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Xanatyr

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Posts posted by Xanatyr

  1. On 10/11/2020 at 1:28 PM, TenguKnight said:

    The intercepting part would probably be hard to do and it would render the missiles a bit useless. Here is my take:

    -Missiles should start slow and accelerate slowly towards higher speeds.
    -All missiles are seeking, but seeking doesn't mean 100% accurate homing. Instead the rockets should turn like torpedoes and be outmaneuverable.
    -Add slight buff to their shield piercing abilities so that we can have some alternatives to pulse cannons when it comes to punching through shields.

     

    Yeah, not sure on the difficulty to implement, but would be nice. PDCs acting as they are now - no overheat - does potentially render that useless. Not so much if there were some % chance to intercept - I have noted current missile terminal runs on some larger ships do weave as they get closer to the target. This could start earlier to help with the whole "PDCs just spam fire one direction".  

    Instead of focusing on straight "range" for missiles, rolled values could focus on "flight-time", and "acceleration".

  2. Missile turret overhaul such that the projectiles launched are:

    - fast, with some significant acceleration, potentially constant acceleration until their max range

    - long(est) range

    - can be intercepted like torpedoes via PDCs or direct fire

    - smaller than torpedoes

    - intended for long range damage application and for overwhelming PDCs

    - ships should not be able to indefinitely outrun them, but carefully executed dodging near seeker missile terminal runs could cause a miss. The missiles would continue to seek as long as they had range to do so.

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