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Tsunamik

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Everything posted by Tsunamik

  1. What you have to consider, that your ship is usually not only thing on the screen... or you can have more than one of them... And big question is if you play online or singleplayer - when online, creating ship from lot of blocks can really bog servers down for other players aswell... so yeah, don´t do that :D I personally have no problem with 8k blocks in SP... but for smooth online experience, I would say quarter of that should be enough.
  2. yeah, especially as it may be only unfinished state on beta branch :)
  3. Well, as you said, you can present XML for every part of the ship - as it was ship itself. Thats my approach (I am building modular ship aswell, tired of redoing everything constantly :D). Or you can create something like test bed, lets say loooong block, and attach every type of module to it, and share it at once. Players can then pick and copy only the part they need... BUT it is less comfortable for user than every block as its own XML.
  4. Yeah, thats right... Battleship usually serve as deterrent... easy to understand that, because if you are captain of any other class than BS, you simply cannot sail in the are where BS is parked - or anywhere near :D That is also reason, why those big fleet and BS battles were so rare, there was only handful of them in all modern history
  5. Yeah, eve sacrified lot of sensible things for game balance... understandable for game, but it then gives these stupid ideas to many players. Bigger ship = more engines, more crew, more weapons, more armor, more shield, in more complex package, as you don´t really need as much parts just for structural integrity, as you would need for 10 smaller ships with 1/10 of its mass. What is this nonsense about outranging anybody? If you can mount long range weapons on smaller ship = you can mount them on bigger ship. And probably in better enlarged version with more ammo/generators, so they will be even better. If you can mount small, fast weapons on small ship... What kind of idiot wouldn´t place 20times more of these weapons on their capital ship? It is usually called a point defense, and there is no way any designer would create massive hulking battleship, pride of their nation... and leave it vulnerable to small attack craft and torpedoes. Even today, Aegis equipped cruisers and destroyers are capable of shooting down incoming missiles , few hundred years in future, this will be common practice, especially when weapons firing at speed of light (lasers and such) will get much more common. Basically only two things limits the use of huge ships - at certain point, you will need to add more "blank mass" just to keep the structural integrity of the ship. At this point, adding more mass starts to have serious diminishing returns. This is already present in game, as at certain points, when you for example double the amount of your engines, you will get only like 10% thrust upgrade. This depends on quality of material, especially its mass vs its strength. Second thing, is tactical availability. It sure might be great to have 10 huge battleships - but then you can be only on 10 places at once. And on 8 of these places, your battleship will have to fight only something like small frigates, which is waste of everything. Something along the lines of heavy cruiser or two would make much more sense... Thats the main reasoning for smaller craft in space. Generally, battleship is the only ship, that is designed to go toe-to-toe with another ship and comparable foes. Frigates, corvettes and destroyers are usually scouting-patrolling-fleet escorting ships as they are too small for individual missions. Cruisers and heavy cruisers are the main class for long unsupported missions, usually convoy escorts and long range patrols, or defense screening of fleets. Thing about heavy cruisers is, that they can be as big as battleships, but they sacrifice ammo/armor/weapons for more speed and more supply for longer solo missions. Battlecruisers are usually ships just big enough, so that no cruiser can match them in firepower - and they are designed exactly as that, to counter cruisers when attacking convoys, and killing all smaller ships in fleet battles, so battleships can deal with other battleships only. It would be very hard to break this class system, as it is battle proven, tested and built on good foundations, and there is very small reasons why this wouldn´t work in space. On earth it got broken by aircraft carriers, but there is really no such thing as effective aircraft carrier in space, as there is no reason why battleship couldn´t be as fast or faster than any small attack craft. If you want to know how real space battles would look in future, I think that honoverse series of books would be the best example of future warfare - while star wars and eve are probably the worst by far
  6. You can easily remove speed limit... There is module for that :-)
  7. What... Most ships are now faster, more nimble and easier to control, what is there not to like? Just use xml of one of improved ships (dtu in creation forum)
  8. Nah, that was happening even before last patch :-)
  9. Well, my ship is upgraded long time ago,so just added DTU to title (it son the second page now though :)
  10. yeah, those star wars lasers with their slow projectile speed should be called just blasters or plasma casters.. definitely not lasers :/
  11. Funny is, that it is probably more realistical to create field which repulses physical projectiles, than it is to create something which blocks coherent light... Sooo, lasers do damage to hull, and projectiles to shield? :P
  12. http://steamcommunity.com/sharedfiles/filedetails/?id=860725202 nobody is going to bother with normandy, when this is already out there...
  13. Please no... thats what oblivion did, and it was no fun whatsoever (why upgrading your stats, when it doesn´t matter?)
  14. Max velocity sideways/backwards is actually exactly the same as max velocity forwards - so it is determined by your main engine. Easily tested with basic block cube and thrusters only :)
  15. Turrets should be standardized, thats for sure. I am cheating little bit, but I have this strategy - I don´t want bugged factory turrets, so I have a rule.. lets say I find exotic tech 30 trinium laser - so I use script to create upto 4 exotic tech 30 trinium lasers :) There is mod for adding weapons, and I simply implemented this rule... call it "artificial turret factory" creating more turrets from blueprints, idc... but its fun and quite balanced. As for shield stacking - I think solution would be simple - shield should be localized like Integrity fields. No more HUGE bulks of shield hidden inside a ship, nono, shield should be directional AND localized, so you have to add ship generators to all different parts of ship, and each generator should have some shield power. So you can overlap them for increased overall shielding, or distribute them to protect different parts of ship. This would add so much needed strategy to placing shields, and armor would make sense again (should I protect this part with shield, or is armor enough?!)
  16. Just copy it to clipboard and paste it as trinium, problem solved.. :)
  17. Short answer: it doesn´t :D AI ships and stations are currently so dumb, they couldn´t pour out water from their boot without instructions written on their sole... Hopefully it will be fixed in the future, but right now AI and fleet interface is so basic that it hurts to use :(
  18. Yeah, I also edited my galaxy file to make it quite harder. Was playing normal, and that was no fun at all tbh... Switched to second hardest and there is SOME challenge atleast, so going for insane difficulty should not be a problem.
  19. The last post nails it imo. Prograde pointer would be quite handy. Switching autobrake off would be VERY handy (like seriously, extremely handy and fun) Single blockpower=power a multiple blocks with same overall size is necessary. And MOST important for me - actual speed display, we really need some nice info about our actual speed, it would help tremendeously, as speed perception can be misleading (sometimes I fly at 1500m/s thinking I barely move, and than slam into station or smthing... quite surprising experience :D)
  20. After all, our ships are capable of accelerating at 15g or more... some rotations are not a problem :D
  21. Bad builders complain about new mechanics, good builders rebuild their ships so they are even better then before :-) well done sir o7
  22. Avorion internals version is now uploaded. As usual, scale it to your own personal needs :-) Did it by editing XML; if you are interested, look for index of blocks : 50 is shield generator, 51 energy container, 52 generator, 55 hyperspace core :-)
  23. Yeah, I can understand that for destroyed ships... But premade wrecks despawning is same bullshit as if the asteroids were despawning :/ Total bullshit in my opinion, made me quite angry tbh.. :/
  24. Yesterday I found this baby: Almost 4 MILLION Trinium in one wreckage. I managed to salvage about half of that... and then that fucker for some unreal reason DESPAWNED :/
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