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TacticalMaster

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Everything posted by TacticalMaster

  1. During the Enemy of My Enemy questline, I was told that the Hyperdrive Overloader upgrade only has one use. After that, it would be removed from my ship and inventory. However, after using it, it did not disappear from my ship. It stayed and I was free to remove it at my own discretion. Is this an item error or was it supposed to stay in your inventory after use?
  2. A few days ago, I was doing the Enemy of My Enemy quest chain and reached the point where I have to fetch materials. However, since the latest beta update, I soon discovered that the quest description disappeared. At first I was shocked. But thankfully, I still remember where the Friend's location was. Upon visiting and interacting with him, it put me to the dialogue as if it's the first time speaking with him. After I went through it, I see no updated mission notification, and the descrition was still blank. After all this, I've decided to restart my game. When I did, the description came back and I was able to deliver the required goods as normal. But after that, I don't know how often this bug appears after the 0.33.5 beta hotfix... Here's a screenshot before I restarted my game: https://imgur.com/a/TDuseX4 [6:46 PM UPDATE] I have bad news: After giving him the goods, I get no mission update. Nonetheless, I decided to take it to Botan to see how it plays out. Is this normal or is it a bug? [7:48 PM UPDATE] Yep, the mission is definitely bugged. I'm stuck on the Goods delivery step. I was able to nail Botan in the end, but still got no mission update. So this is probably an exploit in need of a patch because you can just get as many artifacts as you want just by delivering the goods to keep getting more Jammers and replaying the Bottan quest over and over again in the stuck quest step. But above else, I won't be able to see how this quest really ends. I was able to earn the boss achievement though!
  3. I have another screenshot. A similar situation. Still in [0.33.5]. https://imgur.com/a/Ur7oXcg
  4. I have an NPC hauler visiting one of my Oil Rig stations, but it seemed to be standing there and not moving for some reason. I try to think it could be some "bug" but how do I explain this? So I believed that the asteroids were in the way, but despite that the docks would push them away to make space, the NPC hauler was still standing there. So I begun removing the asteroids myself, which was an arduous task given that I can't get my AI ships to destroy/remove empty asteroids. After awhile, the hauler was able to move normally and was able to dock in my station to buy commodities. But now it has to move a few meters away from my station to warp and the asteroids were in the way again. So I had to go through the process of removing the asteroids again. All in all, the AI pathfinding was the problem here... So that's why I ask to improve the AI navigation through an asteroid field. Or, at the very least, help improve removal of asteroids near mining stations. Here's a screenshot of the situation before I fixed it through removing asteroids. https://imgur.com/a/Mjx3w3R
  5. Alright, it's fixed! I can sell Computation Mainframes normally! Even sold Wood and Oil too! Thanks guys!
  6. Encountered this too in the past updates. They could add a code to prevent the page from viewing the blank page, but honestly it's not a big deal at the moment. At least we can still go back page.
  7. The issue still persists in [0.33.2]. Workaround still works.
  8. [3/3/20 2:24 PM UPDATE] The bug still persists in update [0.33.2]. And now I can't remote purchase High Capacity Lenses. That's now ten commodities I can't remote buy. [6:44 PM UPDATE] Even now I can't make a remote fortune off of Drills! That's eleven.
  9. I've describe quite clearly everything in here. It's a straightforward moderate bug description that only needs common sense and because it impacts trading accessibility. Does every bug report need logs? Even for a technical gameplay glitch?? They are supposed to be used for "crashes," right? It just contains console info for diagnosing those crashes. Clientlog: https://pastebin.com/rvRgRAmD (expires in 1 month) Serverlog: https://pastebin.com/gBVbJkyZ (expires in 1 month)
  10. Scrapping point defense chainguns and got surplus of Servos to sell. But upon commanding my ship sell to the appropriate factory that buys them, I get a "No station that buys Servos" error message. I took control of my ship to double check and confirm that the station indeed buys Servos. Manually selling them still works. But because of this remote selling bug, I am forced to sell them in person (manually).
  11. I remote ordered my ships to buy/sell from stations, but after they arrive in the destination sector, they just sit there and do nothing. There is a workaround: I have to make sure that the buy/sell order is not last in the order queue. However, I later found out this affects certain commodities. I found out that it doesn't apply Energy Cells, Electro Magnets, Force Generators, and Computation Mainframes. In these cases, they would "skip" the order entirely and I do not get a notification for that. This is a moderate bug that needs attendance when possible. [6:41 PM UPDATE] Now I can't remote buy/sell Wires. That's five discovered commodity orders that are skipped by the bug... [8:50 PM UPDATE] Nope. Not even the Laser Modulators. That's six. [10:00 PM UPDATE] What? Okay, listen carefully: A few days ago, it seems I have no problem buying and selling Luxury Food with the workaround. But today, it seems it's not working for some reason... What's going on here? Trading is the only means of income and with the Trading system hit badly here in this reversion update, it's complicating things. At this point, nearly most of the expensive commodities cannot be remote traded. The trading system needs some immediate attendance whenever possible. Because this is like seven commodities no longer remote tradable now, most of them are expensive ones. [10:34 PM UPDATE] Yep, there goes Plasma Cells. That's eight. [4:50 PM UPDATE] Power Units. Nine.
  12. I can confirm this bug as well. There is a workaround for this: You just have to make sure that the buy/sell command is *not* the last order in the queue. Just enchain command the ship to Jump into the destination sector and it will temporarily fix this. However, this only applies to certain commodities. So far, I discovered that this will not work on Energy Cells, Electro Magnets, and Force Generators. I'm currently writing a bug report on the forum as I speak.
  13. Attention-detail bug here. While exploring undiscovered faction sectors, I just noticed that every stations revealed are always marked with an S, meaning that they're small stations with little storage and goods to buy/sell. However, some of these "small" stations are actually large or medium sized when inspected closer. Is the procedural generator engine correctly naming stations based on their capacity correctly? While just a cosmetic bug, it still delivers misinformation.
  14. I don't know. I was manually jumping in dead space scouting for mass sectors when suddenly the game client closed down on me unexpectedly. There isn't a clue how I could reproduce this. What I can remember is that I was sending 2-3 of my own ships to explore undiscovered faction sectors nearby while my controlled ship is jumping through dead space scouting. All of a sudden, the game crashed. No dialog window or something. Clientlog: https://pastebin.com/aePnuq90 (expires in 1 month) Serverlog: https://pastebin.com/GKTzcHJQ (expires in 1 month) (PS: The in-game bug reporter won't let me submit the report because it needs a "clientlog," despite me already having provided the client log.)
  15. Had the issue here too. Can't order my ships to refine via the map. The only way workaround is go into the sector and order them to refine via Interact (F). On an other note, it seems that "Selling to Stations" order isn't working either. So it's worth looking if all the starmap ordering are functioning correctly. [EDIT] Hey, I found a workaround for this bug for the time being. You have to make sure the refine ore order is *not* in the last queue. Just enchain command to "jump" in the sector they are already in to temporarily fix this.
  16. Really? I see that the developer is also looking into it. Hopefully it is the case there. By the way, I was playing singleplayer.
  17. Alright, fine. If it can log that, then okay. Here's a recent server and client log. The server's actually much longer than the others (is it?). Server: https://pastebin.com/Wk6KVrmW (expires in 1 month) Client: https://pastebin.com/qRdHXTSB (expires in 1 month)
  18. You mean a "crash," as stated in the "Read This First" thread which requires a log. But this report is related to performance issues. Still, I have the server log here. If reading console log is what could diagnose this bug which is only related to the game performance, well hopefully it could mean something: https://pastebin.com/dQHsxJ0T (expires in 1 month)
  19. I'm not sure why a client log would be necessary for performance diagnostics because it only contains console info. But here it is anyways: https://pastebin.com/AjEyCGGs (expires in 1 month) (Previous session paste; I think this might be the game where I experienced the longest lag while discovering new sectors) https://pastebin.com/PenWCEAF (expires in 1 month)
  20. I've ordered one of my ships to jump into a number of undiscovered sectors discovered by my ships with a Radar Upgrade. And while doing so repeatedly, my game experienced the worst "lag" I could ever imagine. When this happens, I get a wait time of nearly five minutes. And the more my explorer ship jumps, the more longer this "lag" becomes. I tried restarting the game world via return to main menu and/or restarting the game client and the "lag" bug has somewhat reverted. But the problem resurfaces again after my ship continues with their jumping orders into unknown sectors. Even worse: New problems come to fruition after I restarted the world via return to main menu. Sometimes I get this "Sector not loaded into server" error despite being in a singleplayer game and the UI is featuring old UI jump orders when I tried to fix my explorer ship's jump route. Please look up to then when ordering an explorer ship to...explore tons of sectors. Because this a serious performance issue here. (PS: Also, I've noticed that every time this occurs, my CPU usage spikes nearly up to 100%. I'm considering of upgrading my CPU, to see if this might reduce this "lag.") System Specs Windows 10 AMD FX-6300 (considering of upgrading) NVIDIA GTX 960
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