ralle030583
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Posts posted by ralle030583
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its planned, i'm currently working on a config file for storing infos for multiple factions and ships, its all still WIP ;-)
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sektorFrom/sektorTo is min/max distance from center where that event (in that case spawn of the ships) can happen, its a setting for the eventshedular
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yeah some randomness seems like a good idea
think will make that you could then just make a faction "Pirates" and add all ships to it.. think will make the definition of waves like
wave A: 3 frigs
wave B: 2 frigs 1 cruiser
etc...
and at the blueprint definition blueprints you defince the classes of the blueprints and he picks random frigs, cruise from that faction for the spawns
i'm currently working on the config and changing the mod to Dirtyredz mod template and directory structure
think will release the next version next weekend cause im a bit busy IRL atm
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currently the ships spawned are different waves with fix composition of ships
im currently tiding up the code and trying to make config like this:
factions
[customFactionID][name][descr]
blueprints
[customBlueprintID][blueprint][faction]
waves
[faction][wavesize][shipcomposition][sektorFrom][sektorTo][probability]
would suggest that you wait until i done with a config file so its easier to add own blueprints, factions
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first alpha version, see install instructions in 2nd post
Version 0.0.2 First Features:
- Spawns Khillmarr Faction attack waves (5 different ship blueprints)
- material and weapons are balanced depending on the sector distance to center, avorion only inside center ring
Version 0.0.3
- small Bugfix and added forgotten khillmarrattack.lua tothe zip
Downloadlink v0.0.3:
*downloadlink removed, dont use this version*
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I'm currently currently searching Ship Builders who have a collection of similar looking ships for this different ship tiers
Tier 1 Frigate
Tier 2 Cruiser
Tier 3 Destroyer
Tier 4 Dreadnaught
Tier 5 Battleship
X a Shipyard (for own systems, optional)
Please consider that big ship with to many blocks & details cause a small lag when spawned or destroyed.
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*reserved for changelog*
Version 0.0.1 (05.10.2017) *downloadlink removed, dont use this version*
- Initial Alpha Release for people who wants to test arround with it
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Install Instructions:
* install instructions depracated cause of new sturcuture of the mod, will be updated with release of new version*
A small Preview:
After fixing material fitting to sector, same ship as before but now orginite/avorion cause its near the center of the galaxy
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i currently working on a mod witch use workshop ships for a faction,
its planned to be serverside only, so no dialog options etc are planned for new factions, cause i want it to work without havent clients to download anything
Already Working:
- spawning attack waves like xsotans using saved workshop ships
- ships got turrets generated according to sector difficulty
- big waves only in center
- altering material of ships according to the sector difficuty for balancing
Currently working on:
Priority 1 list
Comeing Features Priority 1:
- adding bounty payout at pirates death
- generating own sectors as home for the faction
Comeing Features Priority 2:
- mod settings to created different factions and assign blueprint files to that faction
Comeing Features Priority 3:
- changing it that factions can be configuired to be pirates or a regular faction
- own systems, etc.
Credits:
Currently i'm using 4 workshop ships from Khillmarr (with permission) for a Test Faction (Khillmarr Pirates) -
http://steamcommunity.com/id/Khillmarr/myworkshopfiles/?appid=445220
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Stats without Upgrades
Hull: 664K
Shield 342K
Weight: 895K Tons
Upgrade Slots: 10
Cargo: 27K
Jumprange ~13
Rader ~13:
Energy Output: 0.29TW
Battery: 2,3 TJ
Crew needed:
215 Engenieers
375 Mechanics
Materials:
Trinium 669K
Xanion 34K (only main reactor + platform for long range guided Rocket launchers on top)
Credit Cost: ~6,3m credits
Crew Cost: ~150k/h with partwise skilled crew
Intended Role: Long Range Fleet support and repairs, enough space for additonal systems or cargopods on the sides
TODO:
building this in mp.. still a bit trinium missing :D
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if you using root as user (witch you really shoudnt do tbh)
you should find the files under /root/.avorion/
[MOD][WIP] Custom Pirate Factions using Workship ships
in Mods
Posted
trying to release a first customizeable version this weekend
- removed now the old download link cause the last version wont be updateable due to major changes in structure of the mod