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Aki

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Posts posted by Aki

  1. thx but this not free roaming camera

     

    If "Free Camera" that allows you to move anywhere you want isn't free roaming camera then what is? Just curious.

     

    inventory not show what user "paste" to in. just black square.

     

    Note: miniature isn't just rendered when pasted. It will be rendered after you restart game/editor world (go to menu and back). Just make it render when it is pasted and it should go.

  2. Two questions:

    • Does it need to be usable (engines, crew-quaters etc.)?
    • What about ships that are based on ships that have already appeared somewhere or were designed not for this contest (using ships from Star Wars, making a ship from someone's drawing etc.)?

     

    @Koonschi: #yolo  8)

  3. In this galaxy we had 149 user accounts created with all of the duplicates, temporary accounts and all other stuff. We had likely 90 unique players but most of them were there just once. Overall we had around 20 active players (more than 2 visits in more than 2 days).

     


     

    I have found quite nice seed (there are sectors of the other faction). Let's see how long can we play on it.

     

    Everyone will get 60k credits and 40k iron on the start along with few sets of turrets and some system upgrades (unlike previous edition).

     

    Turret Merchant will work if you will replace your data/scripts/entity/merchants/turretmerchant.lua with this script. No more custom station/founders scripts will be provided as they may result in mismatches.

     

    Ayy Lmaos won't attack players in the home sector but the pirate attacks may still happen.

     

    From now on wrecks should be cleaned up automatically so keep an eye on them if you want to salvage them. Let's hope it will reduce server lags.

     

    Transfer command still works (/help transfer in-game chat for more information).

     

    See you there and remember:

     

    The Galactic Corporation of Ye-uazi needs you.  8)

  4. amount = #{plan:getBlockIndices()}

     

    Where plan is a plan.

     

    I think this will do.

     

    Or you could just go with getResourceValue or getMoneyValue to leave only wrecks that will actually give some profit to players.

  5. At least don't put dot at the end of the thread name...  ::)

     

    1.) Sectors are only active when there is player in them (in most common cases). Actually factory stations do produce only if they have ingredients on them. At least this is what I think after quick-look on their scripts.

     

    2.) It's a nice thing, yet wouldn't making it possible to place turrets only on non-functional blocks be enough?

     

    3.) I believe Koonschi stated somewhere that there will be turret researching/producing and so on. Just wait for the full version on that as you don't even have proper turret merchant currently.

     

    4.) Yep, I would love to just rotate normal engine to use it as break. Like in e.g. Nexus: The Jupiter Incident.

    Bugs

    Naming your thread properly isn't actually a hard thing. Naming thread with the same name as forum you are posting on...  ::)

    Yee yee I know, I suck at naming too

     

    1.) Without faction fee repairing of full ship in demo would cost 1.3 of its value. It is how it is currently handled. That's not a bug, it is intended but in fact this may feel a little off balance for some.

     

    2.) Yes. There are way more bugs with small sized blocks/a lot of blocks but let's not talk about them on forums as they can be used in various ways in the game.

     

    3.) I haven't noticed this one yet but I rarely play with sound to be honest. I will play around with it.

  6. and you are still missing all the remaining elements, engine and trusters at least to make it operational. I think. I have to try it out.

     

    Hah! I was just making comparison graphics for the smallest turrets. Anyway. You can actually pu Should I really post this if it is an exploit?  ::)

  7. will we lose our turrets and systems, iron and credits??

    Turrets and systems yes, you will lose them, but iron and credits, well I can give you those when you log in. I will put some additional random system upgrades on start too, I guess.

     

    Copying player files can result in really... Not wanted behaviour. Of course I think it would be possible to edit all of these files but I would need to have complete save editor and I don't feel like making one right now.

  8. worse than that, is they need to have a (block) minimum size to be able put a turret in the first place. and then they are not that micro any-more.

     

    As far as I'm aware you should be able to travel to sectors that are further from galaxy center to get smaller armed turrets, but even there the minimal size of turret is 0.3 (in demo).

     

    avorion-turret-size.png

  9. Duun, duun, duun. We are going to have a galaxy reroll soon on server so be sure to check if you have saved all of your ships, say goodbye to Resource Depot #8, to half of the shipyard and rest of damaged ships. I have found pretty nice seed, it is single-nation too but it has a lot of sectors. Hopefully they won't be empty/asteroid fields.  ::)

     

    I will do the reroll in one of the next few days (time, time, time). I will post changelog and summary after that.

  10. I have wrote temporary script for Demo mp server to clean up mess:

     

    function getUpdateInterval()
        return 60
    end
    
    function update(timeStep)
        local sector = Sector()
    if onServer() == 1 then
    	local entities = {Sector():getEntitiesByType(EntityType.Wreckage)}
    	if #entities > 120 then
    		local number   = math.min(#entities, 60)
    		for i=1,number do
    			Sector():deleteEntity(entities[i])
    		end
    	end
    end
    end
    

    Enjoy.

     

    It is a sector script.

  11. Here is how I would make it:

    Default in the server root or in e.g. /config directory. I would make it definable via inline parameter (e.g. -config=<path relative/full>) but it is not needed (symlinks).

    Global files for server would be: admin.xml, blacklist.txt, ipblacklist.txt, server.ini, whitelist.txt.

    Also I would create separate /logs (/ is game root, not galaxy) folder to keep it clean. If there is one automatic logs clean-up should be switchable (on/off, default: on). Via server config - not parameter. No need to add configurable time delay for it, as server administrator can just turn it off and write own (one-liner) script for cleanup.

     

    I think I had one more thing to mention but I totally forgot about it while I was writing this post. Duh.  ???

  12. > Doesn't feel like a suggestion or bug

    > general discussion

     

    I'm not sure if it is demo thing, limitation or something else, but when client and sever have different versions of scripts with the same name (e.g. "stationfounder.lua"), each of them are using local versions. This may result in unwanted behaviours.

     

    Also I was wondering what will happen in full version if server will use modified default scripts and new custom scripts. Will there be some kind of validation for them, seemless/on-enter download? And what will happen to external resources (images)?

  13. Posted in here rather than with bugtracker because I did not have time yet to test it correctly.

     

    It might be just my feeling but Wrecks use way more system resources than asteroids. For instance few sectors running with 1000+ asteroids aren't eating the same amount of memory/cpu as 1000+ wrecks in one sector. Might it be due to fact that wrecks are more physically active? I will run some test when I will have some spare time to check it.

     

    tl;dr

     

    Problem is that server starts using insanely huge amounts of CPU when there is just one sector with 1000+ wrecks in it.

  14. I've set my ships to patrol the sector and I noticed that they don't actually do anything once they pass a hostile ship. They would just continue with their patrol ignoring the enemies shooting at them. Tested this in multiplayer.

    Yep that's how patrol behaviour works now in demo. It just rolls five points and then ship fly around them. Not sure if it is intended tho.

  15. Just a small and unimportant suggestion.

     

    Actually you need to make it.

     

    Is it possible to have hologram displaying blocks (like light block from demo) that works like the ones from Vendetta Online (or EVE Citadels)?

    Mainly for displaying texts and some basic shapes. (e.g. immersive server maintenance messages, dock indicators etc. etc.)

     

    Please,please,please. *insert cute image*

     

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