Tchey
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Posts posted by Tchey
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Koonschi says it's definitely planned :)
Good, i definitively want it.
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Always a little frustrating when a game is not getting quick updates when on Early Access.
Always a little releasing when the devs are well active and communicative.
Always my pleasure to read about game development process and what's going on when where how and all.
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1. Do you want to configure a turret's stats (as in Damage, Range, etc.)?
2. Do you want to create more of the same turret (so your ships look less random)?
3. Do you want to adjust the size of turrets?
4. Do you want to change the appearance of turrets?
Yes to all.
I mostly want to build weapons the shape i want tem to be. Slim super long laser, builky massive double-barrel cannon, agile fast turning amti-missiles machine gun, and so on.
I want to be able to adjust shape, color, effect, stats, according to my ships and needs.
Just look at Starmade, or Sky Wanderers, or From the Depth, and for me it seems obvious they do weapons better than Avorion. Avorion basically only needs this and some rotating parts to be as good. And "human sctale" with interior, walking, planets... but well, can't have all. If we "only" have this Freenlancer-Starmade-XUniverse feeling, then it's fine.
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I'd like to have the need for cargo far everything ingame, too.
To build a new ship or a bigger one, i'd have a cargo crate i can detach from my ship, just like a truck can remove its charge, or a train detach a wagon, without losing its ability to "exist".
And if i die, i die. It would give Stations a better meaning, and player's base(s) too, obviously.
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I support this.
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You should change the title to be more specific ("More than 15000 blocks = crash" for example), and post this to Bug or Feedback.
It's fine to warn the players, it's even better to let the devs now about the issue so they can fix it.
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I really hate April Fool's Day. It's not funny, it's just tiresome and annoying.
I tend to agree.
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Any chance of some pictures from the new office? ::)
Yes, screenshots please !
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With a source it's always better :
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Also, here's a question, koonschi:
did you just made thrusters obsolete? what's the point of having them, if they do nothing now?
Well,
As I said, you have to rebuild your ships. Don't compare your old ship build in old vs new versions, that's not going to work. Mechanics were changed. I gave you new blocks, use them, then come back and give feedback.
Overall thruster power went up. They apply stronger forces. The thing that got nerfed was the rotational behaviour, as I already said. I removed artificial strength in different locations leading to a reduction of rotational speed to 1/6 of its earlier value. It got nerfed hard and I'm working on a better solution other than to artificially crank values up.
If you don't believe me on the numbers, build an engine, build a directional brake thruster of the same size, and compare the brake thrust to the engine thrust. Use the new directional thrusters to adjust your stats.
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Can we close this topic ? It's confusing to have more than one "update topic" at once.
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Yeah well, hopefully it's not an accurate simulation, because i'm not sure i will have much fun flying several months IRL to reach anoher sector...
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I like the patch, even if i didn't tried it yet, but mostly, i like your feedback on our keedbacks, Koonshi.
I registered in may 2016, and i think you are doing a great work with the communication so far.
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I hope the developer highly considers ignoring PvP Balance anything. This game was suppose to be a Co-Op Game not eve online.
Fully agreed
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Or maybe the better option is combine thrusters and engines into one block allowing the player complete freedom over how his ship flys.
I agree with this.
Make engine one direction only, scale push power with volume, let the player rotate the block at will, and done.
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More than that, i'd like a "dig" tool too.
To build ships, i like to make a shape, then arrange it. With games with lots of smalls blocks (Starmade, From the Depth, Minecraft...) it's quite easy, but because Avorion uses another building concept, it makes many changes tedious (but also some easier constructions too with the stetching tool).
From the Creation part of the forum, the Cyclop : http://www.avorion.net/forum/index.php/topic,1351.0.html
From the firt model on the left, it would be awesome to cut the edges, angles, to then have a smoother shape. Maybe not to reach the last model to the right, but at least to "adjust" parts without having to redo all.
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Agreed
It was asked a few times before, several month ago, i hope it's on the Todo list.
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Perhaps, instead of changing how "Creative" works, though, it would be better to have a separate "Ship Workshop" mode as another option in the Main Menu?
Agreed and plusonenized
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Hello,
I know it's spaaace, but still.
May space games have a fake horizon line, and a north, so you can easily align your ship when you get "lost".
The map is already flat (like X3Terran Conflict), not 3D (like Starmade). So we may already have a "north", which is different from "the center of the galaxy".
The "north" could be reset at will. For example to a station, so then you could align your ship with the station, and make a proper docking.
Also to align your ships together and keep formation, in Solo as well as in multiplayer.
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It's not old at all. It's what its name says : a simple yet powerful machine.
It's very mod friendly, has a great community, and it does the job well.
It's actually one of my favorite engine, as a user and as an admin (i had a few small private forums based on SMF over the last decade).
I like this brut, plain, simple, direct approach much more.
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Yes me also, however a simple mod could do it. For example : http://custom.simplemachines.org/mods/index.php?mod=1197
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Gentle bump.
Anyone has any comment about it ?
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We don't fully know what these glowy bits do, but the techs tell us they're essential. We're considering putting some glass™ over them.
I love your glass™ story.
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Maybe add a filter to show roids / wreckages / all ?
Alliances Dev Update III: Features are done, testing will begin soon.
in News
Posted
What about having "waves" of updates. Maybe 6 weeks with 1 update each week, then 6 weeks "off" to bring a bigger update, or something like that.