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Enzo Matrix

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Posts posted by Enzo Matrix

  1. In alienattack.lua there are 4 spawn groups from Attack type=0 to 3 with each being obviously harder and seems to be rarer to spawn the higher it goes?

     

    I had success with changing up these 4 for my xsotan mod however I also added 3 more spawns so it goes up to Attack type =6.

     

    However I havent had one from 4-6 spawn at all. So here is the code, I need help understanding how this works and how to make 4-6 spawn also.

     

    Here is attack 0

     

    function update(timeStep)
    
        minute = minute + 1
    
        if attackType == 0 then
    
            if minute == 1 then
                Player():sendChatMessage("Server"%_t, 3, "Your sensors picked up a short burst of subspace signals."%_t)
            elseif minute == 3 then
                Player():sendChatMessage("Server"%_t, 3, "More strange subspace signals, they're getting stronger."%_t)
            elseif minute == 6 then
                createEnemies({
                      {size=1, title="Small Xsotan Scout"%_t},
                      {size=2, title="Large Xsotan Scout"%_t},
                      {size=2, title="Large Xsotan Scout"%_t},
    	  {size=1, title="Small Xsotan Scout"%_t},
                      })
    
                Player():sendChatMessage("Server"%_t, 2, "A group of alien scout ships appeared!"%_t)
                terminate()
            end
    

    This works up to attack type 3

     

    elseif attackType == 3 then
    
            if minute == 1 then
                Player():sendChatMessage("Server"%_t, 3, "Your sensors picked up short bursts of subspace signals."%_t)
            elseif minute == 3 then
                Player():sendChatMessage("Server"%_t, 3, "The subspace signals are getting too strong for your scanners. Brace yourself!"%_t)
            elseif minute == 6 then
    
                createEnemies({
                      {size=2, title="Small Xsotan Fighter"%_t},
                      {size=3, title="Medium Xsotan Fighter"%_t},
                      {size=3, title="Xsotan Interceptor"%_t},
                      {size=4, title="Xsotan Advanced Interceptor"%_t},
                      {size=4, title="Large Xsotan Fighter"%_t},
                      {size=5, title="Xsotan Destroyer"%_t},
    	  {size=7, title="Xsotan Battleship"%_t},
                      {size=6, title="Xsotan Destroyer"%_t},
                      {size=5, title="Xsotan Advanced Interceptor"%_t},
                      {size=4, title="Xsotan Harvester"%_t},
                      {size=3, title="Xsotan Harvester"%_t},
                      {size=2, title="Large Xsotan Scout"%_t},
    	  {size=2, title="Large Xsotan Scout"%_t},
                      })
    
                Player():sendChatMessage("Server"%_t, 2, "WARNING! A Battleship fleet of alien ships appeared, BE CAREFUL!"%_t)
                terminate()
            end
    

    Now here is my added groups that haven't spawned at all yet.

     

    elseif attackType == 4 then
    
            if minute == 1 then
                Player():sendChatMessage("Server"%_t, 3, "Your sensors picked up short bursts of subspace signals."%_t)
            elseif minute == 3 then
                Player():sendChatMessage("Server"%_t, 3, "The subspace signals are showing odd powerful detections!"%_t)
            elseif minute == 6 then
    
                createEnemies({
                      {size=5, title="Xsotan Guardian Scout"%_t},
                      {size=6, title="Xsotan Guardian Scout"%_t},
                      {size=8, title="Xsotan Planet Harvester"%_t},
                      {size=8, title="Xsotan Planet Harvester"%_t},
                      {size=7, title="Xsotan Super Fighter"%_t},
                      {size=6, title="Xsotan Harvester"%_t},
    	  {size=5, title="Xsotan Advanced Interceptor"%_t},
    	  {size=5, title="Xsotan Advanced Interceptor"%_t},
    	  {size=4, title="Xsotan Advanced Interceptor"%_t},
    	  {size=4, title="Xsotan Advanced Interceptor"%_t},
    	  {size=3, title="Xsotan Interceptor"%_t},
    	  {size=3, title="Xsotan Interceptor"%_t},
    	  {size=3, title="Xsotan Interceptor"%_t},
    	  {size=3, title="Xsotan Interceptor"%_t},
                      })
    
                Player():sendChatMessage("Server"%_t, 2, "Watch out! A Harvester Battle Fleet Fleet has appeared! Stop them!"%_t)
                terminate()
            end

     

    elseif attackType == 5 then
    
            if minute == 1 then
                Player():sendChatMessage("Server"%_t, 3, "Your sensors picked up short bursts of subspace signals."%_t)
            elseif minute == 3 then
                Player():sendChatMessage("Server"%_t, 3, "Your scanners are detecting very large signals! Get prepared!"%_t)
            elseif minute == 6 then
    
                createEnemies({
                      {size=4, title="Xsotan Advanced Interceptor"%_t},
                      {size=5, title="Xsotan Advanced Interceptor"%_t},
                      {size=8, title="Xsotan Assassin"%_t},
    	  {size=8, title="Xsotan Assassin"%_t},
                      {size=10, title="Xsotan Star Destroyer"%_t},
                      {size=7, title="Xsotan Destroyer"%_t},
                      {size=6, title="Xsotan Destroyer"%_t},
    	  {size=7, title="Xsotan Super Fighter"%_t},
    	  {size=7, title="Xsotan Super Fighter"%_t},
    	  {size=5, title="Xsotan Advanced Interceptor"%_t},
                      {size=4, title="Xsotan Advanced Interceptor"%_t},
    	  {size=5, title="Xsotan Guardian Scout"%_t},
    	  {size=5, title="Xsotan Guardian Scout"%_t},
    	  {size=5, title="Xsotan Guardian Scout"%_t},
                      })
    
                Player():sendChatMessage("Server"%_t, 2, "WARNING! Battlestations everyone! A Star Destoyer fleet has appeared!"%_t)
                terminate()
            end	

     

    elseif attackType == 6 then
    
            if minute == 1 then
                Player():sendChatMessage("Server"%_t, 3, "Your sensors picked up short bursts of subspace signals."%_t)
            elseif minute == 3 then
                Player():sendChatMessage("Server"%_t, 3, "Your Scanner is detecting an unbelievable force imminent! Get reinforcements!"%_t)
            elseif minute == 6 then
    
                createEnemies({
                      {size=5, title="Xsotan Firestorm"%_t},
                      {size=5, title="Xsotan Firestorm"%_t},
                      {size=5, title="Xsotan Firestorm"%_t},
                      {size=6, title="Xsotan Space Rifter"%_t},
                      {size=6, title="Xsotan Destroyer"%_t},
                      {size=6, title="Xsotan Destroyer"%_t},
    	  {size=7, title="Xsotan Battleship"%_t},
                      {size=7, title="Xsotan Assassin"%_t},
                      {size=8, title="Xsotan Firestorm Destroyer"%_t},
                      {size=8, title="Xsotan Planet Harvester"%_t},
                      {size=12, title="Xsotan Ethereal Commander"%_t},
                      {size=10, title="Xsotan Star Destroyer"%_t},
    	  {size=8, title="Xsotan Battleship"%_t},
              {size=8, title="Xsotan Battleship"%_t},
    	  {size=6, title="Xsotan Shredder"%_t},
    	  {size=6, title="Xsotan Shredder"%_t},
    	  {size=5, title="Xsotan Firestorm"%_t},
    	  {size=5, title="Xsotan Firestorm"%_t},
    	  {size=5, title="Xsotan Firestorm"%_t},
    	  {size=5, title="Xsotan Firestorm"%_t},
                      })
    
                Player():sendChatMessage("Server"%_t, 2, "WARNING! A full destructive Xsotan Fleet appeared! IT'S WAR NOW!"%_t)
                terminate()
            end	
    
        end
    
    end

     

    I understand that each attack level increase seems to become more rare and needs to be closer to centre before you start to get attack 3 to show up. Can someone help me out with what I need to do to get attack 4 to 6 to show up. The help would be fantastic!

     

    If this has anything to do with it?

    function createEnemies(volumes)
    
        local galaxy = Galaxy()
    
        local faction = Xsotan.getFaction()
    
        local player = Player()
        local others = Galaxy():getNearestFaction(Sector():getCoordinates())
        Galaxy():changeFactionRelations(faction, player, -200000)
        Galaxy():changeFactionRelations(faction, others, -200000)
    
        -- create the enemies
        local dir = normalize(vec3(getFloat(-1, 1), getFloat(-1, 1), getFloat(-1, 1)))
        local up = vec3(0, 1, 0)
        local right = normalize(cross(dir, up))
        local pos = dir * 1500
    
        local volume = Balancing_GetSectorShipVolume(faction:getHomeSectorCoordinates());
    
        for _, p in pairs(volumes) do
    
            local enemy = Xsotan.createShip(MatrixLookUpPosition(-dir, up, pos), p.size)
            enemy.title = p.title
    
            local distance = enemy:getBoundingSphere().radius + 20
    
            pos = pos + right * distance
    
            enemy.translation = dvec3(pos.x, pos.y, pos.z)
    
            pos = pos + right * distance + 20
    
            ShipAI(enemy.index):setAggressive()
        end
    end

     

    Or perhaps this part is where I need to look?

    local minute = 0
    local attackType = 1
    
    function initialize(attackType_in)
        attackType = attackType_in or 1
        deferredCallback(1.0, "update", 1.0)
    end
    
    function getUpdateInterval()
        return 60
    end

     

    I going to try this.. no idea if this will work lol

    function initialize(attackType_in)
        attackType = attackType_in or 1 or 4 or 5 or 6
        deferredCallback(1.0, "update", 1.0)
    end

  2. Neat fact: Watch your enemies omnicron rating as higher firepower enemies means they are carrying either A) More weapons, B) Better stronger weapons than normal. The reason to watch for this is cause you get their weapon drops if your lucky.

    I got a 5.5k onmicron railgun from a 100k firepower xsotan lol .. and he had even stronger weapons!

     

    A neat way to know how good his weapons are is when you destroy a turret, watch how much firepower drops and say it drops by 2k and he actually drops that weapon.. it should be a 2k firepower weapon. This is insane mode also since its 100% fire power rating on enemies.

     

    Other difficulties is much harder to know since its not 100% anymore. Just thought it was a neat thing lol.

     

    As for the question, It doesn't seem to matter the material for potential output on weapons.. just makes it limited to only be placed on that type of material or better on your ship. 

  3. Sweet.. Finally put in lots of effort and was able to make a sweet ship with sweet stats lol. I finally learned to hide everything!

    Xsotan go be running when they see my alien ship

     

    dw8ew1.jpg

     

     

    2z4zqcm.jpg

     

     

    one day when I have a new built computer and can play this game on actual good settings cause right now im on lowest everything lmao.. ship will stand out even more.

     

    Omg this ship flies like a dream! This is my kind of mobility!

  4. Okay hang on.. you saying huge ship turning like a fighter is not fun and immersion breaking... I'm sorry I do find it fun to make a huge ship that flies around like a fighter. Also there are people making ships that are going over 300k m/s and are laughing and having fun about it.

     

    You can choose to make your battleship slow all you want for immersion. But I'll enjoy mine the way I like it. Anyways I don't need to worry. Dev isn't gonna destroy the ability to make mobility impossible on big ships. Wait until main game goes from 10.2 to what we have. Gonna be an outcry lol

  5. No just stop.. last I checked this is a sandbox game and is about having fun. Not focused on realism! So if I want to build a megaton ship and make it a fighter I should be able to! Your idea of making it even harder is against the fun aspect rules. Making people MORE fusturated that their freedom and creativity is being even more destroyed for realism ruins the purpose of this game. This is not a sim for the 100th time..

  6. In my game I'm at the outer wall distance 150-160. And my game on insane. The xsotan is modded and I'm facing up to 14 xsotan ships with so far the battleship had over 700k hp. All the others had 100k to 500k lol it's pretty random when they spawn, and firepower that was over 20k on one ship with 8k average. I have a ship that costs over 250k naonite, 100k titanium and I get annihilated right now if I take on stage 2-3 xsotan spawns myself. And I have like 600k shield and 100k hull. It's a blast I have to actually use tactics to survive.

     

    The inner core is going to be totally insane. I use plasma and chain gun and tesla :)

  7. I tried to salvage a broken ship in the galactic core, that was so large it literally took me like 2 minutes to fly along it's length.

     

    after sitting down to have lunch while leaving my autosalavagers burning, I came back after an hour to find myself surrounded by dead ships, and the big wall of avorion had not even reduced it's bar by a visible fragment.

     

    How much material did it have? Would have loved to seen that lol

  8. No what we need is money sinks! I tried by making turret factories costing a lot more to make. But still its not making lots is my issue.. but not being able to spend it enough lol

  9. Holy hell.. I am currently at core distance 316 with 250k hp ship with 17 turrets almost at 3k fire power from found only.

    Stage 1 aliens not to bad.. stage 2 actually need help... stage 3 was suicide lmao. I have 6 stages of spawns, further in the harder they get.

    They even had up to 3k fire power and 100k+ hp and at 10 ships.. my shields got melted! I had to run fast haha. Going from 395 distance to 316 these guys got like 8x harder!

     

    Getting some really nice drops though from winning, almost 400dps tech 24 chainguns! Really enjoying this! I am actually scared to open fire on xsotans lmao

     

    I did say late game... tech 24 is barely scratching mid game...

    I'm glad your having fun ;)

     

    Yes I know lol. I was in late game before and game was no where near this level of danger in just 316 distance. The difficulty ramps up quite a lot as you get closer and I also modded the end boss. I'm expecting extreme results by outer core lol. The fun part is not knowing what to expect all over again :)

     

    This guy had like 110k hp and this had around 10 ships spawn, the others were fighters and such. Its a good space battle thats for sure. Still very early in my game. My last one before modding they maybe had 10k hp and 200 fire power by this point. They have had over 3k omnicron spawns. Pretty wild love it.

     

    dh5sma.jpg

     

     

    First one of these to show up.. I was way outgunned, they had 2-4.5k omnicron to my 3.7k lol.. needed a lot of help

     

    fd64h1.jpg

     

     

    Nvm 5.5k fire power. At this rate gonna be 30k+ by xanion lol... I was actually afraid to open fire on this guy haha

     

    5wi0pu.jpg

     

  10. I agree with the OP that the end-game is far too easy right now, and I also agree with Koonschi that just buffing HP/DPS will not solve the problem for the reasons he mentioned.

     

    However: an occasional boss outside of stories would be a nice thing to have. Just have like a rare pirate event with a ship that scales 50x larger and you occasionally have some change to the otherwise boring fights.

     

     

    Yeah.... I kinda already know what it feels like to go up against 8 monster sized pirates that took over an hour and half to kill them all, everyone died in the sector lol.

     

    ok4jlw.jpg

     

    It was a moment of silence for the dying sector

     

    10fs13p.jpg

     

     

    For sure something not to do alone!

  11. Holy hell.. I am currently at core distance 316 with 250k hp ship with 17 turrets almost at 3k fire power from found only.

    Stage 1 aliens not to bad.. stage 2 actually need help... stage 3 was suicide lmao. I have 6 stages of spawns, further in the harder they get.

    They even had up to 3k fire power and 100k+ hp and at 10 ships.. my shields got melted! I had to run fast haha. Going from 395 distance to 316 these guys got like 8x harder!

     

    Getting some really nice drops though from winning, almost 400dps tech 24 chainguns! Really enjoying this! I am actually scared to open fire on xsotans lmao

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