for sector (104:-63), 0xb5bbffa0, entities: 2159

    2017-05-09 22-02-29| saving sector (104:-63)

    2017-05-09 22-02-30| sector (104:-63) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\104_-63"

    2017-05-09 22-02-30| scheduled save for sector (104:-63), 0xb5bbffa0, entities: 2159

    2017-05-09 22-02-30| saving sector (104:-63)

    2017-05-09 22-02-31| sector (104:-63) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\104_-63"

    2017-05-09 22-02-31| scheduled save for sector (104:-63), 0xb5bbffa0, entities: 2159

    2017-05-09 22-02-31| saving sector (104:-63)

    2017-05-09 22-02-31| sector (104:-63) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\104_-63"

    2017-05-09 22-02-31| scheduled save for sector (-27:-15), 0x11f2df070, entities: 2588

    2017-05-09 22-02-31| saving sector (-27:-15)

    2017-05-09 22-02-32| sector (-27:-15) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\-27_-15"

    2017-05-09 22-02-32| scheduled save for sector (0:0), 0x11f2e4c50, entities: 1175

    2017-05-09 22-02-32| saving sector (0:0)

    2017-05-09 22-02-33| sector (0:0) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\0_0"

    2017-05-09 22-02-33| scheduled save for sector (99:-64), 0xfc39b4f0, entities: 2448

    2017-05-09 22-02-33| saving sector (99:-64)

    2017-05-09 22-02-34| sector (99:-64) saved to "D:\Savegames\Avorion\galaxies\avorion_galaxy2\sectors\99_-64"

    2017-05-09 22-02-34| shutting down networking...

    2017-05-09 22-02-34| Ending authentication session of 76561198076221479

    2017-05-09 22-02-34| UDP closed

    2017-05-09 22-02-34| Server UDP: Connection closed

    2017-05-09 22-02-34| cleaning up communicators...

    2017-05-09 22-02-35| <> You're now the leader of the group. Type /invite [player] to invite other players, or type /leave to leave the group.

    2017-05-09 22-02-35| <> You're now the leader of the group. Type /invite [player] to invite other players, or type /leave to leave the group.

    2017-05-09 22-02-35| <> You're now the leader of the group. Type /invite [player] to invite other players, or type /leave to leave the group.

    2017-05-09 22-02-35| <> You're now the leader of the group. Type /invite [player] to invite other players, or type /leave to leave the group.

    2017-05-09 22-02-36| Error: EXCEPTION_ACCESS_VIOLATION

    2017-05-09 22-02-36| [1] ?? 4872416

    2017-05-09 22-02-36| [2] ?? 4859345

    2017-05-09 22-02-36| [3] ?? 4775333

    2017-05-09 22-02-36| [4] ?? 4841003

    2017-05-09 22-02-36| [5] ?? 4228432

    2017-05-09 22-02-36| [6] ?? 4229837

    2017-05-09 22-02-36| [7] ?? 4209072

    2017-05-09 22-02-36| [8] ?? 11199359

    2017-05-09 22-02-36| [9] ?? 4199416

    2017-05-09 22-02-36| [10] ?? 4199707

    2017-05-09 22-02-36| [11] BaseThreadInitThunk 140735715378020

    2017-05-09 22-02-36|

     

     

    Is this from Complex? Because the crash occured after that.

    There is not a single message from the complex mod. (They all start with [CPX3])

     

    However this here is interesting:

     

     

    2017-05-09 22-02-11| asm_UpdateTick

    2017-05-09 22-02-11| asm_commandrequest

    2017-05-09 22-02-11| Authentication failed for user 76561198076221479. Reason: Authentication ticket was canceled.

    2017-05-09 22-02-11| Steam authentication denied for 76561198076221479

    2017-05-09 22-02-11| Authentication error for 76561198076221479: Authentication ticket was canceled.

     

     

    What mod uses "asm_UpdateTick"?- I can't remember having it seen before.

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