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Laserzwei

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Everything posted by Laserzwei

  1. I wouldn't want to search for that many sectors aswell :P I'm generally against spawning resources out of thin air, but mines do exactly that. This mitigates the argument. But still doesn't feel right. I have something in the pipeline that might bring a handy solution for this. It is however far too early to give any specific information. Especially since I just don't have much spare time for the next week.
  2. In theory absolutely. But why not give it the resources and simulate the production the way it would be in sector? That way it might still produce when players come around. This however are features for the timeframe of versions 1.0-1.1.
  3. at the bottom of the very first post, before the second
  4. Yes it is planned. It belongs to update 1.1 (see the roadmap)
  5. I am not maintaining this anymore. Salminar was so nice to migrate my code into his. For any requests go right here: http://www.avorion.net/forum/index.php/topic,1895.0.html
  6. I am not maintaining this mod anymore. For questions and a fresh UI go right here: http://www.avorion.net/forum/index.php/topic,1895.0.html This mod was based on HellkerN's coding snippets: http://www.avorion.net/forum/index.php/topic,1846.0.html But it goes further, as it modifies the UI to just feel right:
  7. add the raw oil factory as well ;)
  8. once you installed 0.9_6b you should avoid going back to 0.9_5. upgrading is fine Edit: Also clarified it on the front page. yes
  9. 0.9_6b Only for beta 0.10.3.7509 released
  10. I will have a look at it. Tbh atm. I haven't even installed the new patch yet. More compatibility sounds awesome :D
  11. It does save in a File the same way as JayNic suggested. With more error handling though. However here is how it should be done in Avorion. It's bugged atm you can read it here http://www.avorion.net/forum/index.php/topic,1498.0.html
  12. line 34 in gamblingmanager.lua seems to be missing brackets:
  13. You are not the first one to ask :D That is because I accidentally call a function that resolves Collision issiues on every sectorchange. It should only be called in some rare situations. I have a fix for it but it's not a [critcal] problem. If you want it pm me. or wait for 0.9_6 ;)
  14. windows or linux? look in the version history spoiler. please report if it worked!
  15. Those aren't warnings. It's totally healthy output. It is not very informative of what exactly is going on to outsiders. But i break it down for you: Thu Feb 9 07:33:47 2017| [OOSP] can't do single process: Oil Manufacturer "Eaci'qig" is missing Oil (and maybe other ressources) to start production. Thu Feb 9 07:33:47 2017| [OOSP] Metal Plate: 7331 | required: 2 Thu Feb 9 07:33:47 2017| [OOSP] can't do single process: Coolant Factory "Neaau" has enough Metal Plates, but lacks Coolant. Thu Feb 9 07:33:47 2017| [OOSP] can't do single process: Wire Factory "Moiqoi" is missing Wires and so on. Here is what a full working production might look like: I made it a little more readable. the changes are marked green As this mod is still in its testingphase I need to log the details, to find patterns that might lead to problems that still can occur.
  16. One more Question: Was the Server():setValue() designed to keep the data after a serverrestart (like it is done with the /save command) or was is it designed to be erased on Serverrestarts?
  17. / home / avorion / .avorion / galaxies / GalaxyName / there should be server logs. Everything starting with [OOSP] is related to factories. [mOS] is related to Asteroid moving
  18. Did you try it and got an error? -->pls send me an private message with a link to the logfile. If not: everyone who has tried (and succeded or failed -yes either) pls send me such a logfile. I still didn't get any logfile from any linux users. And I don't want to declare my mod stable before i had a glance at such a log. Just to make sure it works as intended. I didn't try to install as the directory structure doesn't match up. My directory structure is / home / avorion / .avorion / galaxies / GalaxyName / with factions, players, sectors as directories under GalaxyName. There should still be a "data" folder. But thanks for the notice. I don't have Linux set up. Could you give me the exact Path to "data"? This solution will only work for you. Every other client still can call the server functions and they won't even notice because the rangecheck is done clientsided.(not my decision. It is copied from claim.lua). Go with my solution. In 0.9_6 it wille be in a single variable at the top of the file.
  19. IMOH This is an inconsistant behavior that should addressed very soon.
  20. I hope you didn't delete any files, did you? This can lead to inconsistency and crashes on both client and server side. If you need to make it inaccessible i recommend going into moveAsteroid.lua in lines 63, 398 and 401 change 500000 to something like 1000000000 (=1.000.000.000). Don't use dots though.
  21. yep the multi registering in server.lua is a pain int the a$$. Thank you in advance. Well 0.9_2 could suffer from a servercrash when jumping with more than 3 Asteroids. so I took down and some other problems showed up a little later (see the version history for more).
  22. Did you try it and got an error? -->pls send me an private message with a link to the logfile. If not: everyone who has tried (and succeded or failed -yes either) pls send me such a logfile. I still didn't get any logfile from any linux users. And I don't want to declare my mod stable before i had a glance at such a log. Just to make sure it works as intended.
  23. If you really want to maintain a station youreself: get a nobel metal mine. As they don't need any prerequirements for production. With this mod you can also choose the sector you want to place it in :P But in genereal traderoutes are more prosperous, because factories now use up the ingredients and produce products, "while" you aren't in the sector. This makes them last longer aswell :)
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