Jump to content

sironin

Members
  • Posts

    6
  • Joined

  • Last visited

Posts posted by sironin

  1. Would be cool to have some management stuff for ingame managing in a multiplayer environment...

    like 

    /moveTarget parameterX, parameterY --moves targeted entity(ship, station, asteroid, whatever) to sector X,Y

    /startEventId --begins a predefined event of ID in current sector

    /stopEventId --cleanup/end event of ID in current sector

    /deleteTarget --remove/delete a given entity

    /spawn parameterPrefab amount --spawn an amount of a given prefab, referenced design, boss, a shipBuilder array (randomly build something of a given material type/seed/etc)

    Anyway, just some ideas. Add your own in replies!

  2. Thanks for the info, we'll look into that. How many players are registered on your player, and does the increased traffic come up for a single player already?

     

    For the sake of anyone attempting to follow along here:

    There is a major issue with network usage with the 26.1 Diplomancy update it is using 1MB/s PER PLAYER

    e89e712d4b2ff7d29ae66eb7aa9209d4.png

     

    213be29fb22e15a2be874f8a4bc555d2.png

     

    At first when we updated our old world I thought i had to do with the old factions, it was using so much bandwidth nobody could do anything.  But as our world gets explored its getting unplayable again.

    To be clear we wiped with the Diplomacy update.

    I own the ProsperCraft server.

    ping me when/if someone replies please.

     

    server stats:

    35 mb/s peak with sustained 1mb/s per player online of transfer so watch those caps, 17-30 gigs of ram, 28 cores, 20 gigs of ssd ish Unmodded

     

    And generally one can expect to see between 5-20 players on Goshen's server on average out of 32 slots.  Looks like 200 registered users from Goshen's screenshot.  It is a pretty populous server.

     

    And another server owner posted in general discussion:

    Anything about the networking issue Goshen mentioned in server-hosting? He shut prospercraft server down because of the spike in traffic?

    Server I'm on is modded but has also seen the large spike in disk r/w  and networking

     

    unknown.png

     

    4 people

    6mbps min traffic outgoing, with spikes ranging from 7-13mbps

     

    My suggestion is that perhaps the game is telling every player about every active sector instead of only the sectors the individual player has active.  Or perhaps something with the update has resulted in significantly more traffic.  I've also been able to empirically verify one can lag players in other sectors by rapidly painting one's ship (dragging color across a 25x25 sheet of 1x1x1 cubes).  So there's definitely traffic being generated that isn't needed.

     

    I hope this digest helps.  As one of the many people that was playing on Goshen's server, I would appreciate if this were looked at :)

×
×
  • Create New...