Zaetar
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Posts posted by Zaetar
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Suggestion: Make an Unmerge button that splits stuff into halves along the active mirror axis.Kinds of split:
- With the X axis active, blocks would split into left and right.
- With the Y axis active, blocks would split into top and bottom.
- With the Z axis active, blocks would split into front and back.
- With any two or all three active, blocks would therefore split into their respective quarters.
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The "neutral" editor should have the same amount of light coming from every angle, its the idea of it being neutral. As it is right now it is just gray background but the light from a single source remains. Shouldnt need to build obstruction-ships to block the sun 😕
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Oh, no, i meant as civilian ships of the imperium. Since GW never really gave them a canon on how they look the closest we got are those combat modified ships as carriers and transport instead of using a dauntless class cruiser to mine an asteroid.
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If you are still working on this, could you add some smaller ships? Mostly to have something good looking to start the game with if its not much to ask, i've tried myself but i honestly cannot manage to land the right angles, curves and details, all my ships are fancy bricks xD
The Escort Carrier would make a good ship for extra captains you use just to mine stuff in some far away system while you fight pirates and bosses and do your stuff. It's the one im trying to replicate but the rounded front is making my life impossible.
Dynamic block skin pattern.
in Suggestions & Idea Voting
Posted
Without knowing i can almost guarantee that every single content creator in this community thought at least once that the skin pattern of a block did not mesh well with their ship design.
Examples:
So here's the idea: Make block skins draggable and scalable. You select a block, and turn on the tool with a button, then you become able to drag around the skin of said block or scale it with the mouse wheel.