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Rashuga

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Posts posted by Rashuga

  1. So basically, the map says "controlled by me" because i have the most stuff in it. From my understanding that means I own the sector.

     

    The npc faction who previously owned it initiated the stolen cargo hail. I believe the only reason they did that was because they owned it before.

     

    I dont know if this is really a bug. Maybe it is just a misunderstanding on how its supposed to work on my end, or maybe the "owned by me" displayed on the galaxy map doesnt mean what I think it means...

     

    At the very least, I think it is misleading to say a sector is owned by me on the galaxy map but im still able to be hailed for stolen cargo by npc who also live there and previously owned it. The cargo licenses say they help you transport stuff in territory controled by x faction after all.

  2. warn when leaving sector without fighters

     

    in trading menu from upgrade, hide own stations in buy/sell

     

    increase visibility of toggle buttons. eg, fighter blue print production, auto crew assign, auto pay crew

     

    npcs need to be able to scale into bigger ships. it doesnt take long to have a ship 3 times the size of an enemy battle ship in the most difficult parts of the galaxy.

     

    a menu that lists, in order, you previous sectors visited

     

    improve audio. eg explosions

     

    easier copy pasting of custom turrets. Maybe I did it wrong, but i had to manually edit each custom turret.

     

    Trading post (player owned) and some other places are way over powered for income revenue. either increase other avenues of revenue or these need a nerf big time. its basically infinite money once you have a few.

     

    allow "switch to" and "buy insurance" on right click in ships in fleet menu.

     

    Stations should automatically adjust price margins when stocked or short on goods if they have trading upgrade installed

     

    There is no way to unassigned turrets or torpedos without uninstalling them

     

    NPC factions will still hail you for bad cargo even if you own the sector if it was previously theres.

     

    easier creative mode eg adding the turret you want, no playing dev mode lottery.

     

    and lastly, using the F2 button and rolling doesnt seem to have the roll limit. You can spin very fast.

  3. What do you mean exactly?

     

    If you are trying to create a custom styled turret, you have to be on the Beta branch in steam.

     

    Thats not what i mean.

     

    You start the game with a couple chain gun turrets and a couple mining turrets. Doesnt matter that you can create custom cosmetics for them. im talking about the actual turrets.

     

    As far as I know even if you are in creative mode you have to actually loot the turrets or buy them, you cant just make one with creative mode powers.

  4. Larger thrusters at the front of the ship help stop more efficiently. This is newtonian physics, the way these space games are meant to be enjoyed. :)

     

    except the actual physics is pretty bad in this game.

     

    The inertia force does not work like it should. If you have a huge ship going in a direction but you turn around and accelerate, your ship does not slow down, it simply changes the direction of the inertia as opposed to battling the inertia first, and the generating inertia in a different direction

  5. just wanted to say that.

     

    I had bought it and refunded it because it didnt meet what i was expecting (not a quality thing, i thought it was an MMO for some reason), but i soon regretted it and bought it again.

     

    Had a lot of fun since then

     

     

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