sironin
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Posts posted by sironin
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Was this pushed out? Client still shows as 2.0.4...
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Would be cool to have some management stuff for ingame managing in a multiplayer environment...
like
/moveTarget parameterX, parameterY --moves targeted entity(ship, station, asteroid, whatever) to sector X,Y
/startEventId --begins a predefined event of ID in current sector
/stopEventId --cleanup/end event of ID in current sector
/deleteTarget --remove/delete a given entity
/spawn parameterPrefab amount --spawn an amount of a given prefab, referenced design, boss, a shipBuilder array (randomly build something of a given material type/seed/etc)
Anyway, just some ideas. Add your own in replies!
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Is there not a faction's warp gate nearby that enters that area?
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Thanks for the info, we'll look into that. How many players are registered on your player, and does the increased traffic come up for a single player already?
Any luck on figuring this one out?
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Thanks for the info, we'll look into that. How many players are registered on your player, and does the increased traffic come up for a single player already?
For the sake of anyone attempting to follow along here:
There is a major issue with network usage with the 26.1 Diplomancy update it is using 1MB/s PER PLAYERAt first when we updated our old world I thought i had to do with the old factions, it was using so much bandwidth nobody could do anything. But as our world gets explored its getting unplayable again.
To be clear we wiped with the Diplomacy update.
I own the ProsperCraft server.
ping me when/if someone replies please.
server stats:
35 mb/s peak with sustained 1mb/s per player online of transfer so watch those caps, 17-30 gigs of ram, 28 cores, 20 gigs of ssd ish Unmodded
And generally one can expect to see between 5-20 players on Goshen's server on average out of 32 slots. Looks like 200 registered users from Goshen's screenshot. It is a pretty populous server.
And another server owner posted in general discussion:
Anything about the networking issue Goshen mentioned in server-hosting? He shut prospercraft server down because of the spike in traffic?Server I'm on is modded but has also seen the large spike in disk r/w and networking
4 people
6mbps min traffic outgoing, with spikes ranging from 7-13mbps
My suggestion is that perhaps the game is telling every player about every active sector instead of only the sectors the individual player has active. Or perhaps something with the update has resulted in significantly more traffic. I've also been able to empirically verify one can lag players in other sectors by rapidly painting one's ship (dragging color across a 25x25 sheet of 1x1x1 cubes). So there's definitely traffic being generated that isn't needed.
I hope this digest helps. As one of the many people that was playing on Goshen's server, I would appreciate if this were looked at :)
I'm not sure how to get people interested in my mod
in General Discussion
Posted
I'd actually love to see more along those lines as mods. I poked around with one, but it seems pretty complicated. You should really link to your mod here at least. I know I'm replying to a really old topic, but more events/missions/etc is always better.