Harpsichord
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Posts posted by Harpsichord
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Fixed an issue where the AI wouldn't attack an alliance's ships
;D
Lasers still bugged:'(
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Save up 200m for a body armor factory with ~70k production per second and then save that money until you can get an accelerator factory with ~130k production/s. I haven't touched my factories in a week and they're both sitting above $5b in profit.
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Is it possible to damage your hull, or only shields?
I was able to damage my ship's hull using another alliance ship. For good measure I made sure I wasn't able to do that in a neutral zone that properly played the 'you're entering a neutral zone' message.
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I'd also like to know. I figured it was setting your 'reconstruction site' while in an alliance ship but the game won't let you do that.
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I've found some sectors fairly close to 0:0 that are marked on the map as neutral zones but no notification plays when I enter and PvP damage is still active. Is this because all of the AI stations in those sectorss were destroyed or maybe proximity to the core deactivates them? Full disclosure I am on a MP server, but I asked my server admin and he didn't think any of the enabled mods would be affecting neutral zones
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Laser turrets don't seem to be scaling their dps by the number of slots. Max DPS for a single slot laser and a 6-slot coaxial appears to be the same at around 3500.
Making big money after 1.0 and station changes?
in Gameplay Discussion
Posted
Sorry for the slow reply.
I just have NPC traders deliver the goods, I really can't set up supply chains because the server I play on has a 72 fighter per sector limit. And I rely on NPC traders for sales. You could send them to a research station to get the 10% extra money but you'll still be making a profit regardless.