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Aki

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Posts posted by Aki

  1. Server question #1:

    I couldn't test out id syntax, but I guess it is the same. I need to agree it doesn't save or, what is more possible, I didn't find a way for this with my 10-minutes long research.

    /whitelist --status

    Warning: Whitelist is not active

     

    /whitelist --activate

    Access list mode was set to whitelist

    /whitelist --list

    /whitelist --name kanehart --add

    User 'kanehart' added to whitelist

    /whitelist --list

    kanehart

     

    Server question #2:

    From command-line, I would say no, as list of options does not contain it. But it is possible to edit it via server.ini. In Administration group there is accessListMode property.

     

    Server question #5:

    Yes, but during demo each player was listed as a faction. If you don't pay attention to lags, ship names, flying swastikas etc. then another player can just pass you without being noticed (unlikely, but it is possible).

     

    Server question #6:

    It is possible to disable general collision damage via command-line or server.ini. PvP is part of player interaction.

     

    Server question #7:

    Not one I have heard of, at least not released one.  ::)

    People will always cheat (more likely: exploit) if they can.

     

  2. Server & Hosting

     

    "We added a separate Steam tool for hosting dedicated servers and made hosting more clear (it's an explicit button instead of a small confusing "public" check box)."

    Added a separate dedicated server tool on Steam.

     

    I suppose it will be available once the Avorion goes live on Steam? I have checked steamdb and actual Steam client with an access to the game but there wasn't dedicated server out there.

  3. Or just move more to softcode. As far as I remember currently "being aggresive" means only ShipAI():setAggressive(). Giving us (and yourself) some more tools on this matter could give interesting results later as modders would allow different fleets use different tactics.

  4. That's not a problem, I have couple of simple scripts for game server managment so I will just edit them for you to use with recent version of Avorion. That shouldn't be hard but just in case I can explain some more. I will try to send you credentials with basic instructions today's evening (CET).

  5. Current issue is that the connection is failing for some reason. Not sure how I'm supposed to configure it.

    Disabled steam, getting a localhost connection issue. My friend can join via LAN, but not via internet

    You will either need to open or forward certain port(s) for your server. That is 24000 by default (and in your configuration). Both for UDP and TCP traffic.

     

    If the new server loads just fine, then there is no point showing log from obviously not properly set server.  ;)

  6. In steamcmd:

     

    login <username> <password>

    # validate Steam Guard here

    force_install_dir <path where to download avorion>

    app_update <Avorion_SteamID> validate

     

    When it is downloaded and validated:

     

    quit

     

    And after that you need to run server executable:

     

    <installation path>\bin\AvorionServer.exe --name GalaxyName --admin AdminName --seed CustomSeed

    # remove .exe and replace slashes if on *nix

     

    You update it the same way. Just be sure to provide path with existing instance of Avorion installation.

     

  7. You should be able to make custom station types which will let you to change your home sector but I'm not sure what will be the outcome of it in current game state. Some other functions/events/etc could use your home location for their own purposes (for instance in demo it would let you travel all over the galaxy).

  8. Server will be shut down today's evening (CET) due to Kickstarter beta start. Running it now on demo version is obsolete. It was a great time, everyone. I'm looking forward to hosting servers for you guys once I get my hands on new server software.

     

    Cheers!

  9. The website along with the status image might go offline in this week for couple of times. Server should be running as always. IP is 149.202.65.190:24000 in case you can't get it from the website.

     

    I did everything quickly this night.

  10. auto-remove the key i bind

    In before anything: don't. Just highlight them with different colour (if they aren't already), but do not unbind anything automatically.

    Hey, partial quote is not quote :

    with a message to say it's already bind are you sure you want to change yes/no.

     

    Quote was OK. In the way you have described it, it would not be possible to bind two actions into one key on purpose. It only affected changing, not auto-removal. ;) If you didn't mean that and I simply misunderstood then it is ok (message with information about double binding).

     

    Anyway, anything that will give us more ways of ship building is welcome. Additional (switchable?) window with block parameters would be great.

  11. If the first part of your message is about generated ships then yes. They all do feel very similar. The ship generator can actually provide us variety of ships but in terms of general style they do all look similar. I believe it's because of the limited amount of basic shapes and generation process (they all have one main hull which is most likely based on square).

     

    On the other hand ships in Starmade are all player made so there is no real comparsion to generated ones.

     

    Avorion's player made ships are unique. Of course each builder may have their own style but they still we unique. For new ship builders it might be problematic at start that Avorion's ship editor isn't easy to master and is quite powerful.

  12. It didn't. We were replacing cooling system of the machine and I totally forgot that Avorion server hadn't any scripts in case of machine reboot (it was working for 150~? days without stopping and as Avorion isn't commercial server I just didn't really care about configuring it). It is fixed now and in case of machine reboot it will work.

     

    Sorry for inconvenience.

     

    Yes. Steam, e-mail, sometimes Discord.

  13. It crashed and I didn't notice it. I was too lazy to write anything to watch if it's alive. ::)

     

    Anyway if it happens again and I won't start it again it should be available after daily restart (5:00 AM CEST).

     

    I have also checked logs but didn't find problem you have reported (yet).

  14. Theres a password for the server, how can i join? You don't specify any password anywhere :c

     

    No, there is no password for the server. You need to type password for your account (player name). When you log in for the first time just use anything you like and it will be stored as your password. It is made to prevent other people using your name (and because of that - your ships, inventory etc.) on the server.  :)

     

    Tip: read everything written when you are asked for the password.  ;)

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